Tyberius
[12] Conqueror
Tira General Discussion / Q&A
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Anyone else feel like they need to pay a bit more attention to her stance changes? I find myself not realizing I'm in Gloomy/Jolly quite a bit more. There isn't that buzzy sound effect that was in SCIV to signal the change along with the dark/light aura. Or maybe I'm just out of my mind cause it's 6am o.O
I can notice when it happens, but as a new Tira player, does anyone have any advice on controlling her stance changes? It's very difficult when it changes right in the middle of a combo. Is there a certain factor that causes this?
Low - A+B
I get a HIGH percentage of mood change with this one. As long as you do it in point blank range on the opponent so that she actually headbutts them.
Can anyone tell me what her fastest hitting moves are?
Yeah, to trigger the first part where she changes you need to get hit with something less than so much damage. I wouldn't even bother with the Jolly version since most of the time they can just stop after activating the first part then punish you after the window for the second part is over or just throw you. GS B+K is decent though IMO especially since GI's take meter now.I have a question on Tira's B+K. It's supposed to be a GI that initiates a counter and stance change, right? When I'm in gloomy, she'll GI, then attempt a counter throw and change stance (not that I'd want to change most of the time, but that's another issue). However, in jolly, if the B+K triggers, instead of using a GI, she'll change stance and get what seems to be super armor during the change. The GI only triggers if there's an attack immediately after the stance change. It sometimes lands the counter-throw as well, but I haven't found any consistant way to cause the counter-throw. Is there something I'm missing about this?
I'd really like some ways to change stance without punching myself or using meter, but it's starting to look like the only way to do that is taunting.
EDIT: OK, I think I read what JS version of it does. Am I correct in that the stance change/counter is damage dependent in JS?
GS B+K was decent even before GI took meter. It's an awesome move overall and a GS staple in my view. This is easily one of her top 10 moves in the game. I'd put it at top 5. The options the opponent loses while she's in GS due to this move are amazing.GS B+K is decent though IMO especially since GI's take meter now.
Here is what little, little info I've picked up through playing. Who knows, maybe some of it will be relevant ;)Does anyone have any info on her matchups?
Does anyone know what determines what version of the CE comes out? Ive managed to get two different animations for both GS and JS CEs in and out of juggles/combos and havent pinned down what determines which comes out.
Sorry about previous post, browser was acting strange and wouldnt post properly.