Raphael's SCV Command List

It all boils down to design.
Raph's Prep in SC IV is gimmicky because there's an easy way to deal with it.
But say if Prep A track to the left, Prep B tracks to the right, Prep K is quick linear knockdown mid that breaks gauge like crazy, Prep 2K a quick linear knockdown low.
People would be more afraid of his SC IV Prep.

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Despite the seemingly reduced stances, Raph does look interesting in SC V.
Maybe it's because his moves look more varied. Or it could be the hat.
 
It all boils down to design.
Raph's Prep in SC IV is gimmicky because there's an easy way to deal with it.
But say if Prep A track to the left, Prep B tracks to the right, Prep K is quick linear knockdown mid that breaks gauge like crazy, Prep 2K a quick linear knockdown low.
People would be more afraid of his SC IV Prep.

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Despite the seemingly reduced stances, Raph does look interesting in SC V.
Maybe it's because his moves look more varied. Or it could be the hat.
It be the hat.

The moves he had in SCIV from shadow evade beta seem to be given to his shadow evade alpha stance. The SEB A is a move i like a lot because of the advantage on block. (thank's for the link's wuht)
 
Raph's ability to successfully pull his SEB from prep will likely be boosted by the fear of his aGI retreat (his old prep I) and that new retreating low. I don't think having prepBBB as a CH is that scary, though the options out of SEB look really strong on block.
 
Raph's ability to successfully pull his SEB from prep will likely be boosted by the fear of his aGI retreat (his old prep I) and that new retreating low. I don't think having prepBBB as a CH is that scary, though the options out of SEB look really strong on block.
Just a question, how long have you been playing raph wuht?
 

Love that clip (gonna use SC4 notations), probably my favourite raphael clip from the entire series.

3B was amazing on block, as raph has very little recovery animation and so much pushback on hit. Not to mention that is had more range back then compared to now, making it a lethal poke.
33B must've until raph completed his little side-step, love that poke.
6BBB was pretty braindead good back then.

I sincerely hope SC5 facilitates raph to pull off victories like starting at 4:31. He just looks so much more mobile and scary when both characters are pacing back and forth.

Fendante : The problem with twirling (like amy can in Sc4) is that if you don't have decent tracking or alignment your own twirl-attack may miss the mark.

From the times you whiff from a prep entry, are you more likely to eat a vertical or a horizontal ? In SC4, empty prep walks you forward and "sometimes" can help you whiff verticals (and give you auto-SEA). Going from prep to VE was somewhat unreliable against verticals. However, SEA worked 100% against highs, so that was a nice feature.

Azure: Not long enough, only started in SC4 and the majority of my gametime is actually online. Don't take what I say as the "final word" as I don't want to give off the impression i'm actually a raph authority that you should listen to. My objective in this subforum is to make it a decent place to facilitate discussion, while giving off my own thoughts.
 
However, I have other concerns. Would 66AAB be better than 66A? Im aware that first two high horizontals could be ducked, leaving Raph vulnerable.
It's odd, but everyone in SC4 had a noticeably smaller movelist (probably to reduce redundant strings).

And would it be useful to include SC2 Raph's 22AA, a mid low, along with the current 44AB?

I think as a design mandate, they have switched from strings that end with either a mid or a low mixup. That stuff was more SC2, as almost every character had strings like that (for instance kilik's 22AA or 22AB). That sort of string mixup was more tekken-esque and i believe project soul is deliberately moving away from that.

To me, many of Raph's "tricky" moves are high low like AB. Ducking the first high attack would block the second low. A mid low or high mid is more effective in this case.

What makes AB effective is that it's + on hit, and that single A is only -2 on block, so Raph can do a ton of things.
You'll notice if you're against a AB happy Raph, you can't crouch immediately if they only do single A (but u against the 2nd hit of AB) so it will mess up people trying to do iWR moves.

For example, if i'm nightmare, and expecting AB, i'd block the first hit, input 2, release and hit B. That way i'm going to get wrB. However, if Raph only does single A, and I mash my commands anyway, I get a single standing B, which makes me look really stupid and he probably already side stepped me (or counter hit me with 6BBB for 40 damage).
 
Very interesting document, thanks. Is it a reliable source ?

Has this been posted in the SA? Raphael's SCV Command List

http://www14.atwiki.jp/soulcalibur_v/pages/37.html

'Prep 1' from Prep is Prep 4 and SCIV's WS B is FC 3B
I'm glad we get SCIV's WRB and SCII WRB, theire difference in speed offer interesting variations to our playstyle, SCII WRB beeing safe and really fast.

VE is... gone ?
SCIV prep A is now 3A. Reminds me of Zasa's 3A in SCIII. I loved that move, such a nice poke move.
 
bwaha, i love google translate. it translates the notes next to prep A+B as "NEW TECHNOLOGIES"

intresting stuff, overall...
 
It looks like there's a single AE, B+K, and the notes seems to indicate that when succesful it gives you VE A. If that's correct I suppose that it will only evade verticals, unless SEA it's in there somehow. More reasons to hope that SE from Prep it's a reliable TC, but I hope there's more to the AE than VE A
 
That better give insane frames (on hit and block), because VE A doesn't do much damage.

As predicated, there are only so many options from prep. 4 command gives the retreating aGI which is rather obvious, but i'd like to know what it aGIs.

1K being raph's high TCing roundhouse kick is rather counter-intuitive though.

His Sc4 1K and 1BB is now 11K and 11BB .. which makes raph attacking out of 8wr some odd low you may not want to do .
 
Is the TC roundhouse the same one in SC II?
If so, I understand the change to 1K.
To crouch, the input used is usually 1G or 2G (I don't think people do 3G).
So, if you want to kick the person's face while crouching, why not a 1K? (2K's taken by the generic low kicks)
It was 4K in SC II btw.

We were just so used to SC2~4's version of 1K to find this new 1K counter-intuitive.

WuHT:
Regarding Prep 4,
if it's the same as SC II's Prep I, would auto-GI all Horizontals.
if it's the same as SC III's 214, would auto-GI Horizontal Lows and sMs

Most likely, it'll be SC III version.
 
so if im reading this wiki correctly.....

prep AB/(B): good for spacing. On a hit with prep transition it seems to help you enter into SE due to spacing. it will also help with people who think they can outzone prep with some spacing by backstepping. The B part will kill it. i am assuming that the B part is a mid.

Prep BB/ BE BB: mainly for punishing probably. I hope prep BB doesnt have its frames it had in SC4.

prep K: a mid that i guess TCs. i think this is useful if it kills step. It also will make the opponent fear crouching. The opponent will want to crouch due to Prep B and prep A (?) being highs.

Prep A+B: Another TC, maybe it will avoid some mid horizontals? its a low so it will make the opponent want to crouch even more due to preps A and prep B. It also has nice range so it could kill people who tink they can avoid prep by backstepping when spaced. If the B in prep A B is a mid then the opponent will have to deal with a low and high/mid mixup when backstepping. Prep AB is fast so i dont think the opponent will react quickly enough to see the prep A whiff at spacing then sidetep the prep AB. So when backstepping its a 50/50.

Prep B+K (?): im assuming the AE will exist in prep to help with mid Ks and Verticals.

Prep 4: evades some 2Bs, 2As, 2Ks, and highs. It aGIs lows and special lows. (?)

Prep 2: enters SE with a TC.
- SE A: if its a mid then SE itself is a 50/50 at close range due to SE K being a low and SE B being a mid. At mid range SE is unavoidable most likely due to both A and B being a mid. Iff SE A is a high it will just make SE B more useful if its a mid.
- SE B: I am assuming it enters prep with SE (B) . Its most likely SE's "Stun combo starter"
- SE K: TC(?) low that KNDs on CH if i recall. I think it will just be a "get out" move so it will probably have slight disadvantage on NH

Overall i am seeing prep as a very dangerous stance full of mixups. Its not like SC4 prep at all. SC4 prep was full of gimmicks and very precise setups. All options are focused on in SC5 prep.

Idea:

Prep A+K: The teleport move. Raph will be in his advancing step in prep and teleport behind the opponent and advancing to them. I think this will be good when raph's back is to the edge. it can change the pressure immediately by teleporting and making the opponent have his/her back to the edge. I would like for it to have the same whiffing frames as it did in SC4 (i18 -i21). if raph enters prep on at least a +2 advantage he can evade some options.

I find this move to be "balanced" because the raphael player will have to face a BT mixup by his opponent and guess in which way to counter it in exchange for evading a certain move.

maybe there can be a BE version were he will teleport behind the opponent and do a 236 B?
 
Y

1BB being very linear could easily be sidestepped, leaving Raph open for punishment. Even though it was NCC, normal hits were negative on hit and unsafe on block. I originally thought his 11B became one of his old launchers, Single Montante, that does exist in SCV. An 11BB Grave Needle allows you to side step first before landing the move. It could somewhat avoid whiffs. And Im hoping that the developers boosted this move's frames.


I don't get why this exists and why his 33B exist all the same. Both are linear mids that you pop out of step commands, and the 33B version has a further built-in step.


Is the TC roundhouse the same one in SC II?
WuHT:
Regarding Prep 4,
if it's the same as SC II's Prep I, would auto-GI all Horizontals.
if it's the same as SC III's 214, would auto-GI Horizontal Lows and sMs

Most likely, it'll be SC III version.

No answers to TCing mids verticals during prep, would be a major weakness.

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Has no one else brought up the lack of the return of 44B attack-throw ? Not even a BE ! Hopefully that shit is unfinalized
 
I was hoping for it being at least some form of follow up to a succesful Prep 4 aGI
Hopefully there is? i don't think any of the versions we've seen played are the final versions....hopefully. I still want Raphael's old advance and retreat step and prep sidestep to return.
 
makes you wonder if prep is even a "stance" as you have 2 moves that are already accessible from neutral, so the bonus quality of the move being only available from stance is essentially not there.

Prep BBB and prep 6AB may only have merit in it's CH potential.
 
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