Maxi General Discussion

btw Krayzie, your maxi is sooo different from mine it's crazy :) you do more loops than i expected too, next time maxi vs non maxi haha, i won't be able to comment otherwise
 
I love JB!! see....youve been demoted to hahaha. Its all good. I wouldnt expect nothing less from my favorite pain in the ass!!

HRD...opps sorry.....

Dave
 
About CH 88A follow ups- JF B+K BBBA, BT B+K does the most damage (82), but it can only be done from close range. aK, LO BK, 2B+K B is the second best damage (72), and it also needs to be done from close range. Then 4B, LO BK, 2B+K B at 69 damage. As you guys have been talking about though, the move is much safer at tip range, and from that distance 66B+K is your best option.

Don't forget about walls and edges either. You have 6A, RO AK, and 66A for the sides, and can use 4AB/66B+K to knock people forwards.

EDIT: I don't understand at all... What's up with the likes, are you guys high?
 
liked for the hell of it
I use 6B:B:B for front ROs in stun combos

also guys anyone else love RO KA/aK? these moves are some of the safest starters for strings and even G cancels work sometimes
People just don't seem to get RO BK after RO KA is a frame trap, It gets em everytime.....
 
I don't think aK and RO KA are very useful. They are slow 4B's with less frame advantage (they don't even combo into LO B). They do work as tricks though, and force crouches are always nice.

EDIT: It does actually combo if you CH with the second hit, but that shit won't ever happen outside a stun unless you catch someone TCing.
 
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I don't think aK and RO KA are very useful. They are slow 4B's with less frame advantage (they don't even combo into LO B). They do work as tricks though, and force crouches are always nice.

I use RO AK/aK for tech catches and things like that. I will occasionally use aK as a starter. LO BK follow is still uninteruptable I believe. Its not a horrible move put in the right spot!!

HRD
 
i use aK frequently. I like the force crouch, limits their options considerably. only blazing fast 2As interrupt LO B.
 
I want to talk about WR B and WR A+B with you guys. They are moves I wrote off a long time ago, but my feelings have been changing.

Cons: They're punishable on block and linear. There is WL, LI B (in WR A+Bs case PSL2 can work as well) and the standard Maxi ignorance to protect you, but some characters can still get some nasty guaranteed damage if it doesn't hit.

Pros: They are great on hit, and lead directly into LI. When you go directly into Left inner (as opposed to looping into it) you get an extra bonus, a silent PSL3 shift to RO to go along with the natural loop to BL and LI goodness. I'd say it's my favorite stance situation, and these moves are hands down the best way to get it.

Anyone want to share their opinion?
 
I like WR A+B but I like WR (A+B) more. since im in FC half the match anyway fishing for a slow low but hard to read low (FC 3AAA) I use WR A+B as a ch fisher or WR (A+B) for the raw pressure mix up. shakeable stuns suck tho so most of the time I use LI K or LI B after since LI A is risky shit on block....
 
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Offline that WR A+B/[A+B] gets stepped like a mofo!! I cant find a good place to put that so I rarley use it.

I really like WR B. Ive been told many many times taht DONT USE THAT SHIT. Its gets me in trouble for sure, but only against people that know how to punish it. LI options afterwards are my favorite mix up fun.

However WR A I wish was a mid, but I guess that would be to much. Maybe make it safe at least, that would be better. From crouch try out 4B, its got good range from crouching options and guess what....goes into LI options. Uber1337 taught me that shit. It is straight sexy sauce!!

HRD
 
From crouch try out 4B, its got good range from crouching options and guess what....goes into LI options.

Looping into LI from 4B, or anything is completely different. You're practically forced to use LI B or A to avoid being interrupted. When WR A+B connects LI K is actually useful for once. It trades with Taki's freaking i10 A (Free stun). The only thing that can beat it out is iMCF which loses to LI B. That's a very strong incentive for people to just stay still and eat a mix-up.

The more I think about it the more I want to replace WR A with WR A+B for throw/high punishment.
 
WS B is great for punishment where WS A won't land. Especially in double high situations it works well cuz it's got a super TC, that doesn't get interrupted by high attacks. On normal hit LI A is hardly interruptable, and on CH, LI K is definitely uninterruptable.

WS A+B I tried to like it, but it's so linear and short range I only have one place to apply it. That's when you block a low that you know you can't punish, say like a blocked 2K, or any decent recovering low...wheverer opponent might attempt a low/mid GI. THat's when i bust out the charged version. IIRC the charged version gives enough adv for LI A to trade with fast AAs i think. Pretty decent.

Post WS A+B and WS B blocked, LI > highs, but PSL to the right MIGHT escape some shit too. If not then you can gamble LI A. Risky though. I don't get punished for using LI A standalone cuz they normally turtle JUST enough for the fear of the remaining string, and it ends up being safe. Kinda worth the risk sometimes, i think the NCc does around 60 damage.
 
I want to add the side throw that leads to stance, BL B is guaranteed 66 damage that's hot sauce. Step to the right side of opponent. Good tactic up close with sitestep 3k mixed if they start to duck when they see the step setup.
 
I don't get punished for using LI A standalone cuz they normally turtle JUST enough for the fear of the remaining string, and it ends up being safe. Kinda worth the risk sometimes, i think the NCc does around 60 damage.

I agree, LI A is risky, but sometimes it's your best option. When you mix up and delay follow ups most people won't try anything funny.

I want to add the side throw that leads to stance, BL B is guaranteed 66 damage that's hot sauce. Step to the right side of opponent.

You can also tech trap with delayed BL KK (catches all but left tech).
 
Damn, learning a lot of shit from you MFers, keep up the discussion! Didn't know about delayed BL KK tech trap after side throw~stance. I always used single LI A on block though for the same reasons Hotnikkelz said. I think single LI A is a lot safer than LI AA into stance or LI AAB which is highly punishable or LI AA{B} which gets GIed all day.
 
I hate almost everything about LI A and all its variations
sometimes though I just use LI A and stop there because I wanna try something gimmicky and silly

the only time I'd recommend using LI A is when you know you can't evade something with LI B (how ever rare LI B failing to evade something is)
 
Damn Maxi discussion died out again. Okay another random question then: What is your favorite low with Maxi BESIDES 1K lol? Lately I've gone the bubbles route and have fallen in love with FC 3AAA. Tech crouch in later frames, seems to pull Maxi's hitbox back a little once he gets the chucks spinning, and it has decent range. I also like 1A, even though it's relatively slow it has good range and the best part is that it's safe. And of course 3A+K which rapes people who aren't familiar with the animation. People who are familiar with it will turn the rape train on you though lol.

But let's not kid ourselves, 1K is still Maxi's best low lol.

Oh and one other question for you Maxi gurus like Kvasir and Hotnikklez: What affects the distance WS A knocks the opponent back? Do they go further on CH? Or do some characters get knocked further away than others? I would test it out myself but I still don't have a PS3 or copy of the game. I ask because too many times I hit with WS A and like a braindead robot automatically try to hit with RC B afterwards and fall short sometimes. A lot of times after landing WS A the RC B followup is in perfect distance, other times like I mentioned before, I fall short.

Ok and last question: Is there anything guaranteed after 4A6Bg? When I try 66B+K it'll hit them only when they try to tech, if they just lie there the 66B+K whiffs. Is there any attack that will hit them guaranteed if they don't tech after the knockdown? I'm not sure if A+Bg will reach afterwards and I think 44B might be too slow. I've started to like using 4A6Bg but only when they try to tech after getting knocked down lol. Why does 66Bg into 66B+K work but it doesn't work for 4A6Bg?. Is there any better punishment Maxi can do after a blocked Mitsu 2K,B BESIDES B+KBBB:A?
 
Damn Maxi discussion died out again. Okay another random question then: What is your favorite low with Maxi BESIDES 1K lol? Lately I've gone the bubbles route and have fallen in love with FC 3AAA. Tech crouch in later frames, seems to pull Maxi's hitbox back a little once he gets the chucks spinning, and it has decent range. I also like 1A, even though it's relatively slow it has good range and the best part is that it's safe. And of course 3A+K which rapes people who aren't familiar with the animation. People who are familiar with it will turn the rape train on you though lol.

But let's not kid ourselves, 1K is still Maxi's best low lol.
I like FC 3AAA BL KK 22K and 1A more then I like 1K, FC 3AAA on hit has the same frames as 6A on hit. Going into stance or not a + on hit low is so hard to come by in SC4. Thats the one thing I miss about SC3 the most
 
6A+B, 2B+KB is gauranteed after mitsu's 2KB. Better than B+KBBBA simply because B+KBBBA is so unreliable to hit consistantly. Not sure but I think its even a few more damage points as well.

Ive really been trying lately to work in FC 1A,B but they fucked up making that move. I cant get any GOOD uses for it, that wont get me punished hard!

Im a FC 3AAA slut just like bubbles. I love how it tracks like a cop running after a black guy (sorry was that to much?) I seem to be able to hit RO B afterwards a lot on those who are not used to maxi.

But one of my favorite lows.....(drum roll please) 11A, has bad ass range and is safe if used at tip range. 66A follow ups are sexy sauce!!

HRD
 
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