You want DLC characters?

You want DLC characters?

  • Yes

    Votes: 287 92.9%
  • No

    Votes: 22 7.1%

  • Total voters
    309
It made absolutely no sense for them to mention Bangoo and Salia on Facebook and change their appearances, but not include them in the game. I'd like for them switch places with Kilik and Elyisum (no offense to Kilik fans, but if they were going to make him a half-assed mimic, then they probably should'n't include him in the game at all).
I think 99% of the problems we all have with this game have everything to do with hurrying to get it out by January 31st. Damn business getting in the way of our games.
 
What scares the hell out of me is the fact that if we do get SC4 character DLC they will probably
look exactly the same as in SC4, BD and have the same movelists tweaked to work in this game and not improved at all, thus low tier characters such as Mina and Talim would be totally useless and just fanservice.
 
Ono and his troll team voted NO...damn Capcom.
Next time gonna use the Deathnote!

Back to topic: I say YES!
 
Let me fix what I said earlier, lol.

Seong Mina Successor, Double Bladed Staff.

Because double bladed staff is very necessary. lol
I totally agree. Maybe I'll fix my post lol or post again just to be cool and have everyone see it! XD
 
All I ask is a nice, fat patch. Ditch all the mimics but Edgemaster, give Ely and Kilik new movesets, give us Talim, Zas, and double-blade staff (I believe the technical term for such a weapon is Glaive) Mina successor. Release more chapters for single player story, and give us SC4 outfits. Especially Nightmare's outfit. That is all.
 
Talim can stay out :) but the rest is ok but i want my necrid fighting style back :/
Well, Algol (in SC4) played somewhat like Necrid, but with more original moves. He should be similar in SC5.

I definitely think they should work to bring him back. He was a cool character.
 
I want Zasalamel, some original fighting styles like they had in 3, a REAL nightmare (fuck du mas), and alot more weapons for customization.
 
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