hotnikkelz
johNNy blaZe
Favorite lows for me are
1K -> FC 3AAA -> 2KK -> LO A in that order i guess, 1A is honorable mention
WS A knockback is dependent on how they angle at which it hits. DUe to it's evasive nature, you can end up hitting opponent in the front, side, or back and they all may vary on the distance of the knockback.I don't suggest using RC options afterward, they're all avoidable and high risk even if you're in range for the RC B., best to regroup I guess.
4ABG -> mix 236A (major damage if they stay down), 66B+K and tech trap with delayed 66A. It's his best punisher for Mitsu's 2KB.
You can do interesting stuff like 4AB4G psl2 RC mixups cuz RC A is uninterruptable on tech.
1K -> FC 3AAA -> 2KK -> LO A in that order i guess, 1A is honorable mention
WS A knockback is dependent on how they angle at which it hits. DUe to it's evasive nature, you can end up hitting opponent in the front, side, or back and they all may vary on the distance of the knockback.I don't suggest using RC options afterward, they're all avoidable and high risk even if you're in range for the RC B., best to regroup I guess.
4ABG -> mix 236A (major damage if they stay down), 66B+K and tech trap with delayed 66A. It's his best punisher for Mitsu's 2KB.
You can do interesting stuff like 4AB4G psl2 RC mixups cuz RC A is uninterruptable on tech.