Is SC 4 broken?

SC4 and all Soul Calibur (edge included) are shit easy to play. The only fighter that's easier is DOA.

But a fighter being easy to play isn't a bad thing. It just means that high level play isn't based on total execution and more scrubs mean more money at tournaments. :D

Of course lots of folks at SRK shun the easier games and that's why there are only old mother fuckers like myself that play 2D and no new blood. But if your game is easy to play more people can jump right in even after the game is seasoned into a couple years.
get outta here with that shit. 2d games are all easier than Calibur/Tekken/VF5. Look at any Street Fighter game (we'll just say SF4), you have about 7-8 characters with basically the same exact moves (Ken, Ryu, Akuma, Dan, Sakura, Gouken, Sagat) with small differences, first off. You basically have one or two dominating moves with all of those characters, all sharing the same inputs to make it all the more convenient. There's no such thing as stepping, GI, etc in almost all street fighters, mixups are far far more simplified. I like Street Fighter (Alpha3 and EX3 especially) and I might get into Guilty Gear eventually, but the depth is not on the same level (don't get me started on HD Remix). At least in alpha you can block in the air which takes away part of the street fighter "throw something, make them jump" style play. I have friends who will play Street Fighter games or the new mortal kombat, but don't want to play Soul Calibur cause they say there's too much to learn.
 
Namco made an enemy with me once they decided that it would be a good idea to make verts track. That, above all, pisses me off the most.

Pretty much this is my only real issue with SCIV. I can deal with everything else, but this annoys me the most. If they do any sort of re-balancing for SCIV, I hope this is the highest on the list.

Regardless, I don't think SCIV is broken (offline). Online is definitely broken, however. I can see where someone who spends the majority of their playtime online would get this opinion from.
 
I brought it back not to start a new thread but maybe i should have started a new thread. Here is what I said:

Ok I'm a huge fighting game fan and I finally got around to getting SC4 for the 360. I've been playing GG:AC, SSBB, DoA4, and now SC4. After playing all these it seems to me that Soul Calibur 4 is the least balanced most broken game. There are plenty of attacks that even when blocked can be spammed with very little in the way of being able to retaliate. Plenty of near infinities and infinities abound. More than aggravating is the fact that sidestepping no longer makes any sort of difference, you still get hit almost no matter what. Maybe it's because i'm coming straight from SC2 to SC4 but this game seems broken and is definitely frustrating. Especially online where while being spammed you can't even guard impact because it won't come out on time.

Not that I plan on quitting the game, i'm certainly still going to play it but Namco really needs to rethink some things here.

Which means that this game seems broken to me.
 
The fact that you listed four games that are all so ridiculously far apart that they can't be compared kind of puts your opinion in question to me. That and your total post count of 2.

There aren't "plenty" of infinites or near-infinites. In fact, they're restricted to one character (Algol) and even his are character-specific, so it does kind of beg the question of whether or not you know about air control, let alone whether or not you're fit to say if SC4 is broken or not.
 
Ok I'm a huge fighting game fan and I finally got around to getting SC4 for the 360. I've been playing GG:AC, SSBB, DoA4, and now SC4. After playing all these it seems to me that Soul Calibur 4 is the least balanced most broken game. There are plenty of attacks that even when blocked can be spammed with very little in the way of being able to retaliate. Plenty of near infinities and infinities abound. More than aggravating is the fact that sidestepping no longer makes any sort of difference, you still get hit almost no matter what.

You are totally wrong in virtually every way possible.
 
Well I'm glad you guys are so dismissive of new players, I heard that it will help build your community.

@Largebillsonly
The games I listed do vary greatly but they are all fighting games. When I refer to balance I'm talking about the balance between the characters of those games. Not comparing the games themselves to each other, because then you would be right about not being able to compare them. Yes I know about air control, I have played every SC except for 3 even from when it was called soul blade. The only reason I didn't play 3 was because I don't own a playstation anything.

Whether I'm fit to call it broken? First of all "Broken" is truly in the mind of the person playing the game. Secondly being a fighting game enthusiast I would think it makes me more than qualified to make an assessment.

The post was me taking the time to contemplate if the game is broken or not from what I have seen so far. If you can give me some counter points to what I put in my post or reasons I might be having a different experience than others that would be great.


@Tiamat
You sir are the epitome of helpful. Thanks
 
Cyner, you're making claims without any evidence. At all. None. Don't expect people to give you anything but shit for that. Frankly, it's beyond annoying.

So, SC4 is full of infinites and near infinites, and stepping is worthless. It would seem, from even a casual browse through the Soul Arenas, there are no infinites or near infinites (Algor stuff aside), that many characters are completely fucked vs step, and that most moves are unsafe as could be.

So, players who can back their shit up, vs some guy who throws out blanket statements without any proof. You're not even making points that CAN be refuted. How is DOA4 more balanced than SC4? How is DOA4 balanced (or not)? How is SC4 not balanced? Start with that, maybe someone will take you seriously.
 
Cyner, it seems you might be judging this game on the online mode. In the online environment (while dependent on the connection), yes, there are attacks that can be spammed and are hard to defend against properly. This is the only way I can see any of what you're saying as holding some kind of weight.

As a suggestion, get some of your friends to learn/play the game. Get your brother/sister too. If online is the only place you could potentially get some good matches in, find some people from this website in the matchmaker section.

SSBB having more character balance than SCIV...really?
 
Like all fighters its largely based on the 2 players skill level. Take SF4 (or any streetfighter)...we can all do most the moves and so for beginner to intermediate players the game may seem like a button mash or spamming session of hadukens. Some people feel a game is only good when the movelist is unique and hard to figure out, so only skilled players can do it...that's a flawed perspective (unless it's iCS! :3 ). Expert players will have a completely different view on it.

So for soul calibur, most the moves are easy. MOST. So its pretty easy to pick up and button mash and have some coherent result. You know if you hit 3B your more than likely getting an uppercut like move and 2k will be throwing a low. So some people just grab any character and button mash with the basics in mind and feel that's the game. Some people never get to stun combos and frame traps, which is the bare meat of the game. As far as fighters go Soul Calibur has ALWAYS been my favorite simply because you awarded soooo many options to match play style. You aren't restricted to either blocking or performing the one move that has priority, you can be a side stepper, maybe you like to wait for a killer RO, or focus on tricky verticals, or be Gi happy, or maybe you're like me and feed on the 50/50 mind games. I've always felt like this game has the most depth out of any fighter and thanks to patching is probably the most balanced fighter out there (we'll get the doom combo worked out in 1.04 probably).

A good player will consistently trump a n00b in offline matches. Flukes will happen...but that's why it's 3/5 not 2/3. This game is FAAAAAAAAAAAR from broken. If he wants broken go tell him to play DCvMK
 
DCvMK is broken, Superman has an easy as fuck to do infinite. "Early in the game" doesn't count if play testing meant the designers just saw if the moves look good and make funky sounds.
 
Well I'm glad you guys are so dismissive of new players, I heard that it will help build your community.

We aren't dismissive of new players, we're dismissive of new players spouting nonsense.

Secondly being a fighting game enthusiast I would think it makes me more than qualified to make an assessment.

Why does being enthusiastic about fighting games entitle you make hasty assumptions about SCIV based on your limited knowledge of the game?

The post was me taking the time to contemplate if the game is broken or not from what I have seen so far. If you can give me some counter points to what I put in my post or reasons I might be having a different experience than others that would be great.

I'm having trouble giving you any counter-points, because you didn't make any points to begin with. Take some time to read up and learn the depth of the game for a while before you form an opinion.
 
street fighter...
So it's 3D games vs. STREET FIGHTER? Is that what you're saying?

Because I think I said 2D in general. Lemme check....... yup!

Oh and by the way, there's more to Street Fighter than a fireball, sword lord. :)

~The Will
 
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