Official Soulcalibur V 1.03 Patch Notes!

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The last patch, was just under a month ago and it already looks like we're getting another one this week! From talking with Namco Bandai, I was under the impression that the 1.02 patch added a few "network bugs" into the mix, and since Project Soul spent so much time bringing us the best online netcode ever, they were naturally upset about this.

Well it seems, in addition to fixing the new network issues, Namco has also included a list of various other fixes and balance changes. Be warned though, the patch notes I have been supplied with were completely in Japanese; so I'm doing my best to translate them.

Battle System Adjustments
  • 特定のタイミングでヴィオラ、ツヴァイの攻撃が相手からのダメージを無効化できていた現象について対処しました。
  • Attack phenomenon was addressed where Viola and Z.W.E.I. could reset the damage scaler.
Algol
  • 66A+B: 2段目の空中ヒット時に相手に与える効果を変更し、浮かせ状態の高さを低くしました。
  • :6::6::A+B: - Reduced the height of the launch state on the second hit.
Astaroth
  • 236236A+B+K(アギュル・セステムス): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Ivy
  • 236236A+B+K(流転せよ、奇なる運命): 前回の修正に加え、特殊なしゃがみ操作によっても回避される現象について対処しました。
  • :2::3::6::A+B+K: - Fixed a glitch where the opponent could 1-frame duck the command throw in certain states (such as back-turn)
Leixia
  • クリティカルエッジ: 技自体の硬直時間を増やしました。
  • :2::3::6::A+B+K: - Reduced the hit stun time on Leixia's critical edge so that she can no longer combo from it. (This probably prevents here from doing a critical edge into critical edge)
Mitsurugi
  • 236B(差踏岩戸割): 特定の条件で、通常の236Bと同等の攻撃発生で出せた現象について対処しました。
  • :2::3::6::B: - Glitch fixed... although I have no idea what that was.
Viola
  • オーブ設置時6B+K: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :6::B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
  • クリティカルエッジ: ガード時に相手に与える効果を変更し、強制立ち状態にならないようにしました。
  • :2::3::6::A+B+K: - Changed the affect of a guarding opponent so that they are no longer forced to a standing position out of crouch.
Z.W.E.I.
  • 66A+B: 技自体の硬直時間を増やしました。
  • :6::6::A+B: - Recovery time of the move has been increased. Reduced the length of block stun for the opponent.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
Mitsurugi
  • 236B(差踏岩戸割): 特定の条件で、通常の236Bと同等の攻撃発生で出せた現象について対処しました。
  • :2::3::6::B: - Glitch fixed... although I have no idea what that was.

SERIOUSLY?!
honestly I hate this character, he is overpowered as hell... they should at least decrease his damage by 50%, his hits are ridiculously fast and he is a long-range character... just check:

difficulty: VERY easy
speed: mid to high, depending on the hit
damage: high, very high
range: long

PLEASE HE MUST BE BALANCED!!!!
 
The only thing I'm concerned about-- as someone else mentioned-- this was the third patch for SCV. IIRC either XBL or PSN or both only allow three free patches to be distributed before the developer has to pay
 
Really? All 3(B) on block does is create a reverse mix up that can be beaten by a move at TC and TS at the same like (ex. Natsu 66B). Even if it hits you only do about 50 guaranteed damage if you don't have meter, you can AC the second knee on SCV, SCH B won't hit in time, and of course SCH A will whiff. WR (B) Is the nice one. >:D

uh-oh

 
wtf elysium CE doesn't hit otg anymore?
edit: this alpha pat i'm fighting online right meow is teching out of it but when I fight diff characters it works?
 
Man Russia is beast, if you watch the video it shows how to counter shit. Mainly you gotta stance change it seems...
 
i have a legitimate question

How many of you that bitch and complain about these patches ACTUALLY play AND place top 10 in tournaments?

*grabs popcorn and waits for these lovely answers*
 
Mitsu is balanced (although much weaker now since 2KB BE doesn't give much meter back)

lol LOL LOL for sure, I guess you're one of those annoying mitsurugi users, all I can do is quit before the battle beggins (it's not a rage quit, I just hate the character).
and no, he is as strong as he was at the beginning of the game. lol
 
^No, I may win (why would I rage in that way?) but I decide to avoid the battle, it's not a rage quit.
 
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