Yoshimitsu SCBD Changes

Sup people, Im playing BD now.
Yoshi seems more like 1.02 wich is good.
3B, a:B+K, 66B is guaranteed again, FLE A+K, A+B works again...
Ill update this in few mins.

more dmg is the first thing i can say
 
awesome, Lolo!
how is the slide-RO from a:B+K? nerfed in any way?
and how about 44bB in juggles? AC´able?
 
44bB : no air recovery
aB+K : no nerf

Yoshi lose his combo from sc3/4 : 11_77_99_33 A+B, 2a:B ... no link at all
 
Flask, a:B+K was nerfed, it doesn´t have the butter effect at the edge, so if they land with a:B+K, no matter how close of the edge they are, the won´t slide, but DNK is there to save the day.
44bB is there as it is in SC4, can´t be done after GI an 9A_B_K, but you can 4A:A:A:A:A or 6KK for 66dmg.

Pej, what are u talking about, 11_77_99_33 A+B, 2a:B is there, and better than ever, it gives at least a 100 dmg combo.
G-Sides, the only new move is A+B+K... he back step a little bit and come with a vertical as any other char, it´s not one of the best, but neither one of the worst... Can be used as Mitsu´s 4B with less range.

214A, 9B+KK is gone, u can side step that after the first stomp... Yoshi´s juggles seems stronger, almost or some of them even better than Yoshi´s 1.02, for instance, 3B, 4A:A:A:A:A, a:B+K, 66B is 86 dmg in normal hit, CH3B, 44bB, a:B+K, 66B is 78.
FLE 6A+K, FLE A+B is back and is 80 ish or 90 ish.
Wall combos seems a little bit more damaging, muahahaha, the scale system touched, so everyone will get more dmg anyway, but Yoshi is to be feared as always.
44bA rapes Soul Gauge, 4.5 for every char...but the other moves seems worst.

I´m gonna play a little bit more and tell u more... I was playing with Kratos and so far, he seems to have devastating combos.
 
Nice!!!

Seems like overall, good changes and beefs for Yoshimitsu. I'm glad, since I never felt his overall 1.03 self at all. Specially his CF game.

Hey Lolo, are his spins safer and his JF's recovery easier? Does his 1K JF series still OTG?
 
Nice!!!

Seems like overall, good changes and beefs for Yoshimitsu. I'm glad, since I never felt his overall 1.03 self at all. Specially his CF game.

Hey Lolo, are his spins safer and his JF's recovery easier? Does his 1K JF series still OTG?

I haven´t noticed any changes in those JF´s, seems the same and as hard as always, but 4A is very rewarding and I was using those anyway :)
 
I tried several times the 11_77_33_99_A+B, 2:a:B but it didn't combo at all :s I have to train.
Nota : In training you can now see all the tekken moves :)
 
I tried several times the 11_77_33_99_A+B, 2:a:B but it didn't combo at all :s I have to train.
Nota : In training you can now see all the tekken moves :)

Yeah, maybe u r having problems cause the controller sucks so much that Im quiting sooner than I tought, hehehe, tough i like the game overall.
Yeah, I noticed the tekken moves in training, cool.
 
Thank you for finally listing changes Lolo.

CH a:B+K, 3AB - is that back?

Does anything that was unsafe seem safer now?
 
Nope funk, you still have to do iMCF I think...
And I haven´t gone deep into frames for safe and unsafe moves.
Yoshi didn´t change that much I guess, well, at least compared to Mitsu wich is stupidly buffed.

I posted some time ago, 3B, 6, a:B+K, DNK was guaranteed on Zasa... well, that works for everyone now.

iMCF, 22B, 3AB, JF 4A, a:B+K, 66B is like 110.

3B+K:B, launches higher in combos of course, giving 4A attemp, for most damaging combos.
 
i like what i´m reading! thanks for the info guys!
i guess i need to work on my 4A: A: :A :A :A !
what´s the deal with that one btw? is the recovery random?
or will he fall down if you input an extra A? is there a way to secure the perfect recovery thing?

also, it would be awesome if you could check any frame changes on staples like
AA
BB
3K
6A
2K
etc
 
i like what i´m reading! thanks for the info guys!
i guess i need to work on my 4A: A: :A :A :A !
what´s the deal with that one btw? is the recovery random?
or will he fall down if you input an extra A? is there a way to secure the perfect recovery thing?

also, it would be awesome if you could check any frame changes on staples like
AA
BB
3K
6A
2K
etc

Yeah, tough I´m getting better results with 2G after JF 4A´s... I can get two or three of those... if u got two, is like 126 with the combo... Also, after JF 4A´s, is a lot easier to land 44bB, no matter how high they were when u started the 4A.

6A seems to be -3, only teste against X´s 6K with Yoshi doing AA after 6A, wich means that AA still 11.
 
I didn't check but someone can test if this moves ares shakeable or not :

6B
3A
1B+K

It seems 3B+K:B propriety change and the bounce is higher
It seems 1B+K,3AB is comboable but I don' t remember if it worked on SC4
 
I didn't check but someone can test if this moves ares shakeable or not :

6B
3A
1B+K

It seems 3B+K:B propriety change and the bounce is higher
It seems 1B+K,3AB is comboable but I don' t remember if it worked on SC4

None of those moves changed.
3B+K:B yeah, i already wrote that I think... or was it in the BD explanation thread?....
Anyway, iMCF, 6, 1B+K, 3B+K:B, 44bB, a:B+K, 66B is 86-90 and it gives a long long RO, but remember, the butter effect is gone, so if u r close enough, DNK.

1B+K, 3AB has always worked, but I prefer again 3B+K:B, it´s more damaging.

OK, good findings today.... CH 3B at any distance will give u 4 "44bB" (Doesn´t work after iMCF), character specific, too sweet to be true, the list is below.
3B, a:B+K, 33A+B (Only if 3B hitted in the back), is tech trap to all sides again :), poor Voldo... And I´m doing it with 33A+B cause if they did wake, iMCF is there to make sure they will never get up again, cause it can be a deadly trap, and I mean deadly, +200 dmg if u do a freaking hard combo.

Algol, Tira, Ivy, Asta, Rap, Liz, Rock and Zasa.

In the Soul Gauge department, JF´s 4A, 1A had been buffed, need 10 to get the bar blinking, but the weird thing is that u cant make Soul Crush with those moves...
 
Please test that CH 3B, 4x 44bB combo with CH 3AB. That seems like a much more feasible starter. I'm hoping he'll get more than 1x 44bB this time around, but I won't hold my breath, since the recovery on the 3AB is longer than 3B.

Thanks for the hard work, Lolo.
 
Please test that CH 3B, 4x 44bB combo with CH 3AB. That seems like a much more feasible starter. I'm hoping he'll get more than 1x 44bB this time around, but I won't hold my breath, since the recovery on the 3AB is longer than 3B.

Thanks for the hard work, Lolo.

Sorry Hajime, still only 1...
Anyway, a more unpractical CH 3B at max range... CH 3B, 3[A+B], FLE 66, it´s 90 dmg, but only works at max range, kind of works with CH FLE, but with that, but it will whiff to the right, but it´s guaranteed after CH 3B at max range....

I didnt told u this before, but a:B+K is more strict now, depends on the techniche from each player, for example, I have mapped B+K in R1, so I used to press A and then R1, but now, you can´t hold the A, you have to let it go before pressing B+K... Is matter of get used to it.
 
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