Can I kill you now...please?? Tira! :D SCV

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I feel like they took out a lot of her moves. I realize I keep using the same moves when I play with her. :(

But both of her sides are really good. I like her BEs and her CE is the best amongst all of the characters.
 
I feel like they took out a lot of her moves. I realize I keep using the same moves when I play with her. :(

But both of her sides are really good. I like her BEs and her CE is the best amongst all of the characters.
I do, too.. I'm always doing 3B to try to start a combo. People are already getting smart and stepping it.

Edit: I don't get the point of Jolly B+K.. Like, I love what it does.. But what's the point in halving the damage if it ALWAYS takes the halved damage x2?
 
Not including Violent Vodka

For those who are complaining about Tira JO stance really need to go to training mode and study her. The last time I checked, it took skills to use Tira. If they side step 3b then don't do it too much.

Both stances are really powerful when used CORRECTLY. Open your eyes before it's too late. Tira is amazingly powerful in SC5....... I been in training with Tira for three days and already getting good

results out of my fights. To me it doesn't matter how many times they side step my attacks or counter hit me, I will always find away around my fights and thats how I succeed. But with Tira

3b is not the only powerful move she has. She has plenty of ways of out smarting her enemies and taking them down quickly...........
 
Not including Violent Vodka

For those who are complaining about Tira JO stance really need to go to training mode and study her. The last time I checked, it took skills to use Tira. If they side step 3b then don't do it too much.

Both stances are really powerful when used CORRECTLY. Open your eyes before it's too late. Tira is amazingly powerful in SC5....... I been in training with Tira for three days and already getting good

results out of my fights. To me it doesn't matter how many times they side step my attacks or counter hit me, I will always find away around my fights and thats how I succeed. But with Tira

3b is not the only powerful move she has. She has plenty of ways of out smarting her enemies and taking them down quickly...........


.......

anyways, I rarely ever throw out 3B unless I'm punishing a move, so they can't step it. 3AA is my move of choice for close range. I do agree that I end up using the same handful of moves a lot, they just happen to be really good moves. :p

And no, sorry, JS is still incredibly inferior to GS, you should never want to be in JS unless you have like, 5% life. It's not INCREDIBLY bad, but you should always be trying to get out of it.

also, it never ceases to amaze me how many times people fall for GS 66A, 3AA. They just gotta hit buttons it seems.
 
unfortunatly moves have been taken off everyone even though theres no need to especially with tira, and some are a lot more extreme than others like stances removed and it sucks,there seriously limiting us

anyway i agree with motiosho i think avoiding a whole stance we have been given is pathetic, you are right that JS will probably still be way inferior but saying that the goal of tira is to practically avoid and stay out of JS is stupid,its there for a reason it does have its uses and sometimes youll find that you need to be in JS over GS when you get more advanced at playing

i agree to some extent with what you say minerva_SC that the aim is to get into GS to deal damage,but its defintly not to totally avoid it and always get out of it

plus the whole point of tira past SC3 is that she has two moods,even more so now with the way she can switch between them easier and atleast have a few guaranteed switches

just think since its easier to switch between both moods now then theres obviously a reason for both of them more so than before,theyve really gave her moods some thought this time,her JS probably still needs a big improvement but im sure in time we'll find it has been made quite a bit better than before like we asked for,it just wont be noticeable straight away until you go into frames,punishers,spacing and such
 
JS isn't bad, it's just that GS outshines it in every way possible. I mean, yeah, I fight in JS for my first round most of the time, I make do, but once I have meter I make it my priority to be in GS as much as possible. If you can tell me something JS does better than GS, I'll gladly change my mind, but looking at frame data and the like, I don't see that happening.
 
anyway i agree with motiosho i think avoiding a whole stance we have been given is pathetic, you are right that JS will probably still be way inferior but saying that the goal of tira is to practically avoid and stay out of JS is stupid,its there for a reason it does have its uses and sometimes youll find that you need to be in JS over GS when you get more advanced at playing
No I really think the goal should be to stay in gloomy as much as possible. Jolly is just there as a hindrance because Namco thinks gloomy Tira is too good as a stand alone character. Jolly's uses are ways to get to gloomy.
I'm not complaining either, I love how Tira is in this game.
 
JS isn't bad, it's just that GS outshines it in every way possible. I mean, yeah, I fight in JS for my first round most of the time, I make do, but once I have meter I make it my priority to be in GS as much as possible. If you can tell me something JS does better than GS, I'll gladly change my mind, but looking at frame data and the like, I don't see that happening.

ok fair enough,i dont actually have SCV yet,i should tomorrow because something messed up,but im rather suprised that there arent ways JS is better there were some ways it was in 4
 
Js is not that bad. It's still way better then before.
But I agree with Minerva GS is the strongest and you should stay as much as possible in that stance. The other characters have very powerful tools that only GS Tira can compete with.
Now you could ask, so why not just remove JS from the game ?

I think that JS is still useful in a sense of being a weaker stance, you are rewarded to switch into it. Im talking about the 3B 4A 4K 666B BE combo that does crazy damage, but makes you switch into jolly. I usually use that combo to finish my opponent and its really effective.

JS lacks the good moves like GS 4A (really strong recovery, -0 on block) or 66A (frame advantage on block), people are then afraid of stepping. (and ducking cause of 3B)
JS 66B is good but steppable, JS doesn't have good antistep, 66AA is super unsafe (too much in my opinion) 4A is also unsafe, less damage etc..
 
ok guys, JS is better than before but due to things been removed we are now very limited in it so you guys were right in saying try to be in GS as much as possible, but the new JS has very good oppurtunities for mood switching combos and has some nice things you can do after KND especially because of JS 66B now hitting grounded and the old GS 33B now in there

( JS)
66B is guaranteed after 3B and 66B NH however with 3B it is very tough to time right so it will still hit if they ukemi, its better to instead use 4A,4K or just 4A then use tech traps or force blocks

  • if you use 4A after 3B/66B then 66B will also work but only if opponent doesnt ukemi,
  • if they do ukemi then you can also use 44B for a forced block that rapes the soul gauge
  • or use 1A which isnt guarantted but will probably work as long they dont expect a low tech trap from you too much
mix around with these traps instead of just using 4K after all the time and youll either destroy there gauge through force blocks or catch them with an extra combo because they dont want to ukemi because of your tech traps

you can also use 44B for force block on 236K,3K and if they are near the edge 4B+K too,same with tech traps but the range can make you miss 66B after 3K and 4B+K

GS is now the opposite of what JS used to be with traps because GS 3B can no longer be used to trap ukeming opponents it seems but it is a force block or they get hit on the ground,so if you want to trap in GS you can only use 1A it seems but to punish opponents that think its safe to stay grounded use 22/88B ofcourse, if the opponen starts ukeming and succesfully blocking your 1A trap then theres not much you can do besides forcing them to block 3B which does heavy guage damage but not as much as JS 33B

im not too sure on these things yet and dont know if these force blocks are safe,you could probably force block with GS 44B but its slower and probably doesnt do much guage dmg or as much but 3B usually has to be delayed for a force block or it will just hit them grounded

same things can be done after 1A/1K too

edit:it defintly seems that GS 3B cant be used for tech traps now since people can roll out of it after KND but can still be used for a force block but you have to be careful they dont roll to the side of it,so JS is the one for tech traps and force blocks since you only really have 1A for traps in GS or 22/88B for people that dont ukemi
 
Could someone please explain to me why the practice dummy was able to just guard every single 44(B), but only the first hit of 666B? That makes NO sense to me. 666B's hits are farther apart.. o_.
 
I'm just gonna leave this here
Kots.png
 
Js is not that bad. It's still way better then before.
But I agree with Minerva GS is the strongest and you should stay as much as possible in that stance. The other characters have very powerful tools that only GS Tira can compete with.
Now you could ask, so why not just remove JS from the game ?

I think that JS is still useful in a sense of being a weaker stance, you are rewarded to switch into it. Im talking about the 3B 4A 4K 666B BE combo that does crazy damage, but makes you switch into jolly. I usually use that combo to finish my opponent and its really effective.

JS lacks the good moves like GS 4A (really strong recovery, -0 on block) or 66A (frame advantage on block), people are then afraid of stepping. (and ducking cause of 3B)
JS 66B is good but steppable, JS doesn't have good antistep, 66AA is super unsafe (too much in my opinion) 4A is also unsafe, less damage etc..
but JS has 99B BE which can open to a rather devastating combo if used properly.
also, even though 66AA isn't safe, it's range is very often underestimated by opponents so they get hit by it
 
Well I... I don't like that at all :/

Reminds me though, anyone have that picture showing every unlockable weapon? I wanna see Tira's.
i made these, hope you enjoy
Azi Dahaka level 12 (10?) unlock
Azi_dahaka.png


Steel on Steel level who the hell knows
Steel.png


The Master
Themasterring.png


King of the Sea
Kots.png


tbh I don't like any of these weapons that much, maybe except for steel on steel. the rest is just too huge, the only ones that don't look extremely clunky are eiserne drossel, bifrost and steel on steel. just look at buer

Buer.jpg

not to mention the master...

the only thing that's good about buer and azi dahaka is that you can customize them to be really pretty by adding patterns. but they're still too wide in my opinion.
 
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