OutCast
[10] Knight
Why's the orb a changeable weapon even though the claw does most of the attacks?
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Once they start ducking it's time to get a mid out, I haven't figured out the best way to punish with a mid while having the orb in hand yet, 9A+B has been working ok but it's kinda slow, so far this has been great for chipping away.
Anyone have any tips on how to get 44+A+B BE in? It's too slow for close range and can whiff at mid range...
Also, can we talk about better tactics for how to use her when she has the orb on her? Almost everything everyone comes up with ends up with losing the orb or using N/O combos.
What are some good anti-step moves w/o orb?
She is stupidly steppable.
My biggest issue right now is how do you deal with mid range opponents? She is stupidly steppable and her only move to scare them is 66AAB...which unfortunately is a high and gets beat out by characters with good TC move to cancel step. She has a few other moves like 22A+B, A+B, and 4A+B...but they're slow as shit and often dont have enough range to beat their options.
1A+B is good as it can combo and is sneaky, but very unsafe.