Namco Bandai held a special event for SOUL CALIBUR VI this passing Thursday in San Francisco, California. Fortunately for me, I was invited to attend and compete in the exhibition portion of the event. Though there was no announcements, or any sort of reveal, we did get to experience more coverage on gameplay.
By now, you should be seeing that the "Upcoming Events" block on the right side of this page is a bit different. Previously, the block would display upcoming scheduled streams; now this block works more as it's namesake and simply displays upcoming events, whether they have a stream or not.
In fact, it should be "not", since the streaming system built into the event calendar has been completely wiped out, and put out to pasture. In it's place, I have just unveiled a system built specifically around streaming, which is far more powerful and easier to maintain; easier for the moderation staff here, and at the same time, easier for you streamers out there.
This Wednesday at 5PM PST (8PM EST), I (and hopefully KDZ) will be making an appearing during the "Game Vloggers Live" segment of Jace Hall's 1337LoungeLive show. I'm not exactly sure how the show works, but I imagine we'll be talking 8WAYRUN, Soulcalibur and video games in general. And of course, there will be audience interaction with the chatroom.
So if you tune in, you can join in on the discussions, and of course ask questions about Soulcalibur and the future of 8WAYRUN. Yes, I know, this is a forum and you could essentially already do this; but now you have video! The stream will be broadcasted live on TinyChat (which is a thing?).
Well its been several months since my last update to my XSplit Panel Writer program. There have been quite a few feature requests since then as well, and I can tell you that none of them have been implemented in this update! Instead, this update is a full complete rewrite of all the internal code for the program.
Why the rewrite? Because this program was actually the first offline application I've ever written for public release; most of my work involves online programming and web-scripting languages. As time went on, and each update to this program was released, the code became more and more "hacky" and it was starting to produce errors. That being said, while no requests have been added, there are some interesting new features.
This Friday, August 10 from 4pm ET to 12am ET, majorleaguegaming.com will host the Summer Fighter Arena. The Top 8 Mortal Kombat and Soul Calibur V players from the MLG Spring Championship will go head-to-head for $3,400 in each game! Join us live for a full eight hours of intense fighting games action.
The broadcast will feature two streams: the gameplay stream and the Dr Pepper Ultimate Access stream, showcasing coverage and interviews all weekend long. The standard definition broadcast of both streams is free.
With the rest of the mods enjoying the nice, cool Vegas casino weather, I felt it was appropriate to update everyone with how yesterday's matches went if for whatever reason you're having trouble (like I initially was) finding the results/brackets, or maybe you're just new to the scene and not quite sure where to go for information.
With a full day off today (Saturday) before they finish out top 8 (Sunday), you gotta keep yourself occupied somehow, right? If you haven't been paying attention to the biggest and hypest tournament in the world, you'll be in for some surprises
The time is almost upon us! Tonight, starting at 7pm Pacific (10pm Eastern), eight of the world's best SOULCALIBUR V players will be squaring off for over $10,000 in prizes. Be sure to check it out live, courtesy of Team Spooky.
And now we finally get to the meat of the matter. In truth, everything I explained so far is simple; how to record your games in part 1, and then how to add commentary in part 2. This is all simple stuff, even part 3. Streaming is easy: its easy to do things right, and at the same time its easy to do things wrong.
As I've stated previously, I have been releasing videos online for almost a decade now. Back when I started, bandwidth and space wasn't nearly as fast and abundant. So you had to learn "tricks"; things like "b-frames", "QP", "trellis" or "umh/esa/tesa" became the norm. Ever wonder how fansubbers release episodes in high quality with low file sizes? Sadly, most of these techniques can't be used in the world of streaming; but much of the knowledge can still be put into practice.
Building a stream setup is an incremental process. First you need to put together a system to record your games, then you need to add vocal commentary, and finally you take all that it do it live. Last week, I went through the basics on how to record your video games. The first thing we accomplished was a setup able to handle the recording of video from your console to your computer.
However, just recording video games isn't enough; you need a way to infuse commentary into your recordings. There are many ways to add commentary; if you were just dealing with recordings, and not a live stream, you could simply add a voice over in post-production using a PC microphone and a video editing program such as Adobe Premiere or Sony Vegas. However, since the end result of these articles is to have a live stream, this just isn't good enough.