Steven_a
The Alpha
I would like to see a video of how he zones with zwei because my zwei is crap.
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Very good finding. By the way, I got 172 damage out of it, and 200+ when I did the CE reset. So this has a lot of potential. Also, you don't need walls, right after the recovery of 33B if you step forward and activate his CE immediately you'll get it, but timing is very hard.If you guard break with 33B, you can BE on reaction and if there is a wall somewhere during the path of the hits it'll leave you close enough to CE. 33B (guardbreak) BE>CE>B+K>4A+B is about 152 damage.
I believe he's refering to the CE>B+K>B+K BE>214B>ein hit reset, or some variation of the B+K BE resetCE reset? you mean a reset with 1B?
Ok. this is probably a shot in the dark but i think i found a situational use for Zwei's 66A(BE) The second hit tracks well so i thought "maybe i can use it for a setup out of the air or something." I try it and behold it tracks to right above them for a mid so i knew it could have potential there. i fished around with my options on it and i've concluded this:
Timing wolf with a number of attacks (22/88K, 4B/4B(BE), 44Bir or 44(B), etc.) can lead to nasty setups when 66A(BE) is used on an opponent.
The best way to set it up is after a CE though, so if you can pull more damage out of the setup than the CE followup (especially if the CE followup wouldn't kill them),then this BE suddenly has a use...
As an additional note, the 44Bir mixup here does massive guard guage damage, is +12 on block (but -11 on JG...T.T), stuns opponents OTG (can be put there by the 66A(BE) second hit) and can lead to a combo or another setup.
On a final note, these setups work far better on bigger hitboxes like astaroth, NM, etc.
Let me know if i'm just being silly or if this could be practical guys. i have a feeling it could work but it's situational in the grand scheme...
good find Oreo. 4K, B is honest;y underrated in my opinion especially if the wolf covers you. it stuffs crouch with the second hit, comes out rather quick and also can be used in longer setups without leaving you too terribly open in most cases.Use 4K, B after landing CH 1B] near short walls for a wall combo and/or RO.
this is true*, though i've found the 1(B) combo note to be nice. i never really thought about using that to get the 4KB but i'm glad i know it works.Better combo is 22K 4KB W!
this is true*, though i've found the 1(B) combo note to be nice. i never really thought about using that to get the 4KB but i'm glad i know it works.
Edit*- also i'm fairly certain that 1(B) -> 4KB doesn't wallbound...
Edit*- also i'm fairly certain that 1(B) -> 4KB doesn't wallbound...