dittO
[09] Warrior
Ok, first of all, this is NOT a bitching thread.
I'm just curious about the community's thoughts about Nightmare.
Also, one of the reasons I made this thread, is because I have the feeling (also having seen some "tier-lists" here and there) that most people rank NM, AT BEST as a mid-tier character...
Not being a NM player and not having done my "homework" as I should (study more in-depth about frames etc), here is how I see NM:
- Probably the best RO game. Yes, I know Hilde's RO potential, but it feels like NM has more ways to RO.
- Probably the best W! game. I don't really know what's more dangerous: Fighting NM at an open stage or fighting him at a stage with walls.
- One of the best Spacing games. His side-stepping abilities are really good, perhaps way above average. But what really makes him divine in spacing is B+K...need I say more?
- One of the best (If not the best) tech-trap/anti tech-trap games. Keeps you guessing ALL the time. And the best part, is that most of his 50-50 choices lead to massive damage.
- One of the best Grab games. With a grab range rivaling that of Astaroth's and with so many options after both his front throws, it think his grab game is fearsome. There is also an issue with grabbing NM...somehow his deformed arm sometimes makes him...un-grab-able. This is no joke against players who know each other and mostly rely on mid/throw mixups.
Also, other good/great aspects of his gameplay:
- His damage outcome is way above average.
- Lots of frame traps
- Great whiff punishing
- Great anti Auto-GI tools
Finally some worth-mentioning moves:
- B+G: Can W! and can RO. Even If it doesn't RO, it places you near the edge, which is not a very good position against NM.
- A+G: Most times you can't afford to break B+G, so you'll eat this grab...Which is more damaging, plus it gives great wake-up/oki options.
- WS (iWS) with 236 or not: Great for punishing. Great for mid/throw mixups. Great for RO game. Great for spacing.
- GSA: auto-GIs verticals, so it limits opponent's options, even if NM player doesn't use it very often
- NSSA: Steps, TCs, has range, frame traps that lead to ROs etc
- 1K: Ranged low (adv on CH?)
- 33B: Whiff punisher
- 1[A]6: Frame traps, CF, mixup with K etc
- and of course lets not forget the divine B+K: Usefull even when NM is hit and being able to avoid almost 90% of the moves of the entire character roster, this move is clearly one of the best moves of the game.
- iagA: (forgot to mention earlier)
What NM lacks?
- CF game: One of the worst. He can still do a CF once in a while, but he has to...WANT to do it.
- A decent mid poke: I don't know If 3K is good enough.
What are your thoughts?
I'm just curious about the community's thoughts about Nightmare.
Also, one of the reasons I made this thread, is because I have the feeling (also having seen some "tier-lists" here and there) that most people rank NM, AT BEST as a mid-tier character...
Not being a NM player and not having done my "homework" as I should (study more in-depth about frames etc), here is how I see NM:
- Probably the best RO game. Yes, I know Hilde's RO potential, but it feels like NM has more ways to RO.
- Probably the best W! game. I don't really know what's more dangerous: Fighting NM at an open stage or fighting him at a stage with walls.
- One of the best Spacing games. His side-stepping abilities are really good, perhaps way above average. But what really makes him divine in spacing is B+K...need I say more?
- One of the best (If not the best) tech-trap/anti tech-trap games. Keeps you guessing ALL the time. And the best part, is that most of his 50-50 choices lead to massive damage.
- One of the best Grab games. With a grab range rivaling that of Astaroth's and with so many options after both his front throws, it think his grab game is fearsome. There is also an issue with grabbing NM...somehow his deformed arm sometimes makes him...un-grab-able. This is no joke against players who know each other and mostly rely on mid/throw mixups.
Also, other good/great aspects of his gameplay:
- His damage outcome is way above average.
- Lots of frame traps
- Great whiff punishing
- Great anti Auto-GI tools
Finally some worth-mentioning moves:
- B+G: Can W! and can RO. Even If it doesn't RO, it places you near the edge, which is not a very good position against NM.
- A+G: Most times you can't afford to break B+G, so you'll eat this grab...Which is more damaging, plus it gives great wake-up/oki options.
- WS (iWS) with 236 or not: Great for punishing. Great for mid/throw mixups. Great for RO game. Great for spacing.
- GSA: auto-GIs verticals, so it limits opponent's options, even if NM player doesn't use it very often
- NSSA: Steps, TCs, has range, frame traps that lead to ROs etc
- 1K: Ranged low (adv on CH?)
- 33B: Whiff punisher
- 1[A]6: Frame traps, CF, mixup with K etc
- and of course lets not forget the divine B+K: Usefull even when NM is hit and being able to avoid almost 90% of the moves of the entire character roster, this move is clearly one of the best moves of the game.
- iagA: (forgot to mention earlier)
What NM lacks?
- CF game: One of the worst. He can still do a CF once in a while, but he has to...WANT to do it.
- A decent mid poke: I don't know If 3K is good enough.
What are your thoughts?