JDub
Mmm. Pie.
I had a fellow 8WR'r get a 2B+K BE 66B loop off on me. I laughed to deny my sadness...Tried rolling a different direction each time and still got walloped.
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lol but in all fairness unless its gonna ko and your in either last or penultimate round surely stopping mid combo to start another one up like 6B+K mix up into some sort of launcher isI had a fellow 8WR'r get a 2B+K BE 66B loop off on me. I laughed to deny my sadness...Tried rolling a different direction each time and still got walloped.
? no I meant fair
So... Viola (well everyone) has TC's that get under high attacks. Her best is her prolly her launcher 3B. Second best maybe 8A+B. But 1B, 2K and Set 2B+K also get under highs. But, 2B+K and 8A+B are the only ones that duck throws right? Also...if I forgot any TC's feel free to correct me.
doesnt 99B tci believe every TC move may duck a throw. If it comes to length of TC window 1B and 33B TC for the longest time during animation. Also Viola has a lot more TC moves, check out my frame data (link in sig) to see every TC move denoted in "notes" column.
33B and 99B are the same movedoesnt 99B tc
LOOL I feel kinda dumb I mis read as 3B33B and 99B are the same move
I think its a tc from frames 9-16 not certain thoughIdunno...last night I kept getting thrown on 3B...must be tight timing to get under a throw with this one. It's easier to get under highs than throws. It seems like I was coming out of the TC when the throw would connect, just before 3B connected. Kind of like when you duck the throwers arms as they extend but raise too early and stand into it. I think tonight when I see a throw coming I'll try to stun with 1B then do 3B.
44B is still a good ender. No idea why people have completely forgotten about it.
No, I meant in a practical sense. 2B+K BE B+K 44B gives a sort of oki that you can't really get with any other ender, and TBH, the more you keep your opponent guessing, the better IMO.
Well, of course. But why would you want to keep the orb rather than set it?