CaptainHook
[10] Knight
Turned Ugly? WTF are you talking about? Are you on crack son?Yeah, I deleted a whole off topic discussion that turned ugly. See ya.
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Turned Ugly? WTF are you talking about? Are you on crack son?Yeah, I deleted a whole off topic discussion that turned ugly. See ya.
Turned Ugly? WTF are you talking about? Are you on crack son?
I agree. A lot of characters in SC5 are over looked without proper caution. Being too quick to judge isn't wise. I.e when SC5 first came out, many people thought Natsu was a higher tier than Viola? To say that nightmare is weak, means that the person isn't that experienced with him to understand otherwise. A really good nightmare player will have good and intense matches.Maybe this is just coming from a previous Raphael main, I'll concede that my view might be a bit skewed because of this.
You touched on a lot of points but I'll only argue one of them:
You said he doesn't have any good TC moves, which is true, but he does have a spectacular WR B and he also has GS which leaves him in crouch. And correct me if I'm wrong, but doesn't 1K and 2A TC as well? Those are decent pokes. If he had good TC moves like PAT for example he'd be fucking broken
He lacks good quick punishers at close range, but does he really need them? Your post kinda made it sound like you think NM needs to have it all like the tippy top tiers have, which IMO are more than just "a little bit too strong", more like a lot bit too strong.
Denying his obvious strengths, while exaggerating his so called 'huge holes' like his neutral game for example is, in my opinion, absurd. What's wrong with poking them to death with 1k's, aga's, and 3k's? Seems to work quite well as many people like to poke with him. That chip damage adds up and then you can get inside their head and make them choke on a big 66B or 3B launcher. And yes, most of his practical moves are relatively safe. You basically play keep away while chipping away and wait for chances for occasional big damage
His guard gauge damage is absurd, which probably leads into a huge wall combo or ringout.
He's a lot better than you make him sound and even his worst matchup's aren't really that bad at all. 2-8 is just overblowing it IMO. Everyone should have bad matchup's. That's what makes a game balanced.
And lastly, NM consistently places high on tourney's and that's all there is to it. Proof is in the pudding. Are you so sure that it's the players that make him look good or maybe he's a tad better than average? I'm certainly not saying he's broken, but also certainly saying that he doesn't need any buffs either.
I agree 100%. I believe (IMO) that all vertical attacks should be able to be dodged with quick step. Otherwise that would defeat the matter of the whole purpose of having 8wayrun.Nerf Pyrrha's/Omega Pyrrha's BB. Reduce frames on block and eliminate sidestep-tracking. What's the point of quickstep if we still get hit by verticals anyway?
I agree 100%. I believe (IMO) that all vertical attacks should be able to be dodged with quick step. Otherwise that would defeat the matter of the whole purpose of having 8wayrun.
Natsu was stronger than Viola (although it might be better to phrase it as 'Viola was weaker than Natsu'). Check out the patch notes for version 1.02. The most broken things about Viola were added by the 1.02 patch: 44A BE's second input became delayable, 2B+K BE's damage was doubled, B+K BE's was quintupled, etc.I agree. A lot of characters in SC5 are over looked without proper caution. Being too quick to judge isn't wise. I.e when SC5 first came out, many people thought Natsu was a higher tier than Viola? To say that nightmare is weak, means that the person isn't that experienced with him to understand otherwise. A really good nightmare player will have good and intense matches.
A+B COUNTERS ALL MIDS EXCEPT FOR THRUSTS (SEVERAL AUTO-GI ATTACKS ARE LIKE THIS IN SCV).Pyrrha's A+B should be able to block piercing attacks as well. What's the point of this move if I have to memorize every single piercing attacks in the game? apat and Cervantes never have this problem.
How does her aGI compare to other characters' aGI that can work on the entire set of attacks? Don't a lot of them also get guaranteed combos after a successful attempt?
Pretty much all of them areWhich aGI's are weak to thrusts?
Hilde 3A, 3[A]; Leixia 44B+K, 22B+K; Patroklos A+B, [A+B]; Pyrrha A+B, Voldo BS B+K.Which aGI's are weak to thrusts?
He can, just tested with Raph 66B, 4B and 6B+K.I don't think NM GS A aGI's thrusts...
I only included it because it has a real green-flash aGI for hits after the revenge. I’m pretty sure its aGI works against thrusts (Raphael BB should work to test it). I didn’t include any of the other Revenge moves or autoevasions like Pyrrha 236K or Voldo A+K (which cause a “Guard Impact” pip to show up on a successful use, but don’t cause an aGI flash or stun).A+B revenge will aGI just about anything