B+K Auto GI

kPc

[09] Warrior
Alright heres is the dilemma.

I thought at first GI B+K B was free.

Then KDZ came to me and said No its not free. So I tried it and low and behold.

BUT!!!! I have also noticed yet another thing and I NEED CONFIRMATION PLZ!

I have noticed that if you try to used the auto gi like you use a a regular GI (Timing wise) then B isnt free. But if you B+K just alittle before the Horizontal can hit you (right before you reach the unsafe window) then not only can you do B but you can do A+B from SBH.

So in other words if you see asta is going to 1A, dont B+K right as the 1A hits, the only thing free from there is A and K. try to B+K about alittle under half a second (if that makes any sense) before it reaches you and then B or A+B will be free. I dont think I have to mention that the timing is incredibly strict.

Here is how I tested it.

Opponent- asta
Training type- command playbook
move- 1A then Hold G for about 5 seconds

B+K right as the 1A hits- A and K are free but the B is blocked

B+K alittle before the 1A hits- Everything is free

I set the playbook to 1A and then block low for 5 seconds and thats how I found out you could do A+B
 
Well this isn't about B+K, but 2_8(B+K)

Can the transition into SCH, specifically during the moment he turns his back to the opponent during the spin, yield a backturn SCH impact. I don't have time to try, but I was wondering if anyone else had and whether it was viable in battle?
 
There's some horizontal moves that the SBH auto GI doesnt work at all... like 2K and Mist A from Mitsurugi...and I feel is slower than in SC3 so I have to anticipate the moves a little more... SBH A is not guaranteed after the auto GI cause they can GI back...

Also there's some characters that theirs horizontal attacks are easy to GI using this move, like Taki or Yun Seong.

-Stryker-


PD: Im gonna lay this question here to think about... Why all the Siegfried's attacks for long range are highs? SCH A+B is high... SRSH A is high... SBH A is high too... mmm maybe Namco doesnt want the Siegfried's players to use a long range strategy...
 
if you try to time the impact with the horizontal, then only K is free, if you B+K about half a second before the horizontal attack and still get the GI, then everything out of SBH is free.

Mist A- the first hit is a vertical that lifts the opponent off the ground then he follows up with a horizontal spin, if you B+K the spin part then it will GI.
 
The GI window maintainted its unique quirks from SC3.
Any impact from the 14th active frame on will guarantee SBH B, anything before will only "guarantee" SBH A. Though either can be GIed in all situations not counting JI (which is only re-JIable).
SBH K is always free and not re-GIable.
 
no this is about B+K.....

My question concerned 2_8(B+K). No one ever seems to answer in the strategy thread, so I asked my question here, I think you misunderstood.

I meant my question wasn't about SBH, but rather SCH.
 
ok sorry, to answer your question, no. The only time when SCH will yield a Auto GI is when the opponent is behind you and Sieg is not currently in a stance. Whether you do 2 B+K, B+K, 6/4 B+K it doesnt matter if the opponent is behind you Sieg will automatically go into SCH first (w/ the GI) if you try to go into any stance.
 
It's not essential but do you know how incredibly useful it is?

For example, this has happened a lot.

If i'm poking someone with SSH [A], then loop back to SSH and do SSH[A] again. (assuming it hits)
If they respond with 2A after your SSH[A] hits everytime, it will cut all your options out, except for using the SBH auto-gi and in these situations, it gives you a free SBH B.

Using the SBH auto-GI is really nice, its just not something you fish for all the time.
 
I made some research on B+K gi frames long ago and im not sure if i posted this at caliburforum.

The whole move lasts for 17 frames. So, the gi frames start at the 6th~7th frame and end at the 17th frame. SBH B AND SBH A+B can connect from the 14th frame till the 17th one (3 frames window). In addition it tech crouches every non- horizontal weapon attack from the 10th frame and on.
Also im 90% sure that B+K only auto GIed highs for a couple of frames instead until the last frame before the patch was out, so there's another patch change :P

About the 4A, i dont think it tech crouches. 66K also goes under NM [A], NSS K but it actually has tech crouch frames starting on 66K's 10th frame (it is actually very wierd, doesnt go under many highs).

Also 3B tech crouches from the 3rd frame.
 
.......ummmm.....k....no offense my friend and dont take this the wrong way but plz read the thread before posting, I covered most of the B+K up above and after 17 frames he is vulnerable for a few frames then goes into a permanent GI and he parries all horizontal non kicks no matter what frame before he is vurnerable.

yes 66K can go under highs

last time I checked 4A doesnt tech crouch

and yes i believe most siegs know about the 3B

once again not trying to be a dick
 
Well i just posted what i found about B+K long ago :P To tell the truth i didnt notice those info i posted, so im sry ;s Even now i cant find any posts where those details (which are quite important imo) are covered.

66K goes under highs but i couldnt find the exact TC frames. It was like the 10th~11th frame and again it didnt go under every high.

About 3B. Well personally i knew it had very early TC frames but didnt now when exactly they start, so as i was testing i found it and posted, couldnt hurt :P

and about 4A. Well i made a post on another topic about 4A going under NM's [A], NSS K (block [A] then 4A). I thought it was this topic so i messed things up a bit. So give it a try and tell me what u think ;)

No offence taken ;p

btw did anyone mention that the "perma" B+K auto GI is not perma? :P
 
This auto GI is worse than it was in SC3 for multiple reasons. I made a long post on caliburforum about it and there was some testing done by others as well. Could repost some of that stuff if desired. Doesn't work against "body" attacks for one thing.

As it is, B+K is useful but highly situational.
 
tiamat- how does it not work against body attacks? to tell ya the truth its the exact same as it was in 3, no difference expect its permanent after so many frames (which isnt useful except against scrubs)

spidey- Its permanent after a few frames of vulnerability.
 
example: it won't GI sieg's 1K. other problems off the top of my head are that you take counterhits while in the B+K now, and the vulnerable time between the first window and the second permanent window. the permanent window does not last forever he goes out of it after a while but it's so long that it doesn't matter

the last two problems have to do with an "upgrade" though so they aren't straight downgrades from SC3

the only real upgrade it has is that he can stance shift into it and the auto GI will actually work (depending on the situation)
 
Tiamat is totally right. B+K doesnt auto gi body attack or non-weapon attacks whatever (like kicks).

@kPc, no it isnt permanent. Leave Sieg on B+K for like 10 sec and see. Again the duration is huge but.. not perma for accuracy :P
 
tiamat- by body attack you mean kicks which is only parried by maybe two people in the entire game? =\
also, I`m not phased by the different cons added, I always used like a regular parry anyway and sieg deserves to be CH when hit in transition, But I believe that the transition GI beats out those cons.

spidey- alright you guys win, I never even held it that long seeing as its practically useless after the first window
 
I also use it very much. There is no offence intented man. Its just that in sc3 B+K used to parry kicks :P
 
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