hotnikkelz
johNNy blaZe
u got WS A and throws for that :)
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i know, but you would have to bait WR B. its not like you could just simply react to WR B in a blink of an eye to step it with out any sort of planning or anything. its i17 which is very fast. faster than some people can even react.I meant step WSB, not the followup.
i really wouldnt reccomend WR A unless used as a last resort because its not particularily good at killing step, despite being ridiculously punishable. if you really must kill step from FC, i would seriously suggest throwing out a 4_6A before telling you to WR A.u got WS A and throws for that :)
meh i dont really bother with the stance antics vs kilik though. i'd rather just step his WR B and hit him with 3B afterwards. just is so much easier.Baiting it isn't difficult, it's like baiting WS B from kilik - surely you do that regularly?
SCH K is horrible, even SCH KK, all people need to do is 2A after blocking the first kick, then Seig gets punished due to SCH K being negative or 2A TC'ing the second kick...
-k{B} is fairly nice, and it makes up for SCH K and SCH KK's vulnerabilities. on hit it frame traps into SBH K, with resonable potential to take risk into a somewhat risky stance transition mixup(+4 isnt really ideal, but the transition has a frame trap backing it up for fear advantage) and it's reasonable to throw out SBH A to prevent step, or even B for TC and SG damage. on block, its only -5, so some limited evasive maneuvers can be taken to avoid retaliation(SBH will impact 2A's, 2_8B+K will do an average job of stepping verts, and some kick attacks can be spaced out by SSH for free whiff punish)Is this consistently and easily doable in a match? Also, what of SCH kB?
Otherwise, very nice read. Should help new player a lot, and not a bad read for helping myself refine my moveset.
Here's some random stuff I'd like to address:
Seig's WR A is best used against Ivy's 214B*214{B}, its punishment and catches her quite well... Seig's WR{A} is really only good on hit or against certain characters... SCH K is horrible, even SCH KK, all people need to do is 2A after blocking the first kick, then Seig gets punished due to SCH K being negative or 2A TC'ing the second kick... After SRSH K, SRSH A+B combo I've found 6B to be most effective against teching opponents, and 33B to be great at catching ground rollers, both moves are essentially unsafe but have outs due to spacing and matchups, I recommend 6B and 33B over the WR AA followup 100%... Last, I've reduced Seig's moveset to the bare minimum:
- b6 and 3K are the essential Mid attacks.
- K (i13)/ 6K (i14)/ b6 (i16)/ 3B (i17)/ and 1B (i24), are primarily for whiff and block punishment.
- 1K and 2A are basic lows, 1K being the best option, 2A for range.
- a;g;A is Seig's best step catch and can trick impatient opponents into frame traps on guard.
- a+kA is the basic poke and mixup setup, being high its best used at mid range, at its most effective range you can apply a deadly mixup between a+kA2A and a+k{A}, SCH B with the first option being a frame trap and the second being your Mid option to mix with.
- 6B/ B4/ b:4/ 4K/ 44{B}/ SRSH A+B/ SCH B/ SSH B/ and SBH B are Seig's main SCD attacks each with thier own advantages.
- Standing Throw (A+B*B+G)...
- SRSH B and SRSH K is Seig's most damaging mixup, although his least safe mixup...
yea pretty much any move that is i12 or faster can shut that tactic down completely assuming they're in range to connect. but then you've also got A pokes which you can mix in with it all to throw out TC moves after since A and a+kA look the same.I found X can AAB you, much to my displeasure ~_~
Yeah SCH KK is easy to block the 1st hit and interrupt the 2nd hit with a 2A. You can counter that by stance changing into base hold and auto-gi'ing the 2A (I seem to recall that working). Even worse though, if I just duck the 2nd kick, I get a free 236:{B} 2B8BAA punish on you.Is this consistently and easily doable in a match? Also, what of SCH kB?
Otherwise, very nice read. Should help new player a lot, and not a bad read for helping myself refine my moveset.
The only thing I might see working is 4B+K into SSH to backstep, spacing 2A's to make them whiff, this would really work best after 3{B} cause we all know SCH K can't reach...
@Andur
Nope, transitioning into SBH will not IMP 2A's after 3{B} or SCH K if you 2A quick enough, which shouldn't be a problem since you have to be quick anyway... The only thing I might see working is 4B+K into SSH to backstep, spacing 2A's to make them whiff, this would really work best after 3{B} cause we all know SCH K can't reach... Also ducking the 2nd kick and going into FC 236:B with Cass is gonna be a bitch, I bet you could pull it off, but on reaction in the middle of a match where good Sig's know the ins and outs of SCH K, might be impossible... Not only that but I don't think iFC 236:B can interrupt a following SCH K, they don't have to do both kicks, if you want to be more effective I'd stick to trying 2B+K with Cass...