LONG RANT AHEAD, CAUTION!!!
This is an interesting thread. I personally think that all of the shortcomings/failures of sc5 won't allow a sc6 to happen. They only focused on one thing : gameplay. This was how they shot themselves in the foot. Crappy single player modes, incomplete/ lazy roster, poor presentation, lame story, virtually no advertisements, you name it.
For a game that solely focused on the gameplay, it didn't even manage to do that very well. Every character has about 5 moves that dominate their whole game. Not to say that this was any better than it was in the past games, but you would think that after (how many games now?) they would have worked out all the bells and whistles so that almost every move in the game has roughly equal usefulness.
Here's an example of what I mean, these are moves I consider "too" useful. What I mean to say is how useful a move is in relation to the whole move set.
Sieg: 3B
Omega: DNS B
Alpha: JF twister
This tells me that PS still hasn't learned from it's past mistakes. High level play is just as boring to watch as it ever has been. For these reasons, I stopped playing. What's the point of having over 50 moves if you only use 10? Bad game design if you ask me. The only way to fight spam now is the oh-so-difficult JG bullshit. GI is stupid now because your wasting meter AND taking a risk. JI in sc4 was much easier than JG is in sc5, which worked great against the spam. Not to mention the addition of guard burst, which further encourages frame trapping spam. CF in sc4 almost never happened anyway so the guard damage didn't bother me as much as it does now.
Sometimes, some characters can have so much pressure that the game devolves even further with the defending playing doing nothing blocking and punishing. Sure, it works, but it's fucking boring as shit. I can hardly even sneeze the wrong way against viola without taking a STUPID amount of damage from ridiculously long combos that shouldn't even exist in SC. They basically gave her Tekken juggling capabilities.
And what's with all the tracking verticals? My god. Why use quick step when half of your opponents verticals track you anyway? Seriously, for me 7/10 times I quick step, I either get hit with a horizontal move, or by one of Mitsu's heat seeking verticals. Nice idea on paper, but white flashes make it too obvious.
And to PS, fuck you for removing characters/styles that everyone loves and misses. You just had to take the lazy way out and remove all the low tiers, instead of properly balancing them.
I hope there is NOT going to be a sc6. They had their chance to redeem SC in this game and they failed to deliver.
Oh and get this, Hilde still has an infinite! Bravo PS! Instead of trying to make your FG like others (meter system, JG), why not try and fix your own mess before you start stealing your ideas from other mainstream fighters? Fix the glaring character unbalances, fix the stupidly over-useful moves, add in decent single player modes with replay value, and most of all, STOP TAKING THE WORD OF TOURNAMENT PLAYERS AS THE FINAL NAIL IN THE COFFIN. Being skilled at something does NOT mean you automatically know how to design it well. It's similar to the different between an auto-mechanic and an auto-engineer.
flame me if you wish, I care not. I've heard it all before, I'm a scrub, I have no right to my opinions, I'm a douche-bag, blah blah blah.