KowtowRobinson
[10] Knight
Raph's long rapier gives him range superiority against tiny daggers and nunchucks.
I kinda laughed at this part from the wording of it, but it's true. More specifically, combining his excellent movement/backdash with long range whiff punishment tools like 3B, 22B, and 66B will allow you to threaten Maxi/Natsu from range by doing nothing at all. Just playing patient, moving with them to keep your space, and forcing them into whiffing attacks. If they're choosing to close that gap by running straight up to you, Raph has moves for that. If they're trying to play their long range moves against you at tip range, proper movement will make them lose that strategy too. If you do get stuck in close, you're looking to use your quick pokes to work your way back out to range, but generally avoid committing to your longer pokes like 3B at this range.
Gotta be patient if you get stuck in close, work your way out carefully. Don't be an arrogant shithead like me and just start throwing moves out for no reason.