Head Butt combos are easier since the input is now 4K, I can live with that. It looks like her execution got really easy. GS 88B is now 3B, so easier to react to a whiffed button and and whiff punish ... I saw of her being able to combo 3B into CE.
Yes exactly, the inputs now are much more appropriate for the use of the move. 44K becoming 4K was one of the moves I had hoped would change even before the demo had been released, because inputting 44K or 44444K as an instinctive interrupt is just not practical. Just like inputting 88B is too hard as a whiff punish when stepping or 8wr right. I'm really pleased they have made these kinds of changes; I think it's what Daishi was getting at when he said some of the inputs were too hard. For basic things like whiff punishing or interrupting, it was silly in SC4 that Tira was a weaker character because her useful moves were harder to input in certain situations (compare e.g. with Sophie 33K or Amy 6BB)
The new input is fine, but he said Tira gets damaged on Whiff.. I'm sure it's quite painful to move your head in the air, poor Tira... And I've seen her CE whiff on an aired opponent before. I think it would be better to save it for a more guaranteed place.
Yeah it seems harsh, maybe encouraging the use of this move more in GS as I don't think it hurts on whiff in GS. Her CE is pretty easy to do after launcher, I think this is one of the best places to use it, though it does less damage than when you use it as a single move.
88K may be 1K, but it's not GS exclusive (thank goddness!).
Just check out this video:
Tira vs. Pyrrha
At the 0:18 second mark, she uses it in JS with the 22B follow-up...
Edit - in the video, what is the move she uses at ~1:43? Is it BT B+K?
Good spot on 88K, thanks for that! I don't know how you do that move in JS, as 1K is just her old SC4 toe punt. Maybe 11K, or a followup after 1A for tech trap (e.g. 1A K or 1A 2K). As for the BT move, yes it is BT B+K, it's what happens now if you just do BT B+K instead of B+K B.
But I do see your point, I'm also worried about how they are "simplifying" the 8WR moves; giving one move 2-3 different imputs. This really cuts down the total number of move slots available, which is the opposite of what I want. =/
True, good point, but I would prefer less moves for Tira if it means that the ones she has will be more carefully designed, and if it means that more of her move list will be actually useful in competitive play. I find the game much more rich and rewarding when there is a genuine reason for using the majority of a character's movelist, other than just to appear 'creative' at the expense of effectiveness.
I actually like how the different direction moves are the same direction now.. I hated how on 1P, GL 88B was a launch, but on 2P, GL 88B was the GB. Even now, I get confused as to what direction does what move.
Yeah I agree it can be confusing, especially if Tira is not your main. It's kind of annoying when you do the wrong move simply because in the crucial moment you forget whether you need to be moving right or left for a given move.