[/quote]Are you sure that Viola can BBB punish a blocked GS 3B at a distance? I swear that it's too short-ranged for that.
The vast majority of her long-range moves are completely linear - nothing to be afraid of. If she's in ORB stance some of her tools like 66A+B and 22_88A+B have pretty damn solid range, but those have their own problems.
As a general rule, you want to be at mid range against Viola most of the time. Her claw attacks have tiny range.
Good Violas wouldn't be letting you do that.
That strategy of yours is very risky. 6B+K only leaves Viola vulnerable for 20 frames. Meaning that she can block almost straight away if need be. There is no way you could 66AA her on reaction. And if she blocks after 6B+K, that doesn't stop the attack. The orb will still hit you, leaving you open for more mix-ups.
1K, 3A and 6B are all common attacks after a 6B+K - the latter two can lead into a free 3B combo if well-timed.
Personally I feel that rushdown, is better than defense when it comes to facing Viola. She's at her weakest when the orb is set.
In reference to 66AA JS, I've done it plenty of times from Mid Range. A Viola's intention after using 6B+K wouldn't be to just block, and be dormant. That's highly unlikely. They'd either do a low kick, or another short attack followed up by a grab or combo, therefore 66AA works as a good interceptor from MY experience.
Ultimately, you play your Tira differently from mine, but nonetheless my methods are clearly working in my favour.
Pressuring Viola through Rushdown works better. That's my stance on this debate.