Total Soul Calibur scrub, but I found, if nothing else, a fun combo. Forgive me if it's in one of the videos (I'm at work and YouTube is acting up). Yell at me if the notation is wrong, I'm still learning this stuff:
33B (fully charged) AAB CE 33B (fully charged) AAB CE 33B (fully charged) AA
25 hits, does around 170? damage, I don't remember. Now here is why I came to this thread: I don't understand why I can't land AAB after the third launcher.
This combo is probably silly and doesn't do enough damage to warrant two full bars, okay, I get that. However, I have noticed that the dummy always seems to fall way too fast after the third launcher to combo the full AAB (which I would then lead into 9K 2A+B). Can anyone give any sort of feedback on this? Even try it out and see what I mean? I'm no desk when it comes to execution, but I can tell that I'm executing it the same and the timing is definitely different. Does this game employ some sort of anti-juggle mechanism that causes the opponent to fall faster after a certain number of hits?
I even changed it up a little bit and, during the CE juggle, threw some Ks into it. I found that I can never get it to exceed 25 hits no matter what.