Cool about 8B+K. B+K's sneeze stun can guarantee 8B+K btw, found that out when I was messing with sneeze comboing.
I got some things to note that might extend Damp's wall combos, but I haven't been able to test them well enough to record their damage potential. 33B's randomness always gets in the way, and I'm not that good at RCCing (allows standing moves to be used quicker from crouch). Anyway, here's some things to consider.
*3K actually has two kinds of wallstuns. The one I mentioned earlier is barely comboable and is very short, but there's a chance at getting 66K's high wallsplat if they're facing you. 3B doesn't give enough frames to grab like 66K, but 11B works.
*33B can combo into A+B if you Recover Crouch Cancel.
*A+B/33K W! can combo into 33B. Though 33B has a shorter stun in the middle of a combo, it can still combo into JF kicks when near a wall.
*A+B, 66K W! actually gives a high wallsplat alot more often than 66K alone, and doesn't require as much spacing. Easiest when angled.
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I did get a few damage totals from a few altered combos, but not many since they're still quite hard to land.
3K W! (high wallsplat), 11B, 632K:K:K:K:K:K:K:K, 4B = 92 damage
66K W!, 11B, 632K:K:K:K:K:K:K:K, 4B = 113 damage (forgot to put this in my first wall combo post)
A+B, 66K W!, 11B, 632K:K:K:K:K:K:K:K, 4B = 122 damage
A+B, 66K W!, A+G W!, 11B, 632K:K:K:K:K:K:K:K, 4B = 132 damage
That last combo would be even better if I could RC-whatever after 33B, but it's epic enough as it is for now.
EDIT: Well it seems I've reached the threshold where damage scaling finally affects combos negatively. I wasn't able to add 33B to the above combo exactly, but I managed to do 33B, RC A+B, 66K W!, back throw, 1B for 94 damage. does 110 damage, so I guess that's that.