Final Fantasy XIII

All Final Fantasy games have been linear, however the ones before X did an excellent job of hiding that fact by presenting you with a world map, which gave you the illusion of having a choice as to where you were going to go. No matter what decisions the player makes, the game makes you go to the same places every time regardless of if you dicked around in a meaningless forest or headed straight for your objective.

Essentially what I am hearing is that this game is the same as FFX but without towns? Maybe there is a contextual purpose to that, I haven't played it, but I'm even more excited now because I do NOT want to keep playing the same RPGs over and over like we've been doing for years.
 
[url=http://www.sankakucomplex.com/2009/12/20/why-final-fantasy-xiii-is-a-bad-game/]Why Final Fantasy XIII is a Bad Game[/url] said:
The whole game is completely linear until halfway through [approximately 20 hours].

There are hardly any towns.

The party is always fixed. The whole game just repeats the movie-battle sequence over and over [In fact the progression is closer to movie-run-battle-run-movie-boss-movie-run-battle…].

There are rather a lot of movies.

Moving around is like a long marathon.

The whole game system is just a clone of FF10.

You can’t flee battles [You can’t avoid most battles either as there is no sneaking past enemies, including weak ones].

Your party is completely healed after each battle.

If the main character in your party dies it is game over [There are only ever 3 characters in battle, often less, and often fixed].

The best tactic is almost always endlessly attacking. There is next to no strategy or skill involved.

The summons’ transformation scenes are a joke [i.e. Odin turning into a horse].

The story is rubbish… [Spoilers omitted, but complaints centre on Snow’s constant and cringe inducing insistence that he is a hero and will “protect” whatever it is the antagonists are menacing this time]

Shopping is only done at “online” shops on save points, with no proper shops to be found.

However, this doesn’t matter as you hardly ever get any money [and you can never buy anything more powerful than what you already looted].

There have been next to no changes from the demo.

The status screen displays no real information.

There are only 8 items usable in combat [For that matter, there are hardly any weapons or accessories, and the “crafting” system mostly consists of spending drops to upgrade their 2 stats].

There are no levels.

Ok, how much of this is actually true? Some of it DOES sound a little far-fetched hence why I'm questioning it (no levels? you cannot be serious...).

However, if it is true, the bold comments more or less say this game won't be worth my time and the bold and italic comment will royally piss me off.
 
Its all true. I have seen the game from start to finish through streams (I do not care about spoilers). But beware god forbid u mention anything negative to some fans about their game u will garner internet wrath hence Madnis.

The info u posted though is 100% true and if u want an even more detailed breakdown I could give it to u but I won't bother if some fans remain so defensive all faults are ignored.

Also all of the people I saw beat the game all clocked in at 40 hours. There are a grand total of 6 hours worth of movie footage.

Here goes one piece of information. Regular enemies about 20% through the game take 9+ minutes to beat for the rest of the game (and it gets longer); these are just regular enemies I must stress. So depending on ur threshold for tedium u will get bored fast especially when the battle system has so many restrictions that I wouldn't mind getting into for those with an open ear who want that info. The reason i'm upset at this game is because it took so long to come out it really did not deliver.
 
Upon reading that leveling is handled akin to FFX, I honestly don't mind the "no level" comment now as FFX didn't necessarily have levels either, and I loved that leveling system. Buuut, I'm still not digging some of those comments (main character death = game over? WTF).

Well, at least the in-game modeling is gorgeous, lol.
 
oh yes, because i am so seriously a final fantasy fanatic. heaven forbid anyone say anything negative and i just don't call bull shit for what it is. be for real you sloppy fuck.

idiots these days. i swear.

you're either a fanboy or a bitch and moaner. no middleground!

anyway, having said that. I still enjoyed my hands on time with the game. in the end that's all that matters. answer the question: are you not entertained?

that's why people invented stores that give you the ability to rent.

renting. marvelous concept.

EDIT: and yes, this post is rife with sarcasm. a pure tragedy that i have to actually point that out because idiots do tend not to be able to read into it. oops. let me curb my enthusiasm.

back on topic: there are some bullshit things in that list that shinobi brown posted. since it's more about what's based on your personal preference it makes them valid complaints, but still... main character dies in a game.. kind of make sense for it to be game over. I remember playing video games in which the main character dies, we get a nice little screen that says something along the lines of, "you're dead." or "game over" and below it would be "continue?" in which case, i can't see that as a valid complaint.

i just have to say "Wah-Wah" to that... a "too bad, so sad" and use my pinky finger to symbolize a tear drop with a sad face, kind of deal.

so yeah, I would say that that would be a very valid complaint if it was gameover and you had to start from the very beginning of the game. then yes. i would agree that that's some bullshit on squeenix's part. but i don't think that's how it is. i think it's continue from last save point. in which case.. main character dying = game over is fine. makes perfect sense. does that put it in the "Just bitching about anyting" category? survey says yes.
 
hell if main character dies = game over that kinda adds to the stress of battle...knowing that at all cost ur main has to stay alive is great motivation to not take stupid risk and make somewhat of a plan in battle....guess u do need some kinda strategy in battle huh?
 
Its all true. I have seen the game from start to finish through streams (I do not care about spoilers). But beware god forbid u mention anything negative to some fans about their game u will garner internet wrath hence Madnis.

The info u posted though is 100% true and if u want an even more detailed breakdown I could give it to u but I won't bother if some fans remain so defensive all faults are ignored.

Also all of the people I saw beat the game all clocked in at 40 hours. There are a grand total of 6 hours worth of movie footage.

Here goes one piece of information. Regular enemies about 20% through the game take 9+ minutes to beat for the rest of the game (and it gets longer); these are just regular enemies I must stress. So depending on ur threshold for tedium u will get bored fast especially when the battle system has so many restrictions that I wouldn't mind getting into for those with an open ear who want that info. The reason i'm upset at this game is because it took so long to come out it really did not deliver.

Can you maybe PM me some of these examples? I don't have the money to be buying games that I will not LOVE.
 
Can you maybe PM me some of these examples? I don't have the money to be buying games that I will not LOVE.


i hear ya there but sometimes the fun in buying a game is the fact that u dont know what ur gonna get sometimes...its like going to see a movie and all uve seen in the title....of course if u want to save money then go with ur plan of doing some research about said game
 
back on topic: there are some bullshit things in that list that shinobi brown posted. since it's more about what's based on your personal preference it makes them valid complaints, but still... main character dies in a game.. kind of make sense for it to be game over. I remember playing video games in which the main character dies, we get a nice little screen that says something along the lines of, "you're dead." or "game over" and below it would be "continue?" in which case, i can't see that as a valid complaint.

i just have to say "Wah-Wah" to that... a "too bad, so sad" and use my pinky finger to symbolize a tear drop with a sad face, kind of deal.

so yeah, I would say that that would be a very valid complaint if it was gameover and you had to start from the very beginning of the game. then yes. i would agree that that's some bullshit on squeenix's part. but i don't think that's how it is. i think it's continue from last save point. in which case.. main character dying = game over is fine. makes perfect sense. does that put it in the "Just bitching about anyting" category? survey says yes.

In regards to the "main character dies = game over", I call it bullshit because this is Final Fantasy and it breaks the fundamental tradition already established within the franchise that helps define it. In fact, from the videos I've seen, a lot of FF tradition is broken in XIII, granted some of them aren't as important as they don't affect gameplay. The broken tradition in which I'm referring to, DOES affect gameplay and it doesn't help innovate it, so what's the point? The "it makes sense" argument is shut down by the fact that this is Final Fantasy we're talking about. This isn't a brand spanking new franchise that doesn't have prior history and foundations established. And as I said, it adds nothing innovative to the series so why do it other than "just because"?

Granted, with how people claiming the difficulty of the game being lax, I suppose it won't affect people much anyway.
 
In regards to the "main character dies = game over", I call it bullshit because this is Final Fantasy and it breaks the fundamental tradition already established within the franchise that helps define it. In fact, from the videos I've seen, a lot of FF tradition is broken in XIII, granted some of them aren't as important as they don't affect gameplay. The broken tradition in which I'm referring to, DOES affect gameplay and it doesn't help innovate it, so what's the point? The "it makes sense" argument is shut down by the fact that this is Final Fantasy we're talking about. This isn't a brand spanking new franchise that doesn't have prior history and foundations established. And as I said, it adds nothing innovative to the series so why do it other than "just because"?

Granted, with how people claiming the difficulty of the game being lax, I suppose it won't affect people much anyway.

I still don't see your point as valid. because they change up the formula to the gameplay mechanics, you think it's bullshit? main character dying affects gameplay in a negative way? really? by making you want to keep that bastard alive is a bad thing? and here i always thought that keeping the main character alive is a main point for the completion of a video game. damn those game over/continue screens... they got it all wrong! completely and totally! the gall designers have for setting the game to be done when your characters die! MY GOD THEY HAVE SOME NERVE!

Also, what tradition?
more or less every final fantasy has been a stand alone title. there is no connections to prior games aside from naming conventions (cid), items (phonix downs and what not), summons, and in some cases, chocobos. the gameplay itself tends to be different. and with the exception of X. and Vii. and another one got a sequel didn't it, they were all pretty much just stand alone titles?
honestly, the stuff you set up in your list are mostly nit picks on a personal level which depends entirely on the player. it's convenient isn't it? personal preference? the stuff that opinions are made out of! what floats your boat may not float others.. apparently my boat doesn't float on bull shit, i'll stay on the water thank you much.

and it doesn't shoot down the "it makes sense" arguement because it still makes sense to end the game when the main player dies. oh, because it's final fantasy it's exempt from change? don't be an idiot. most FF games are meant to be played as a stand alone title not a continuing saga you should already know this if you're up on gaming history. so if they want to try a different approach, what's wrong with that? what because now the game isn't dependant upon a party you feel it's going to actually make or break the game for you? and it still makes sense that if the main character should die, it's game over. explain to me how does it not?

i'm telling you it makes sense in that conventional gaming, should a main character die, we get to see the game over/continue screen. so they took that idea and applied it to this final fantasy. if it make sense in one game, how does it not make sense in another? and don't give me that established franchis bullshit because every establish franchise makes changes to their gameplay either significant or minimal. not every change made can be nor should be innovative, it could be because they want to change up the formula to get new people into the game, it could be to make it enjoyable for people who may not have enjoyed the franchise before, but the changes are made because they believe it's for the best of the series, that's the direction in which they decided to go, and one thing is always clear, that not everyone enjoys the changes made, and i can respect that; but my god... Main character death = game over really something to bitch or be peeved about? seriously?

in short, i still don't see how you feel your grievance is valid, and as far as i'm concerned, it's not that big of a deal in the first place.

I'm sorry, i just can't bring myself to cosign bullshit. I know it seems like i'm giving you a hard time but please understand where i'm currently seeing your point of view... but here's hoping that with all the bull shit i've surrounded myself in both on the internet and in life, i develop a hard allergy to it so i can legitamately say, "please go away, i'm allergic to bull shit.". In the meanwhile, i just have to say, i just refuse to cosign on some bullshit. of course, i realize that it's a two way street. and you can see my POV as bull shit blah blah blah..

oh the beauty and convenience that is personal preference. if only there was some way to eliminate opinions. but then half the fun of life would be taken away.. because then i wouldn't have the joy of calling you an idiot or another appropriate synonym... oh sarcasm... where would i be without you?

i should make an ode to sarcasm....

oh and GET MY RAGE!!! *shakes fist* (is that what demitri says? can't be sure)

also dude, i understand how you feel. i just don't and can't see it as a valid point for grievance. unless you want to chalk it up to personal preference. then, this arguement becomes null and void. on an entire sidenote: what's his/her face did warn you. beware~~ wooooooooooooooooooooooooo *does shaky ghost dance*
 
lightning is hot.

which automatically means Cloud is hot. Go figure.

S-U you still can't judge a game til you PLAY IT, a stream doesn't mean much til you're experiencing it yourself (now that doesn't mean nothing is wrong with it and nothing is noticeable without playing, just saying)

And any change at all for and from this game from past to future doesn't matter. There are very few "fundamentals" of FF and i'm sure plenty of people will say different things anyway so it doesn't matter especially in a series that has nothing to do with each other each and every time a new one comes out.

ANY gameplay change of any kind aside from literally stealing from somewhere else doesn't matter, it's a gameplay change oh nooooo. So what if your main character dies and it's Game Over? That just means you need to think a little more. and to counter that i'm sure, is the healed up after battles portion, who cares? The battle system changes, the magic system changes, how it looks how it's laid out and how you move all changes for almost every game. No leveling doesn't matter since FFX did the same thing, and an FF game taking a basic mechanic from another FF game isn't the most shocking thing in the world. I mean even the "complainable length" of each battle in the game only matter depending on if you like the battle system or not. I mean for this if you don't like overly cinematic camera angles and explosions then you're probably screwed.

The summons in these games change their look and how you use them for every game, so it's only personal preference if you think any or all the summons in this game look, sound or act stupid. Ya if I remember they said a while back all the summons were "vehicles' on one sense or another.

No towns doesn't really matter, buying shit from ebay doesn't matter, not being able to avoid enemies doesn't matter, not being able to run away doesn't matter. I mean if you're healed, fight the next round of baddies, if you're in a rush you shouldn't be playing an RPG (especially a JRPG, i mean eww)

The cinematics don't really mean anything either. we all know Square tries their hardest to make the movies over the games, and they're always fantastic looking at the least. The length of the scenes aren't that bad since Xenosaga and MGS4 exist. The story being linear is again not shocking, most FFs are, most JRPGs in general are and hell Legend of Dragoon is one of the most linear RPGs out there and it's fantastic for it's time.
I mean cmon, any heroic tale of anything is going to be a replay of something else from before, you can't focus SO HARD on that for any game/movie/show. Now that we've come to a point in the world where so much crap has been done the most you can do sometimes when you're stuck with a literal A to B story is make the path from A to B look or feel as creative or fun as you can, even if A and B are the same in the end.
(now that isn't an excuse to not try, you can't just say you like some story and you want to remake it)

But point is these "issues" aren't all issues, and have existed for longer than this game and the real main reason it's coming up so hard now is that they made you wait so damn long for it.

Hell i heard someone complain that they didn't like the main characters because they were already badass. Not that they WERE but you met them when they already were. Meaning she didn't like them because they weren't more or less ordinary before getting shoved into the epic role, they were already in the epic role.......cmon

Now I don't agree or disagree with anything stated before me, i'm just saying it's been made too big a deal of. (I haven't gotten my hands on my own full version of it either) Now I haven't heard any real game mechanic problems for this game yet has anyone else? like glitches, easy mode set ups that make it worse, anything?
 
Whether or not the games are close to being carbon copies of one another doesn't change the fact that Final Fantasy is a franchise and there are aspects in each game to hold the series of games together as such. Each new game is not a brand new game. Each new game is a brand new Final Fantasy game. There will always be things you expect in a new Final Fantasy game (regardless how different the immediate story or battle system is) because it's a franchise. Those things you expect are the foundations established in every other game before the new one (such as summons creatures, items, chocobo in some fashion, etc). Some of them were broken, mainly the ones people seem to overlook (ie being able to command your entire party and the main hero being able to be revived after having fallen).

If you want me to be honest, it sounds like Square finally took a look at a MegaTen game and made a bastardized version of some of it's mechanics and slapped the FF motif on it.
 
Whether or not the games are close to being carbon copies of one another doesn't change the fact that Final Fantasy is a franchise and there are aspects in each game to hold the series of games together as such. Each new game is not a brand new game. Each new game is a brand new Final Fantasy game. There will always be things you expect in a new Final Fantasy game (regardless how different the immediate story or battle system is) because it's a franchise. Those things you expect are the foundations established in every other game before the new one (such as summons creatures, items, chocobo in some fashion, etc). Some of them were broken, mainly the ones people seem to overlook (ie being able to command your entire party and the main hero being able to be revived after having fallen).

If you want me to be honest, it sounds like Square finally took a look at a MegaTen game and made a bastardized version of some of it's mechanics and slapped the FF motif on it.

would you like the "Wah-Wah", the sad face with the pinky used to symbolize the tear drop, the "too bad, so sad", or the three hit combo of all them together?

yeah, i'm being a deuche. let me stop. but for real though, like i said, if that's what floats your boat, you're welcome to be upset. just don't expect me to sympathize because that one thing is not a game changer son. it's not. Also that team thing you described wasn't limited to just Final Fantasy... if i recall correctly other JRPG's have that as well. it's not that big a deal. no need to blow it up.

but i guess.....

haters are gonna hate. (^ ^)V

you still cool in my book shinobi. even if i may be an ass/jerk/ and all that jazz in yours. you'll be alright.
 
lol shinobi, i said very few fundamentals, that means little not none, and you just named most of the little and most of them are in this game.

I thought the same thing right off the bat about the MEgaTen system, but then realized it's really only the fact you only control 1 person and if he/she dies you all die, the specifics of the system are too different to compare though (although you'll esentially do the same shizz anyway) But yes the battle system being drastically changed here is also overlookable (unless you just hate this style in general) as someone who was looking forward to this game finally coming out, because it isn't that BAD, just different.

They say the best option is to just attack attack attack most of the time, and that SOUNDS bad, but in any RPG when you constantly get hit by foes to get where you're going you'll eventually start doing that in any game anyway because it's faster, so it really doesn't matter there.
 
I'm not mad as much as I am just disappointed. Which is funny because I was never exactly hype for this game to begin with. But with how LONG Square made people wait for this, seeing how bare the final produce became is a bit disappointing, even for me.
 
I don't mind the changes as long as i enjoy the game and from the videos i've seen it all looks amazing so far. ^_^ of course that is just MY opinion.
 
I'll just borrow it from a friend after it releases or rent it out of my store just to say I've played it and beat it. I'll actually buy it whenever the price drops low. Not spending $60 on it.

On a positive note, Sazh is hilariously awesome. I lol'd pretty hard at his battle animations.
 
This is how the people at 2ch (aka all the people who have played the game thoroughly and beaten it from japan etc.) describe FFXIII and I have to agree. Lol


Landslide:

I will enlighten u in a pm soon just a bit busy. I'll even post a bit more here to.
 
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