What happened to overkills?

Conun

[09] Warrior
In recent builds , it was removed and it has been in all of the past versions and in all full 3d fighters.(By overkill , I mean after the round you hit your opponent and they would scream at each hit.)

That game feature use to get a lot of laughs among me and my friends.

Project Soul didn't say anything about taking it out and I would have at least liked an off and on option for it.

But now that its gone , there is no hope of getting it back and no use getting mad over a little thing.

Though why did they remove it? it was a feature of competitive nature and done very often at the end of the rounds. (It made Maxi so cool with his nunchuck attack...and felt like attack was made for it.)
 
I think SC2 had the best moans, err... I mean death cries.
lolvideo

lolwut.jpg
 
I think they're still working on putting it in. I think after all the characters are announced and/or confirmed, they will start adding in the overkills and what not. I HAVE FAITH!!!
 
I never understood the concept. Personally, I have never overkilled in my life. What do you gain by it? The screaming is grating!
I couldn't care less if it returned, really. :/
 
Yoshimitsu FLE A+B A+B A+B A+B A+B A+B A+B A+B A+B...

Best overkill ever.
lmao
i srsly did not even think anyone actually liked, much less cared, for overkills
On the contrary, I am pretty sure lots of people do. Although certainly plenty don’t as well. But seriously, watch any match video, ever. Really. Go pick a random one, I’ll wait. Now... did they overkill?

Of course they did.
 
Something just occurred to me as to why.

It prevents you from forcing a stage change in the case of multi-tiered stages. Essentially, Namco is saying that if you want to have a stage change, you have to actually take a risk and go for the RO IN THE MATCH, as opposed for doing a safe poke and then getting the easy ringout. It makes sense.

Though why they couldn't just negate stage changes on post-KO ringouts, I don't know.
 
...Though why they couldn't just negate stage changes on post-KO ringouts, I don't know.

There is no technical / programming reason this would be the case, so if it is indeed true then it’s simply a bad decision on their part. You want to prevent post-KO RO stage changes, just make the stage change determined by RO or KO status from previous round, IMHO.

Hope that overkills are still in. Anyone who can’t take them is taking the game too seriously... or not seriously enough.
 
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