Frostheart
[10] Knight
^after 3B after iMCF that is. <edit> oh, I realized I didn't add the 3B in. Sorry!
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I can't really do earslicer, so this may sound stupid of a question to ask but: can anyone see how much damage output would earslicer add and can anyone explore this combo?
I would, but...
How is it that you can't do earslicer but can do JF 4AAAAA D:
He's definitely a monster before the wall though, I believe after a while experienced players will start standing guard when facing DGF before the wall because they'd rather eat a 70+ dmg DGF K than B which can lead to 130-190 dmg combos. A+B as wakeup sounds really interesting, gotta try that out later!
I've no idea how you're getting so much damage, but stuff like 6K > W! > 2A+BB > 6K > W! > iMCF > CE does not do 207, it does 185-188. Even if you plug in 66A BE before the iMCF, it goes between 198-204 dmg (I just tested with Ivy, Viola and NM) This applies for the rest of the combos as well. Are your counterattack settings on?
CH iMCF > RCC > bA, I'm not sure if it's just me but I have a hard time doing it on certain characters. It's far easier to do it on Natsu / Zwei than, say, Mits for some reason (aren't they relatively the same size?!) Having a CH 44bB / a:B+K / A+B just before the iMCF somehow makes it easier to connect.
You guys are better Yoshis. Pocky Yoshi pouts.
Joking aside, I used a really risky "gimmicky don't ever use this unless you're insane" combo. It requires execution and luck(mostly luck though). You're best off with earslicer after 3B or whatever launcher you used for Yoshi.
3B>JF 4AAAAA for 60 damage.
But I tried 3B>JF 4AAAAA>3B for 73 damage.
Then I repeat it the process with 6K to end with 86 damage.
I can't really do earslicer, so this may sound stupid of a question to ask but: can anyone see how much damage output would earslicer add and can anyone explore this combo?
I know earslicer is the go to(and I'm still not getting anywhere with it due to learning it still), but I'm just curious of the damage output since I was able to do 6K after 3B> JF 4AAAAA.
Finally succeeded doing this on a Natsu dummy, 97 dmg on 3B > JF 4AAAAA > a:B+K > DNK > 2K. But like you said, "Gimmicky don't ever use this unless you're insane." =/
If you can consistently do the JFs it might not be a gimmick. I believe a launch will make the falling animation safe. 97 damage (off a simple 3B) isn't anything to disregard even if it requires some tight execution and luck.
Anyone else having problems getting CH iMCF->66A BE->bA to get the Attack Throw out?
I'll probably be playing Yoshi since my original main got drowned in band-wagon players. Yoshi has the execution requirements I like, is a solid character without people being able to cry o.p., and his combos look pretty sick so I'm in.
Yeah, I get bored playing him now and I feel like I let the character play me rather than how it should be. I end up on auto-pilot playing him and sadly it seems like I can afford to.Givin' up Cerv?
Yeah, I almost have to step forward even after the RCC and then slide. To make things worse I have more trouble with the slide after that BE than something like iMCF to be honest. I really doubt it will work on a CaS with Size 1 as well.
Yeah, I get bored playing him now and I feel like I let the character play me rather than how it should be. I end up on auto-pilot playing him and sadly it seems like I can afford to.
Kind of sucks about bA in combos. I was even trying it on LM who I assume is a "big" character. Thought it'd be easier. I'll probably just stick to doing RCC 3B stuff off iMCF's stun then.