Maxi General Q&A

tbh I don't like the new 44A but I do not dislike it either if that makes any sense. It would have been a great move if it transitioned to stance (preferably RC) for a possible RC K if they landed pretty close or RC B if they just decide to lie there.

My mentality here is that I want the opponent within arms length at all time. This is because I do not have to worry about them tech'ing a move that hits grounded which also leaves me susceptible to a wake up CE attempt.

The only viable application for 44A in my opinion is to cut step near a ledge for a potential Ring Out opportunity. Or, with the opponent's back against the wall for a splat attempt for massive damage.

I agree fully. We love 'em standing at major disadvantage while in stance :) at all times. Maxi has never been a great wakeup guy, and I think it will continue. His damaging moves that hit ground are all mid. His lows are either low damage, or unsafe. Can't apply much pressure on wakes compared to others.
 
Meh. He's got enough good stuff that leads to stance right now. I think it's good for him to have some solid, safe moves that keep the opponent honest , and 44A is a good tool for that. Also, lows aren't as important in SC5 as they were in previous games, so Maxi will suffer less in this game for having subpar lows.
 
The reason I like 44A is for the step killing at range and the safety. Same reason I usually preferred the no stance version of 22A in the older games. I just like making someone respect a step killing move while also not being able to get punished if they block it. The thing that makes 22/88A good in this game is the fact that LI A comes out so fast. Plus the fact that you can combo LI moves if it counterhits. Of course we gotta exactly what the frames are on the 22A on block into LI A transition but it looks pretty fast. But if it turns out to be interruptable and easily punished like the stance version of 22A used to be in the other games, I still won't be using it.
 
Indeed, lows are not that big of an issue.

The one place I'm going to cringe if I see people screw up is wall combos. A single wall combo can totally change the tempo and pace of an entire match.

Everyone better be landing their wall combos in videos or you will be receiving some harsh criticism from this old man!.
 
Another change I'm gonna have to get used to: the kick at the end of the 4BBK string DOES NOT give advantage so there's really no reason do it it every time anymore. Sometimes even when you hit with 4BB depending on the distance it's better to just stop and go for either RC moves, loop into something else, or simply stop. If your fishing for CH LO B,K then that's one of the few reasons to do the kick but other than that it's not a frame trap anymore so yeah.
 
Yeah, I'm definitely gonna try to get out of the habit of hitting K after 4BB, especially since stance options seem so damn good now.
 
Of course we gotta exactly what the frames are on the 22A on block into LI A transition but it looks pretty fast. But if it turns out to be interruptable and easily punished like the stance version of 22A used to be in the other games, I still won't be using it.

Still thinking in SC4 maxi mode :)
He has WL remember, and WL -> CE is combo, so it's good bait. Also It should cancel to guard faster, since G cancels seem generally faster across the board and the full crouch in charged LI B. The damage seems worth the risk
 
Yeah, I'm definitely gonna try to get out of the habit of hitting K after 4BB, especially since stance options seem so damn good now.

Dude you whore that to no end lol. I was like wtf soak, do more random stuff so we can see :p
That and you love to do 2A on hit -> FC 3AAA.
 
Hah, well I'm still largely on autopilot because I haven't had a whole lot of time with the game. 2A into FC 3AAA will probably always be a staple though, especially since FC 3AAA recovers so quickly now. :P

I should look into doing 2A into WS A or WS B+K more.
 
eh. With how long it takes to guard after stepping now, i think LO A should catch people getting to step happy. This is assuming LO A is still safe.
 
eh. With how long it takes to guard after stepping now, i think LO A should catch people getting to step happy. This is assuming LO A is still safe.

I can tell you one thing about LO A that pissed me off: It doesn't tech crouch nearly as fast as it used to. I was playing against MF Voldo's Pyhrra and did 4B on block into LO A and he AA'd me smooth out of LO A. I couldn't believe it! I was like, WTF?! What's the use of that move if it doesn't tech crouch fast anymore?

Still thinking in SC4 maxi mode :)
He has WL remember, and WL -> CE is combo, so it's good bait. Also It should cancel to guard faster, since G cancels seem generally faster across the board and the full crouch in charged LI B. The damage seems worth the risk

WL is weird, it's still gonna take me some time to get used to it. I'm not even sure what it aGIs and when it happens he automatically socks them in the face now and I guess if you're fast enough you can get a CE. The one time I landed WL I ended up doing 44B which hit him as he was falling from the stun. As for G cancelling, all the stances don't G cancel as fast. Like I said earlier, If you do 4Bg it takes him all day to cancel that for some reason. Same with some of the other stances. RO g cancels really fast though, and so does RC it seems since 4BBg is a pretty quick cancel.
 
That would be the ideal time to throw out the K IMO. Unless they can QS all the way around you.

I can tell you one thing about LO A that pissed me off: It doesn't tech crouch nearly as fast as it used to. I was playing against MF Voldo's Pyhrra and did 4B on block into LO A and he AA'd me smooth out of LO A. I couldn't believe it! I was like, WTF?! What's the use of that move if it doesn't tech crouch fast anymore?

I had a feeling LO A wasn't fast enough even when Yoshi told me the 2nd B in 4BB could be quick stepped at NEC. I was like

"Ok WTF, since the 2nd B won't jail in the SCR build, and I know LO A is not quick enough to cut the Quick Step, how do I even start a mix up?"

So the only other thing left would be LO K which I believe may TC and have better start up frames compared to A. Or another alternative would be PSL5 or 6 (not sure what the name is now but 8_2 B+K).
 
he said it didn't TC as fast anymore. The move didn't really seem slower overall, I bet it still catches steppers. Guarding after step takes forever now.
 
If LO A doesn't TC as fast enough, then it will be pretty useless to me. I mean it MAY avoid some verts, but that's not enough I think, considering how slow it is, and the range.
LO K looks whoreable to me. I used to whore it in SC1.
 
LO B being steppable after 4B doesn't sound so bad. It was also steppable to Maxi's right in SC4, but that was rarely a problem for anyone. Unless quickstep carries the opponent so far that the follow-up K won't track, then the only safe punish attempts would have to TC, and of course you could just delay, loop into anything, or block. It may be irritating, but it's better than 4B vs Kilik's 1B.
 
Yeah 6A has massive range now. Just like the "Phantom" 33A range.

ahhhhh I cant fuckin wait to get my hands on this maxi. Ive been studying up on sc2/sc3 to try and get myself ready.
I cant stand it anymore.

Yall be sure and look in the "quick battle" mode character list and see if yall recognize any handsome Maxi using devil in there.....hehehe

HRD
 
Back
Top Bottom