Leixia Q&A/General Strategy Thread

6KK is also good and it recovers crouching so you can set up Leixia's WS game. It's relatively safe but certain characters can punish it pretty hard. Use it at max range if you can.
 
Kayane definitely spent quite some time on the game, more than her opponents at the tournament for sure since she was mauling some of those guys. So I think her usage was a bit more safe or she just played it on the fact that the other people weren't used to countering it properly and they may have been just a tad late since Kayane had the BE move coming out and tagging them.
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I didn't have the game before this tournament, I could play sometimes at Namco but that's it.
My opponents ? Saitoh and Hayate have the game for several months since they worked for Future press to make the official guide. Just as Pantocrator did.

So no, I didn't spend more time than them and I got my own game saturday.
 
Kayane, can player step to Leixia's right side to evade her WSB and WSB(BE) and get a free Back Throw easily?

Since Leixia has Cry Baby and WSB(BE), do you think Leixia has the best Anti-okizeme in the game?

Thank you.
 
I didn't have the game before this tournament, I could play sometimes at Namco but that's it.
My opponents ? Saitoh and Hayate have the game for several months since they worked for Future press to make the official guide. Just as Pantocrator did.

So no, I didn't spend more time than them and I got my own game saturday.
That's impressive. It was very fun to watch.
 
VIOLENT_VODKA: ws b BE does step to lexia's left. can get behind her if you ss properly, but not consistent enough imo and there are plenty of options she has to force then to stop stepping....

been playing a early copy a friend has and i must say i feel she is a strong char, but not on the level of chars like astaroth, who can touch you twice with enough meter and it will be GGs.

right now, while i feel her CE is good... i would personally rather keep the meter for her BE moves. aaBE is surprisingly useful... DO NOT spam aaBE k follow up.... people can launch on reaction. but in the middle of battle it can catch people of guard sometimes. 6kk is juice... stops mindless button hitting well. 22b is back... range towards tip is a bit janky as always, but makes up for it being the greatness that it is ( watch micks X in sc4 sometime...uses this move alll the time haha.) in fact imo so far if its a move from her that launches, its a good move.. but her best option is usually 3b+k which is a proverbial slap on the wrist compared to most... but 3b+k k lets you stay on them so that helps. her
FC game is great... so many ways to keep them guessing, but as far as lows go i do miss 1a and 3a =/ need to test her 11a though, might have potential. oh and i >66aa , JUST SAYING.
 
Hey Kayane, is 66A+B a natural combo on hit or that like a command combo set, it looks really good!
 
Hey Kayane, is 66A+B a natural combo on hit or that like a command combo set, it looks really good!
her old 66a+b is now wrb BE . no extra inputs needed, you just do b then a+b+k quickly afterwards

also guys this isnt "bug kayane thread" lol there are plenty of other good X/lexia players on here who are glad to help out.

also, would every one want me to post the frame data in another thread? i can start working on it in the morning
 
So I have to crouch cancel to do that move now

EDIT by Di_PL: Please avoid double posts.

Yes please post frame data
 
also, would every one want me to post the frame data in another thread? i can start working on it in the morning

Please? I'm going to be using it differently this game, instead of crunching numbers, I'm just going to use it to examine the safety of my style after I build it.

Though, it's not going to be much different than SC4 X for me, just more throws, more mixups, and more combos.
 
I can get like 10 juggles with 4K near the wall. I don't have anyone to test it with but you can get out of that with air control, right?
 
You should be able to set the CPU to air control in training mode. Just set it to each direction and see how long it takes people to get out.
 
lol it works, if you hit them on a wall then step to the side and keep mashing 4k you can get that thing to juggle for a while. it has to do with how the char falls since 4k can ring out... not really useful though. does only like 45 dmg after 9 or so 4k's but still quite humorous !
 
Just want to say a big thank-you to Partyeagle for puttin' up frame data. That shit is essential for testing and whatnot, so much appreciated. =)

PS: Sorry if it's in the wrong thread.
 
Just want to say a big thank-you to Partyeagle for puttin' up frame data. That shit is essential for testing and whatnot, so much appreciated. =)

PS: Sorry if it's in the wrong thread.

no problem man, i know what its like to be craving frame data desperately. and if we can all have access to it earlier, we can all improve our selves quicker. poor tekken 6 players... namco never released frame data for them, took them 2 years to get everything documented properly.
 
My X in this game is much different then II, III, and IV and IMO is one of the most drastic reworkings of X we've seen from any game to the next (Is this cause its not really X? Maybe) . Some of the absolute bread and butter that I had used before is entirely removed. 3A and WR K namely for me (which was a pretty large amount of my pressure game).

The only lows I could find really were 1K(K) which seems pretty bad, 11A which seems decent, the same as her old 1A, 2A+B which seems not awesome, and WR A+B which seems like probably the best option as of now for basic mixups.

What I'm basically getting to is there any other people that have maybe noticed the same things? How are you adapting? Or have the changes not altered your basic rushdown/mix-up strategy?

-orvn
 
yea, the whole FC game is different now, i found 22k to be strong. specially on there oki. you now have fc3bb to work with, and while not a true low, her fc a has some GROSS range. and of course you got good ole 2k. but IMO her gameplay is more about the movement than her actual mix ups. her best moves imo either TC ,transition to FC , GA, and her stepping attacks like 22b and wr b/ wrb BE or her backwards moving 44b. looks like now she benefits from making the opponent think they can swing , when in reality they are blowing themselves up.
 
22K i was using to decent effect today. I really want something to replace 3A and its just not there, I like simple things like b+k grab/wr3B mixup or 66AA if they start to step you, 11A was pretty good for me today, as one of the only upclose not super slow lows I could find. 3B seems absurd in this, as does BB which outranges mitsu's BB. 22B seems good but the best followup I could find was 3B+K, which I guess will have to do.

-orvn
 
Poor tekken 6 players... namco never released frame data for them, took them 2 years to get everything documented properly.


Ouch... that's downright brutal. =/

snip
-orvn

You missed 22K, which is one of her better lows now. It's -16i on block (so less safe than Sc4) but it knocks down on NH, which is really nice. It also has pretty nice range, and a built-in mix-up. Leixia's frames are much better in this game (AA is +2 instead of -2 for instance) and I massively prefer the new frame traps to her SXS stance (which I personally hated). The loss of her 3A hurts, since I used that to keep opponents from stepping around at range and to mix-up at mid range. Currently I'm just practicing how to instant-FC WRB~BE to abuse the crap out of that move, which seems like it will be key for Leixia players.

Edit: Wow... I need to learn to type faster. >.<
 
oh also dont forget she is a STRONG guard breaker now. i mean, ppl block 6bab 5 times and they are broken... and while without meter 3b+k is your best option, be sure to do the k follow up now. if they lay there its free extra damage, and if they block it does good guard gauge damage and puts you right in there face again keeping them from getting breathing room to think.

and yea, learning to do both wrb BE and FC3b instant are important to her game. and while WRb BE is solid, its not infallible. things can beat it out, just not many things.
 
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