Pyrrha will be in SCV

I'm not sure exactly the -/+ frames are with most characters, though. I never got into it /that/ much.
-24 is a free launcher, as long as it's not super slow. 1AA was the move that taught me that some moves guarantee free hits if blocked. I used to punish it with throw too. Then I learned the magic of 236B punishing. I didn't learn how to punish with anything else for a long ass time :(

so yeah, be sure to launch them, that move is about as unsafe as it gets.

frames are amazing, btw. Every time I look at frames I get better at the game.
 
If they do use the 4AAA and 1AA they need to make it less lag appropriate. It seems as though they put it in because they expected lots of lag (which there seems to be).
 
1AA is a free Siegfried 1B on block, and after being hit by it so much I can block it reliably online - by all means, give her Sophie's 1AA. TAS B, on the other hand...
 
Dando:
1AA has been a staple move for as long as I can remember - WAY before SC4 and it's always been that speed. Changing the nature of the game to accommodate for online play will only hurt it so I'm afraid we disagree there...
Heaton:
TASB without combo at tip and unsafe sounds fair to me =\
 
-24 is a free launcher, as long as it's not super slow. 1AA was the move that taught me that some moves guarantee free hits if blocked. I used to punish it with throw too. Then I learned the magic of 236B punishing. I didn't learn how to punish with anything else for a long ass time :(

so yeah, be sure to launch them, that move is about as unsafe as it gets.

frames are amazing, btw. Every time I look at frames I get better at the game.
Though I respect those who do, I never really got into frames. I like being good at hit how I am. And for being strictly online, since there's slim to no offline players in Utah, I've become pretty in-touch with the openings before/after moves, and I use the faster moves at times.
I just.. I feel like looking /that/ much into the game takes the fun out of it.
 
Though I respect those who do, I never really got into frames. I like being good at hit how I am. And for being strictly online, since there's slim to no offline players in Utah, I've become pretty in-touch with the openings before/after moves, and I use the faster moves at times.
I just.. I feel like looking /that/ much into the game takes the fun out of it.
I don't really understand what you're trying to say, except for the last part. And I completely disagree. That's like saying taking music appreciation classes ruin music for people. Knowing more about it should make you enjoy it even more. In the case of SCIV, learning more about it lets you experience the depth of its complexity. I just can't see how fun can ruined by more knowledge.

I've encountered the same thing with players in Starcraft 2. They thought that using build orders killed the fun of the game. Idk, maybe your and their idea of fun is not knowing what's effective and how the effectiveness of options change, and you guys just like to build random things and do random moves and then see what happens. Sounds pretty boring to me :(
 
i wonder who's gonnna get overused more patroklos or pyyrha. because you as soon as the game comes out, people are gonna be flocking to them. i plan to use talim (if she's in there) before i even try pyyrha.
 
What the title says. Which moves do you want Pyrrha to inherit from Sophitia and Cassandra? I really don't want her to be a clone of either of them, but there's a couple of moves that are just too cool to be left behind!

Sophie's:
66B+K, A, B​
236, 236, B​
2B, 8B, A, K​
236, 236, A, A​
(B), 2, B, B, B​

Cassandra's:
236, (B)​
8A+K, K​
2B, 8B, A, A​
 
I don't really understand what you're trying to say, except for the last part. And I completely disagree. That's like saying taking music appreciation classes ruin music for people. Knowing more about it should make you enjoy it even more. In the case of SCIV, learning more about it lets you experience the depth of its complexity. I just can't see how fun can ruined by more knowledge.

I've encountered the same thing with players in Starcraft 2. They thought that using build orders killed the fun of the game. Idk, maybe your and their idea of fun is not knowing what's effective and how the effectiveness of options change, and you guys just like to build random things and do random moves and then see what happens. Sounds pretty boring to me :(
I just feel that if I have to study the game to play it, it seems more like work. I understand how frames are a big part of it, and I'll probably learn them more in 5, but for now, I think I'm plenty good without them.
i wonder who's gonnna get overused more patroklos or pyyrha. because you as soon as the game comes out, people are gonna be flocking to them. i plan to use talim (if she's in there) before i even try pyyrha.
Same with me, but I'll use Ivy. She's pretty much already confirmed.. I think. o.o
 
i wonder who's gonnna get overused more patroklos or pyyrha. because you as soon as the game comes out, people are gonna be flocking to them. i plan to use talim (if she's in there) before i even try pyyrha.

Easily Pyrrha.

- Pyrrha is female, and as per Namco/Japanese tradition, will likely be quicker and have better frames than Patroklos. As such, it's likely she'll be more overpowered than her brother.

Pyrrha 1 - Patroklos 0

- Pyrrha already has a built-in fanbase from an already overpopular Sophitia. Patroklos seems to be built from the ground up, having his own unique moveset inspired by the Alexandra sisters.

Pyrrha 2 - Patroklos 0

- Patroklos looks like the typical Tidus-esque (from FFX) douche, combined with a ridiculous opening stance, that makes you want to punch him in the face.

Pyrrha 2 - Patroklos -5

- Patroklos wears a lynx over his shoulder.

Pyrrha 2 - Patroklos -3
 
Well i dont want her to be too much like Sophitia. One move i do want her to have is from Cassandra and that is her B+K,B String.

A custom move I would like put together is the Combonations Of cassandras
A+B
3K
1B,A
And 2368,B

Which correct thought of should be strung together as
A+B,K,B,A, 236+B
Or in more precise terms
A+B,K,B,A, (just) 236+B (adds A,A to the end)

I might make a video to show what im talking about.
 
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