Y-Disciple
[09] Warrior
Aside from Blazblue, when was the last time you played a really good, original 2D game? I'm not talking 2.5D like SF4, but 2D. Personally, I can't remember, and I think that's a bit sad. I love 2D to the point that I play my Sega Genesis as much as my PS3. Now, I know that there are a lot of decent 2.5D games, but I feel that that's not quite the same. It doesn't amaze me as much as the animation in say, BB, and some of these developers are just plain missing the point. Have you played the Turtles in Time remake? It was meant to be nearly the same as the original, but because they added that third dimension- being able to face in all 4 directions instead of just horizontally like it was meant to be, the game is mostly viewed as mediocre.
Why the hell don't the developers realize that making 2D games 3D does not make it better? Look at MK, the first four games (counting UMK3) were a success, and now because it went 3D, it's widely considered a disgrace to the fighting genre and may have contributed to Midway's bankruptcy. Super Metroid was one of the best games on the SNES, but Nintendo seemed to move their attention to Metroid Prime, an FPS. Unless you count Metroid Fusion on GBA in 2002 as its sequel, I feel they've ignored the success of Super Metroid. My favorite series on the Genesis, Vectorman, was scheduled to have a 3D sequel on PS2 in 2003, but it was so bad that it was canceled before it was even released. Look at what Sega's doing now. The new Golden Axe game sucked because it was 3D, Altered Beast on PS2 was awful, the Ecco game on DC didn't make much of an impact, and Sonic has consisted almost solely of debacles since it went 3D. Why the hell doesn't anyone realize that the reason these games were successful long ago was not because of the name or the characters or the general idea of the game, but because of the 2D gameplay. This is why 2D Castlevania games are typically better than the 3D games as well.
End of rant. Thoughts? Agree/Disagree? I'd like to hear some other opinions.
Why the hell don't the developers realize that making 2D games 3D does not make it better? Look at MK, the first four games (counting UMK3) were a success, and now because it went 3D, it's widely considered a disgrace to the fighting genre and may have contributed to Midway's bankruptcy. Super Metroid was one of the best games on the SNES, but Nintendo seemed to move their attention to Metroid Prime, an FPS. Unless you count Metroid Fusion on GBA in 2002 as its sequel, I feel they've ignored the success of Super Metroid. My favorite series on the Genesis, Vectorman, was scheduled to have a 3D sequel on PS2 in 2003, but it was so bad that it was canceled before it was even released. Look at what Sega's doing now. The new Golden Axe game sucked because it was 3D, Altered Beast on PS2 was awful, the Ecco game on DC didn't make much of an impact, and Sonic has consisted almost solely of debacles since it went 3D. Why the hell doesn't anyone realize that the reason these games were successful long ago was not because of the name or the characters or the general idea of the game, but because of the 2D gameplay. This is why 2D Castlevania games are typically better than the 3D games as well.
End of rant. Thoughts? Agree/Disagree? I'd like to hear some other opinions.