Official Discussion for SC4 Tier List And Character Guides

His 2A+B is not full tracking, it ony tracks to his left, can be stepped even by himself to his right. It even works with 8way run when the opponent is at -5. since the recovery is bad its a free launcher of course.

Still, best tool along with 3A+B!
 
Yea you lose life but no the move itself doesn't have any random properties. If it were mid and had no life loss it'd be perfect. GS is better for basic punishment than JS no doubt.
 
yall think 2A+B is THAT good? it's similar to that Yoshi majin clam fist or whatever it's called just frame. You can kinda see when a Cervy or Yoshi will likely do those moves a mile away, I don't think those moves are that good. 3A+B crushes Cervantes 2A+B. 2A+B is still a little better than the Yoshi move though, I'll give it that, and both moves do lock down without ever having to be used.
 
His 2A+B is not full tracking, it ony tracks to his left, can be stepped even by himself to his right. It even works with 8way run when the opponent is at -5. since the recovery is bad its a free launcher of course.

Still, best tool along with 3A+B!

I'll take ur word for it.

Yea you lose life but no the move itself doesn't have any random properties. If it were mid and had no life loss it'd be perfect. GS is better for basic punishment than JS no doubt.

Good to know.

yall think 2A+B is THAT good? it's similar to that Yoshi majin clam fist or whatever it's called just frame. You can kinda see when a Cervy or Yoshi will likely do those moves a mile away, I don't think those moves are that good. 3A+B crushes Cervantes 2A+B. 2A+B is still a little better than the Yoshi move though, I'll give it that, and both moves do lock down without ever having to be used.

2A+B is excellent! Such great reward for damn near being safe. Its the same thing with his 3B which I find difficult to step unless its from oki and ur Hilde. 8A+B:B+K is hot shit as well.

If Cervantes ends up being like SC:BD in SC5 with a i15-Frame iGDR that does 80 and clean up his iTP properties he would be top 3 easy imo. iTP reminds me of Asura but better reward and more difficult to use.
 
Sword Lord:

1. Excellent pressure game.
2. His unsafeness is a false perception seeing how 3B and 2A+B are -14-Frames. There are like three characters that can do anything significant against -14 in the game Sisters and Setsuka. Not to mention that at a respectable distance both are safe. Last but not least his reward is excellent.
3. iTP is godlike outside of its weird properties that has u ending up teleporting in the wrong direction sometimes. If u use this correct into BT B+K it leads to 89-94 Damage and I believe 104 (Character specific).
4. He has the option of using BT B+K as a result of canceling out some of his moves from regular standing for the same ridiculous damage as above.
5. 2A+B is a full tracking -14-Frame mid that is safe in itself against damn near the entire cast and when used with range is completely safe. Leads to 63+ on CH and because of its general safety can be spammed.
6. iGDR needs no explanation but as a whiff punisher its godlike and if u leave out the last hit u can get 53-Damage +oki (strong oki I might add)
7. His FC 323B+G does 70 and leads into strong oki.
8. 3A+B is another full tracking completely safe mid
9. aB 35-Damage i13-Frames.
10. FC 2A+BBBBBBBB (GB) +13-Frames high damage; trains not to duck among his other mids, strong oki, and guarantees aB at the wall.
11. 1K is an excellent low with +1 to boot and tracks.
12. 1B steps moves for good poke damage and is only -13-Frames with good range making it completely safe mind u.
13. bK is golden
14. 3B -14-Frames leads to 63-68 damage. 85-Damage character specific is an option as well. -14-Frames means spammable to some extent

1. Great, but not excellent. Him being THAT unsafe drops his pressure game such.
2. Well put
3. No, i eat that for breakfast when people whore it out.
4. BT options are great, however not really that scary to deal with. i don't have a reason to duck against cervy
5. Fail - you've already been corrected.
6. Well put except on the oki, it depends on the combo that you do.
7. Well put
8. Well put
9. Excellent move
10. ummm...i don't see any cervy player using that move. (not to diss the move or anything...)
11. you fail....it doesn't track. But yes it does give +1 on hit.
12. that move is .....OK, the reason why it's tolerable is because it's safe.
13. Well put
14. there are better combos...:D

come on man..i know you know better than that
 
FC A+BBB is also great for ring control seeing as how it pushes back so far. It's great for forcing your opponent toward a wall or the edge.
 
Chickenwing:

To 1. Well I can't argue dropping down from excellent to great but just for the sake of it i'm gonna argue that its in between great and excellent lol.
To 3. My response would be then there not using it right if its being whored out. But its a mute point since it has property issues.
To 4. I'm not referring to mixing up BT options just the BT B+K as a stand alone from 8A+B:B+K used as a mid that leads to 89-94 and the character specific damage similiar to the same properties as 3B. I believe that damage was 99-104 can't remember. That's nothing to laugh at.
To 5. I did fail lol. I have to experience this though cause it just seems strange.
To 6. I just do the iGDR combo but leave out 28B and use the oki from that.
To 9. This move is so so so so good imo.
To 10. Technically its a phenomenal move but I do have to be honest its not well necessary unless near the wall for guaranteed aB.
To 11. Can 1K consistently be stepped from everyone excluding Hilde?
To 13. Nice to know we agree on bK. That shit is solid.
 
I think nobody really uses the FC A+BBBBBBB as much as they should be because its a pain and if you mess it up your fucked. And to 4 that move is very slow and requires CH to get any real dmg unless you do iGDR after it which still nets 64ish dmg(unless there stupid enough to tech). And what combo are you doing after iTP B+K?
 
SU Cervys JF Bt B+Ks dont guarantee that much damage, since its just +15 and iGDR will downscale the damage pretty quickly.

The normal BT B+K again is the 100 Damage option you are talking about, i think its 104 if you do 8A+K with a delayed grounded hit iGDR 28B! Characterspecific, but tomorrow i will finish alist with alle the characterspecific Combos...
 
Cervy is A rated in SU's list. Yeah his offense is great, but also very risky. Amy on the hand has great offense, less risky, a less of a damage output but can easily continue with the pressure.
 
Docvizzo:
iTP, into the non instant BT B+K, 3B, 8A+K, iGDR, 28B worked for me without needing to do the instant BT B+K (I always manage to make slow shit work)

The normal BT B+K again is the 100 Damage option you are talking about, i think its 104 if you do 8A+K with a delayed grounded hit iGDR 28B! Characterspecific, but tomorrow i will finish alist with alle the characterspecific Combos...

Yes thats what i'm referring to. It works perfectly fine through correct anticipation. With the little practice I had with him I could make that work and decided to use that instead of the instant B+K.

KingAce:

I have an updated list one page back with Cervantes in S and I changed it around. U might have missed it. I agree with Nori, JOP, and Hates on his placing after using him at an above average level.
 
lol...i'm glad we can come to a middle somewhere.

To 3. I understand, i'm glad that there is some verification to that.
To 4. same as 3
To 5. :)
To 11. The timing IS a little weird, but even cervy can step it. Honestly, characters with terrible have to anticipate it more than other characters, but i hore trouble with asta then i do amy.
13. It is solid...no doubt about that
 
LOL WUT?? Got any backup for that??
well, depends on playstyle. those moves work well on aggressive playstyles, so it's player specific I guess. risk takers can eat those two moves all day, defensive players won't (why I kinda consider Yoshi clam fist trash, it's range makes it even easier to anticipate, plus it's easy to step). Cervy aB counter hits more often than 2A+B, but that's unsafe, and 3A+B pushes back, kills step, and is safe so that's why I said 3A+B crushes 2A+B. I did say the moves are good to have in their arsenals as threats that can lockdown without actually using them tho.
 
Anyone who says iMCF is trash has 1) never played a Yoshi who uses it properly, 2) overestimates their ability to anticipate it, and 3) underestimates how much the threat of iMCF completely changes how people approach a match. Defensive, offensive, whatever. I still land it in certain situations. But, I guess such opinions can be expected in a thread that tends towards theory fighter.
 
Anyone who says iMCF is trash has 1) never played a Yoshi who uses it properly, 2) overestimates their ability to anticipate it, and 3) underestimates how much the threat of iMCF completely changes how people approach a match. Defensive, offensive, whatever. I still land it in certain situations. But, I guess such opinions can be expected in a thread that tends towards theory fighter.

It sure does add a huge amount of potential to his close range game, but then again, that's not really his weakness anyway.
 
Anyone who says iMCF is trash has 1) never played a Yoshi who uses it properly, 2) overestimates their ability to anticipate it, and 3) underestimates how much the threat of iMCF completely changes how people approach a match.
Agreed and QFT.
 
I think the answer to any akward or unsafe situation can be overcome with cervys FC A+BBBBBBBB the move is so amazeing. If you think of any situation where you can force a 50/50 with cervy on a standing opponent at advantage but your unsafe(always) if they guess right then just do the GB and if they sit and block ur at +13 and if not they eat 70ish dmg and a nice little mixup again :) I think this is definetly in his top 5 best moves. Such a underrated move do to how uncomfortable it is to use alot.
 
Oh, and uhh about Cervy's post GI game:


Fast option: 3B - solid damage and oki

Slow option: FC A+BBB - the thing with this is, it does a ton of damage, amazing oki, AND if they do not immediately re-GI and instead they block you get +13 (somewhat mitigated by the pushback but still great)




BROKE
 
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