Freaky
[09] Warrior
With SCBD approaching, I figured it would be cool to come up with improvements for Zas, then complain about them when the game comes out and he is largely unchanged.
1) First and foremost, make his combos consistent! 3B4, 4A+B only hitting Kilik from a specific range? FC 3B, 66A+B4, BT B+K only connecting on normal hit against male characters? Random 4B:B whiffings? This needs to be fixed.
2) Small damage boost. Nothing ridiculous, but moves like 1K, 2K, 3K, 22KK, 4K, 4A/44A should all do slightly more damage, especially if his throw damage remains the same.
3) b:K should be -10/-11 not -14. I don't care if the regular version is unsafe but the JF should be safer. This move has potential, but it's unsafeness hinders its usefulness.
4) 66BB. Something needs to be done with this move. Even though it's safe against everyone but Amy, it still leaves you in a horrible position. Make 66B recover faster, bring back 66BK, or make the delay window bigger. Do SOMETHING, because nobody falls for this shit. Plus, it's slower than a retard in a sack race and does shitty soul crush for a slow vertical.
5) -Moves to get rid of-
-6A+B series: Completely useless.
-11K: If Namco refuses to improve this move, it should be eliminated.
-1BBA: It's great for wall combos, but I'd be willing to let it go for a more useful string.
-66K: It doesn't even track to the left, despite a completely horizontal animation.
-A+B: Either put an autoGI at the beginning or get rid of it.
-6K: Wtf is this? It might be the worst move in the game.
-9A: Such an obvious animation it's ridiculous.
-9K: There's never a situation you need to use this in.
-1AB: Kinda cool, but I wouldn't miss it.
6) -Other move changes-
-4A needs better whiff recovery seeing as how its a linear, high horizontal (does that even make sense?).
-2B+K could use better hit frames.
-B+K should be safe and + on CH or i10 if it's gonna do no damage.
That's asking a lot, but if even one piece of this wall of text came true, I'd be happy. Also, note to Nacmo: DON'T TOUCH 4B+K! I know you're thinking about it.
Anyone else, feel free to throw in your two-cents.
1) First and foremost, make his combos consistent! 3B4, 4A+B only hitting Kilik from a specific range? FC 3B, 66A+B4, BT B+K only connecting on normal hit against male characters? Random 4B:B whiffings? This needs to be fixed.
2) Small damage boost. Nothing ridiculous, but moves like 1K, 2K, 3K, 22KK, 4K, 4A/44A should all do slightly more damage, especially if his throw damage remains the same.
3) b:K should be -10/-11 not -14. I don't care if the regular version is unsafe but the JF should be safer. This move has potential, but it's unsafeness hinders its usefulness.
4) 66BB. Something needs to be done with this move. Even though it's safe against everyone but Amy, it still leaves you in a horrible position. Make 66B recover faster, bring back 66BK, or make the delay window bigger. Do SOMETHING, because nobody falls for this shit. Plus, it's slower than a retard in a sack race and does shitty soul crush for a slow vertical.
5) -Moves to get rid of-
-6A+B series: Completely useless.
-11K: If Namco refuses to improve this move, it should be eliminated.
-1BBA: It's great for wall combos, but I'd be willing to let it go for a more useful string.
-66K: It doesn't even track to the left, despite a completely horizontal animation.
-A+B: Either put an autoGI at the beginning or get rid of it.
-6K: Wtf is this? It might be the worst move in the game.
-9A: Such an obvious animation it's ridiculous.
-9K: There's never a situation you need to use this in.
-1AB: Kinda cool, but I wouldn't miss it.
6) -Other move changes-
-4A needs better whiff recovery seeing as how its a linear, high horizontal (does that even make sense?).
-2B+K could use better hit frames.
-B+K should be safe and + on CH or i10 if it's gonna do no damage.
That's asking a lot, but if even one piece of this wall of text came true, I'd be happy. Also, note to Nacmo: DON'T TOUCH 4B+K! I know you're thinking about it.
Anyone else, feel free to throw in your two-cents.