I yea, I had been fooling around with BH k BE. Can't say I like the damage increase for spending a bar. Definitely good to know in case you NEED the extra 10 dmg to kill, but most of the time I'm going to opt for something meterless unless I can either kill or Ring Out. Good shit! Well, I guess I'm an idiot for not posting this here in the first place, but I was excited, so shoot me, lol.
Hey guys, I know 66k BE has been letting some people down, but I've found some interesting uses I hope you find enjoyable. I'll start with the common knowledge stuff and move toward some of the things I've been finding.
Note that some of these do not transition into SCH. In order to make the transition, all you need to do is hold down B after the Brave Edge, but since your fingers are already on all 3 buttons beforehand, I'm going to skip the obligatory B notation and just say {A+B+K}. Hope that doesn't bother any of you too much.
66k{A+B+K} B - 60 damage
66k{A+B+K} kA+B+K iaGA - 75 damage - an expensive combo, but if you've got a ringout opportunity, fuck it right?
66kA+B+K 3{B} 6B+K - 50 damage into 50/50 SRSH okizeme mix-up
66kA+B+K (delay) 11_77{B} - 50 damage for a less desirable mix-up into SCH. Could be useful if you have meter to burn for a SCHk BE interrupt, but still risky
66kA+B+K (delay) 1B - 96 damage - If you step just slightly to the left, then 1B ASAP, this should be enough to compensate for 1B's weakness to tech right. Works on all other techs normally without step. If your back is against the wall/ring edge, I highly recommend this :D
66kA+B+K 22_88A - 65 damage - This is a complete tech-trap. Have fun making people afraid to wake-up anything. Eventually when you've conditioned your opponent enough, you can just start 22_88BB'ing for an additional 56 damage.
I haven't tested the other stuns yet, but I'm positive there are more 22_88A tech trap opportunities out there. Remember people, it WALL SPLATS! Have fun!
edit: Just tested CH11_77B - same deal. Tech traps both work. 1B follow-up is even more consistent with this stun since you have much more time to compensate 1B range with left step.