lobo
Luminario
By the way lobo ggs the other night =)
likewise, sir. it was my first time on SC since mk9 came out. D:
and speaking of 88k...try mashing it against online vader 1ba spammers. LOL.
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By the way lobo ggs the other night =)
likewise, sir. it was my first time on SC since mk9 came out. D:
and speaking of 88k...try mashing it against online vader 1ba spammers. LOL.
I like the sound of that!The last few pages of this thread remind me- mayhaps we should start a thread called "Common misconceptions about characters strengths and weaknesses"; or something of the sort. Good job keeping a cool head, mods.
If I were to suggest a Sig buff that would make him slightly better than where he is now, I think the most obvious answer would be to increase the evasion/auto-parry windows on his stance moves. This would force Sig to be proactive in how he defends himself, and also promote the stance-roulette style of game-play he was known for in SC1 and 2 (as NM).
Alot of Sig players will tell you- you have to take risks in order to get somewhere with him- I completely agree. I think promoting that style of play should be paramount to making him better.
In exchange, I think his "phantom" range grabs should be cleaned up- either by nerfing the range, or making the animation sync with the hitbox, either or.
Also, 3KK NCc please.
(PS: this is as a Siggy hater; I've played against 3 sig mainers for the entire breath of SC4's life in an offline tournament enviornment. He's good, but could stand to get better.)
-Idle
I guess when you think about it a sword that big should do that much damage, but regardless I have seen pro players use him, and that huge ass upper slice he has after neeling is exployted alot
*cough* soul cancer! *cough* crystals! *cough*I'm hoping their fix his weight. I mean, it says he is 110lb in Soul Calibur IV. How?