Dragonfall
[10] Knight
How does counter hit in this game work? 6BA counter doesn't come out on counter hit, but does on stun. So the A part must be a counter hit? That's pretty useless.
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Good for step.How does counter hit in this game work? 6BA counter doesn't come out on counter hit, but does on stun. So the A part must be a counter hit? That's pretty useless.
Your main strats won't work because legendary souls is an AI. It doesn't read your inputs persay but it doesn't act like a human competitor. My advice just cheat.I have a problem with Elysium in Legendary Souls. I recently beat it in 21 minutes, which I think is fantastic, but the main reason for that is that I kinda 'cheated' and 4k Elysium twice off the edge of the stage, lol. Normally it takes between 20 and 30 minutes to beat her. None of my main strats seem to be working! Anyone have any advice?
Okay firstly the reason you have issues with Sieg and Mitsu is because Leixia is at a range disadvantage and as you've pointed out she hits kinda soft. I'm not sure what you mean by continuous but all characters have gaps between combos because combos if they didn't it wouldn't be Soul Calibur. Leixia is actually very fast, she has some of the fastest moves in the game + range. She is ideal for interrupts, spacing, and mixups. She has all the tools to kick ass you just need to utilize them. Watch the Kayane video, read some of the previous post on here, and use the training room. Things will get better.I'm having a problem maintaining Leixia's competitiveness against very good players/CPU with characters like Siegfried, Mitsurugi, etc.
I find leixia's moves quite slow, small damage, not continuous, and leave huge open gaps between combos.
It seems as if I couldn't find her distinctive characteristics.
How does counter hit in this game work? 6BA counter doesn't come out on counter hit, but does on stun. So the A part must be a counter hit? That's pretty useless.
Your main strats won't work because legendary souls is an AI. It doesn't read your inputs persay but it doesn't act like a human competitor. My advice just cheat.
LOL well I'm playing a different game from 90% of the other guys too. I use PSN. Maybe it isn't so much a different game as a different community. I have both Xbox/PS3 but somehow I've always got the impression that PSN is a little friendlier. Also when I posted that I had only played the LS once, now I've played it through twice more so I've learned a bit. Too bad you don't have a PSN however if you see BrewtusBibulus, his is a cool old schooler whose been working with Lexia so maybe you should get XBL there are also a lot of other talented players on that network and it always helps to see different play styles. (sorry if this message seems a little everywhere I'm working on a ten page paper.)My main strat against the others is working fine, though (attack, quick step, punish). I don't know how well that would work against another player, but against most AI it works fine. I need XBL, I feel like I'm playing a completely different game than all of y'all. -.-
3A,A is a staple for me. The second hit is safe and uninterruptible, so I pretty much always swing with both.EDIT: I also like to mention I've had some good success with 3AA, since its a tech crouch and good for gaining ground. I actually haven't much to go on from there, and I'm not certain if 3AA is safe on block. But it seems like a good anti-step, distance closing option.
I'd like everyone to try using 6[A] more in their games and tell me what they think of the move. Seems to have a lot more useful that I originally thought.
Why would you block 6A low? It does crap guard meter damage, and she's -6 on block after it. After blocking your 6A, I can just B,B and beat out all of your options. So, let's say you hit with 6[A] and go into HL. I can still 2A after the hit and beat out all of your options out of HL. So, 6[A] doesn't train your opponent to do anything other than win. You're better off doing a 6A and then just dashing in. At least then, you could guard or step or jump, if you need to. HL traps you into a predictable movement with limited options. It's not more useful than 3A,A in any situation other than losing.6[A] gives opportunities to train your opponent into a low block, then mix WR B BE in. Throws seem to catch people a lot after the spin, as well.
It's still situational and requires a better read than 3A,A or somesuch.
Why would you block 6A low? It does crap guard meter damage, and she's -6 on block after it. After blocking your 6A, I can just B,B and beat out all of your options. So, let's say you hit with 6[A] and go into HL. I can still 2A after the hit and beat out all of your options out of HL. So, 6[A] doesn't train your opponent to do anything other than win. You're better off doing a 6A and then just dashing in. At least then, you could guard or step or jump, if you need to. HL traps you into a predictable movement with limited options. It's not more useful than 3A,A in any situation other than losing.
Leixia seems alittle more difficult to win with unlike X, i see that characters can actually crouch grab Leixia out of 44B, and i didint know that her frames were even in crouching postition, plus what do you guys normally combo off of 3B, FC3B, cause like getting only 3B+K and the opponent is able to block the K afterwards, while pyrra and her brother are just framing everywhere and getting all types of combos not to mention that her CE does no damage whatsoever and only having 2 brave edges, Leixia is kind of hard
Leixia seems alittle more difficult to win with unlike X, i see that characters can actually crouch grab Leixia out of 44B, and i didint know that her frames were even in crouching postition, plus what do you guys normally combo off of 3B, FC3B, cause like getting only 3B+K and the opponent is able to block the K afterwards, while pyrra and her brother are just framing everywhere and getting all types of combos not to mention that her CE does no damage whatsoever and only having 2 brave edges, Leixia is kind of hard