Siegfried SCV Non-Gameplay Related Discussion

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likewise, sir. it was my first time on SC since mk9 came out. D:

and speaking of 88k...try mashing it against online vader 1ba spammers. LOL.

I tried MK9 after renting it and really liked playing it, I was a bit rusty for Sc since I'd been playing mostly MK for the week I'd had it. Was liking Reptile but was pretty bad at the game beyond combos.

On topic I think Sieg should have safer push out options and better backstep. Maybe a LITTLE bit more NH damage with medium/high risk of use.
 
The last few pages of this thread remind me- mayhaps we should start a thread called "Common misconceptions about characters strengths and weaknesses"; or something of the sort. Good job keeping a cool head, mods.

If I were to suggest a Sig buff that would make him slightly better than where he is now, I think the most obvious answer would be to increase the evasion/auto-parry windows on his stance moves. This would force Sig to be proactive in how he defends himself, and also promote the stance-roulette style of game-play he was known for in SC1 and 2 (as NM).

Alot of Sig players will tell you- you have to take risks in order to get somewhere with him- I completely agree. I think promoting that style of play should be paramount to making him better.

In exchange, I think his "phantom" range grabs should be cleaned up- either by nerfing the range, or making the animation sync with the hitbox, either or.

Also, 3KK NCc please.

(PS: this is as a Siggy hater; I've played against 3 sig mainers for the entire breath of SC4's life in an offline tournament enviornment. He's good, but could stand to get better.)

-Idle
 
The last few pages of this thread remind me- mayhaps we should start a thread called "Common misconceptions about characters strengths and weaknesses"; or something of the sort. Good job keeping a cool head, mods.

If I were to suggest a Sig buff that would make him slightly better than where he is now, I think the most obvious answer would be to increase the evasion/auto-parry windows on his stance moves. This would force Sig to be proactive in how he defends himself, and also promote the stance-roulette style of game-play he was known for in SC1 and 2 (as NM).

Alot of Sig players will tell you- you have to take risks in order to get somewhere with him- I completely agree. I think promoting that style of play should be paramount to making him better.

In exchange, I think his "phantom" range grabs should be cleaned up- either by nerfing the range, or making the animation sync with the hitbox, either or.

Also, 3KK NCc please.

(PS: this is as a Siggy hater; I've played against 3 sig mainers for the entire breath of SC4's life in an offline tournament enviornment. He's good, but could stand to get better.)

-Idle
I like the sound of that!
May I also suggest some improvements to SRSH? I don't think K & B should track both ways, but what if one tracked left and the other right? The purpose of that stance IMO is a do or die mixup, and it can be shut down entirely, I think this buff would be fair... Thoughts?
 
Don't play him enough to know all his intricate details but I do like his character design. I think, visually, his attacks should have more "Oomph"! to them. Like an Astroth level of "Oomph!" in Soul Calibur II. I like that he's actually have some speed behind swinging that huge sword but he always seemed like a guy would could cleave 15 foot boulder in half, and decimate the foliage behind it with the shock wave of his sword. :\

And give the man some lumber jack facial hair, maybe even some Men's Touch of Gray. *Shrugs* But who am I to say... I don't main him.
 
I guess when you think about it a sword that big should do that much damage, but regardless I have seen pro players use him, and that huge ass upper slice he has after neeling is exployted alot
 
Yes but some unblockables are faster than that move - seriously ~_~
It can be sidestepped one way or you can just block it. I'd say it's used rarely outside of combos - by good players at least...
 
I guess when you think about it a sword that big should do that much damage, but regardless I have seen pro players use him, and that huge ass upper slice he has after neeling is exployted alot

LOBSTEDOODLE do yourself (and us) a favor and please learn the notations, so we know what moves your talking about. Describing a move is pretty inefficient and leaves us guessing at what your trying to describe, which is why we use notations.

Convienient link to visual notation guide: http://www.youtube.com/watch?v=GDDfI554mQs&feature=player_embedded

-Idle
 
I have my personal wish list to expand Siegfried's arsenal:
1.- 66K series:
- 66kB: the same from the SC3 but without the delay.
- 66k(B): same move but with the last hit charge to do some guard breaking action.
- 66kA: same as in SC4 but with more "sent flying" knockdown effect.
- 66k:A: just frame to do the 2 hits without Counter Hit.

2.- WR [A]~SSH K will be combo in CH.

3.- RSH A bring back the same properties from SC3.

4.- More tracking properties to 2A_WCA.

5.- The ability to throw while on any "stand" stance. He has a free hand for God's sake!

6.- BBB should be combo on CH.

7.- Bring back BBK from SC1, but the kick have to be high and with frame advantage.

8.- Bring back SCH A+B move from SC3. It could be assigned to A+K or 4A+B.

9.- Make AAB worth the risk! Guaranteed on CH or chargeable B to do some guard breaking!

10.- 3KKB and 4BBB should be guaranteed on CH forever!
 
Old news Slayer =P
here's the cherry on the cake - that was against a Sophie-esque style and it took MORE than 10 seconds to kill Siegfried!
That's a fucking megabuff!!! :D
 
Dark Armor: OK
Old Requiem Sword: OK
1.- Looks that Namco likes my modified Siegfried in SC3...
2.- Agree with Sacharja, I don't want safer moves; I want efficient moves! I want a bigger "usable" command list... I just want that this Siegfried design expand his chances to setup mind games.
3.- Bring back all the swords from SC3 (except calibur version)
4.- I guess that I'm the most "in love" player about this new design; totally and utterly epic.
 
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