Regarding Hilde.
There are many factors that have to work together to make playing with no binds difficult in the long run.
I, at first thought we could charge all day, and break throws. Until i met astaroth, and characters with command throws. I can count on two hands the number of times i have broken command throws with small windows. So i am not saying that breaking throws is impossible. Its just harder. And this matters, because in tournaments, you want 100% consistency in attempting to break throws. Under heavy pressure, and a against a very pressuring opponent, it becomes so much harder.
The other argument is that throws, can cause you to get launcehd by hilde. Ok there are many more ways to land a throw, apart from mixups. What about as whiff punishers (look at nightmare). Post-GI? AT these situations throws are unduckable. And its not just throws that give problems. It gets really annoying against flapjacks, and kilik 3A+Bs. And yes don't throw her with the ring edge behind you mindlessly. throw when there is a wall behind you or something....
Playing full charge on binds has one more really really big problem. Punishing. Hilde's punishers SUCK when you are charging all the way with no binding. Mitsu 1A will rape you. She doesnt even get a WSK off that. Flapjack can only be WSked. These moments, you need your 6B+K, A+K, 3BA or 4B+K to evade/punish these unsafe moves.... well then you could all say that all she needs to do is land one launcher and win any way, so whats the big deal with not being able to punish.
Well you have to play by the matchup (which most of you dont) and make it really hard for her to launch you.
- Hilde cannot whiff punish moves that recover mad fast on reaction. These are moves like Yoshi 6A, X 4K, Kilik 6B9. This will cause her to waste her charge! This is frustrating in a longer run, as she is driven to use pokes like 3K to interrupt... and 3K is shitty damage. Don't tell me you are going to 3K people all day who use such quick moves. You'd want to use your 3A or whatever right. But this requires planning. If you had binds, you could just tap 3A without spending time to release your charge to do it.
-ALSO understand, in order to bait whiff hilde has to move. She moves back, or to the side. Yes her movement is amazing. However, you have to understand how a Hilde that is trigger happy with C3B works. Any twitch, means releasing B to launch you to kingdom come. So we can exploit this. Against a Hilde that commits to movement after she gets advantage, in order to bait whiff and kill you, you have to attack out of disadvantage very differently. You don't attack out of disadvantage with traditional evasive attacks like the usual 44Bs, or WSbs, or whatever. They will whiff. You must attack out of disadvantage with long or mid ranged horizontals. For example, kilik 2A+K. If Hilde is at frame advantage and wants to bait WSB, 1B, 4B+K from Kilik, she will backstep or side step yeah? Now if kilik does 2A+K 2 things could happen. If she commits 100% to movement, she will get hit. If she step guards, she will react to the beginning of 2A+K and release B, thinking she saw a whiff, and get CHed. If she guards, she gets SG damage. thats so much better than whiffing traditional abare and getting killed. So ya, do your own testing.
- Also, understand risk reward and do not duck unneccesarily. If you know there is a B charge, don't duck like ever. Just face a throw 50/50. This is enough. Limit her options to just a throw 50/50... don't habitually duck. Its not worth it. Also if you know the throw is coming, jump attack with 9A or something that cant be stepped easily.
The abovementioned problems arise only if the opponent is playing the matchup well. Yes there is still the doom combo, but landing it will be substantially harder. You have to understand what options have been rendered ineffective, and move away to other parts of your movelist. This matchup is a high level study. So yeah all the abovementioned problems add up and make it frustrating for the hilde player. Hilde players who charge 100% on no binds will then face a problem i call a mental paralysis. This is very dangerous against rushers as you will remove your focus from their actions, to your fingers...