MOLDAIVER
[08] Mercenary
Sorry but Ive tested it so far, and cannot combo, Also 3B, A:6 isnt a combo neither.How can u get a AAB and not an A:6? the first hit is the same ^_^;
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Sorry but Ive tested it so far, and cannot combo, Also 3B, A:6 isnt a combo neither.How can u get a AAB and not an A:6? the first hit is the same ^_^;
just with the JF version and its too tight.Are u using the just frame version? or the normal and regular A6? If u are doing the just frame version there is a fast white flash during the hit of A and then natsu goes to a fast version of A6.
best way to the A:6 (the : stands for Just frame btw) is to mash A and press 6 exactly the moment it connects on oponnent.
Yes it is. Anything that a single A strike can land A:6 is possible. At least as far that I have seen anyway.Sorry but Ive tested it so far, and cannot combo, Also 3B, A:6 isnt a combo neither.
2A+B>B+K>B+G is kind of unnecessary from what I've seen online. I use the combo 2A+B>A+B>1A for around 63-64 damage.
@Reave, I didn't know that option of 2A+B. I knew following it with B+K>B+G seemed kind of weak and useless. =P
It's still the exact same grab so it should still do what the original version does plus the added damage but someone can test it since I'm currently busy.RO properties?
The first one and last one can be AC out of after the 6KAAnyone have an opinion on combos opening up with 11_77K? Seems like a good bounce opener. I've been looking but I haven't seen many postings yet using them as openers (if there's any obvious reasons why I'm missing them, please let me know.) Here are a few I found:
11_77K 6KA 1A
11_77K 66B4 66
11_77K 66B BE WCA+B 1A
11_77K 6KA A:6 Haven't tried this yet, but it seems plausible.
Just did a new combo, or at least a combo I haven't seen listed yet. 2A+B, (right as opponent lands) 66B~BE. It rings out and does 58 damage. A combo following that with no RO would be 2A+B, 66B~BE, FC 2A+B, 1A for 88-90 damage. Sometimes the 1A misses. I'm going to keep testing this. If the 1A misses the combo does a total of 66+- damage.RO properties?
I did not see this one on the list.
WS B 4a+bA, KK CE for 92 dmg. The KK is tricky but once timings down, it's pretty easy.
Im brand new to SC so I don't know if this is considered practical for in game use but i've landed it in VS mode on Pyrrha and Tira.
It all hits before they touch the ground so I figured it's guaranteed. If this has not been confirmed or casted away already, may someone else test it out too.
Just did a new combo, or at least a combo I haven't seen listed yet. 2A+B, (right as opponent lands) 66B~BE. It rings out and does 58 damage. A combo following that with no RO would be 2A+B, 66B~BE, FC 2A+B, 1A for 88-90 damage. Sometimes the 1A misses. I'm going to keep testing this. If the 1A misses the combo does a total of 66+- damage.
Just did a new combo, or at least a combo I haven't seen listed yet. 2A+B, (right as opponent lands) 66B~BE. It rings out and does 58 damage. A combo following that with no RO would be 2A+B, 66B~BE, FC 2A+B, 1A for 88-90 damage. Sometimes the 1A misses. I'm going to keep testing this. If the 1A misses the combo does a total of 66+- damage.