ka_kui
[10] Knight
66A+B trap is interesting, however its not unblockable as CPU always seem to be able to block both hits if on "all guard"
I dont understand what you mean by 1, 44A - after 1B 44A is not trap since EIN hits high
for B+K (BE) I dont get it either. If 214B is unblockable why mix it up? Im confused. How can 66B+K hit, how did you test that?
sorry i dont know what happen.....i post again with corrections...
-66[A+B] first hit on block, 11K will open their guard, and let second hit of 66[A+B] go in.....people dont block that so often......CPU in practice mode yeah.
-66[A+B] first hit on block, 214B...tricky.
-1[B ], 44A, unblockable trap.....i mean unblokable because they cant block when you open they guard.
-1[B ], setup for throws.
-B+K(BE), 214B...unblocable......you can mixup with 214A for sidestepers(because when they realize they can step that and will whif, you get them steping with 214A, horizontal hit), or 44A.
-B+K(BE), 66B+K...sometimes hit.....i tested online, some times will keep out of guard....
-66[A ](BE), followed with 44B+K.....the second hit of 66[A ](BE) give a lot frames of advantage, dont remember how many.sorry for my bad english XD