Echo01
[10] Knight
No no, I meant 1A+B > typical followup (2B/66A+BB). And then 66B > typical followup (66A+BB) as a separate thing entirely.
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My Viola at Insomnia grand finals.
Gameplan going into this was all-out rushdown and a shitload of 8A+B due to his ass block punishment. Made a few mistakes and silly moves in hindsight, but I welcome any critique.
Made a few mistakes and silly moves in hindsight, but I welcome any critique.
I'll take it on board, but how could Asta have made life harder for me specifically? I have my own ideas here, but would you be able to elaborate a little so we can compare opinions?
I personally vs. Asta is her most difficult MU.
If you're going for damage I think 66B 66A+BB is the most damaging ender. 8A+B is used as an ender for spacing and gives you time to start 6B+K mix-ups.
I do it too soon more than too late. But I connect with it maybe 95% of the time.I need to integrate that in more. I have a lot of trouble connecting with the 66B.
Sorry for double post, but I'm pretty sure you don't have to delay it at all if your doing a simple 3B combo. Same goes for a BE combo.I need to integrate that in more. I have a lot of trouble connecting with the 66B.