Leixia Matchup Chart Discussion Thread

Like you said:
'anyone can enter a tournament'

Maybe when players start going and seeing how stuff works in real play against strong offline opposition they will have an insight and valid opinion, but online experience only and some theory calibur will NOT cut it.
 
Alright, here's the deal. No more fighting or trading insults about who's better or who's opinion means more and all that. True, everyone has the right to state their opinions, but understand that yes, sometimes those statements are not accurate. Regardless, discussion is encouraged. Bashing and insults are not.

To follow on the Viola aGI discussion. I'm pretty sure none the orb moves can be aGIed by 4A+B or 22B+K. (I'm guessing because orb doesn't count as a weapon attack.) You can use 44B+K for certain orb moves though.

Also, you won't be able to aGI 66B on reaction. It's too fast.
 
A large portion of this thread would probably fit better in the matchup discussion threads.
 
Hey guys I'm sorry about the auto-gi stuffs. I KNOW that it does not count as an abusive move against Viola, since I didn't think of getting it into play. I'm VERY SORRY. :)

As for the deal, Auto-SS moves really helps against Viola. Her orb set attacks tend to be straight forward. 1B+K and 88K IS MY useful moves here. But don't spam it too much or Viola will tend to orb attack (6B+K orb set) you or even 4B+K. Just remember to play safe and that's it.

I'm not really saying 4A+B as auto-GI, I'm talking about the 44B+K one. No of course you can't AG on reaction 66B. What I"m trying to say was to use auto-GI as a trap to make those Viola players stop using range attacks and make them to come closer on you. This makes your turtling better because she doesn't have that many options against close range other than 4A+B and so on.
 
Ok, this thread is going out of control.


Yeah, and how do you want to Auto-GI them? With 4A+B? Or 44B+K? Can you even 44B+K against the orb? (honestly, I don't know)
If you spoke about 4A+B, it'd be far from practical because the active Auto-GI window of 4A+B is 5 frames big. You cannot counter any form of pokes with it on reaction. Never.


I think you're right about this forum in general. However, if it comes to in-depth discussions about match-ups, only players with profound knowledge should have a say. Don't take it personally, but sentences like "BB destroys everything Viola has at closerange" doesn't make you appear very trustworthy.

Sorry, I don't know how to quote just a part of a post, so it's about 4A+B.

I don't agree with you here Kalas. 4A+B can be used on reaction to GI stuff like Aeon's 66A, pyrrha or Leixia's 66A.
It's not like you can see if they're using 66A, 66B or 66K by the time it comes out, but really often you can predict when people are gonna use 66A to close spacing in a stare contest. Then you can have your 4A+B ready. And this is especially true in Aeon's case.
 
I don't agree with you here Kalas. 4A+B can be used on reaction to GI stuff like Aeon's 66A, pyrrha or Leixia's 66A.
It's not like you can see if they're using 66A, 66B or 66K by the time it comes out, but really often you can predict when people are gonna use 66A to close spacing in a stare contest. Then you can have your 4A+B ready. And this is especially true in Aeon's case.

You contradict yourself by saying that "4A+B can be used on reaction" and "you can predict". Either you do something on reaction OR you predict something (not on reaction but anticipation).
This might sound like theory-talking but it's a huge difference. Being able to always do something on reaction (guaranteed damage) is not the same as doing an Auto-GI because you think there might be coming a move that will get GI'ed.
And all this "anticipation-stuff" is kind of a problem with 4A+B because it's so slow. If your "prediction" was wrong, you do a slow move that will probably even whiff except at closerange.
4A+B is a nice tool, but you cannot GI single moves with it on reaction except for very slow ones.
 
The downfall of 4A+B is its AG properties has a very small frame window for the AG to come out. So if you are anticipating then this AG is pointless against people who always try to turtle you out. If you're good at reacting then it's good at all.
 
Realistic examples:
aGI Astaroth 44[A] on reaction
aGI Pyrrha WS [A+B] on reaction
aGI Viola 66AA on reaction
aGI Alpha Patroklos FC 3B:B on reaction

UNREALISTIC examples:
aGI Aeon 66A on reaction
aGI generic AA on reaction
aGI Mitsurugi bA on reaction

Unrealistic examples being spouted by exactly the type of people who should NEVER be posting on a thread like this.
 
Cervantes is safe against Leixia
Cervantes can pull random shit out of his ass that will potentially lead into 50 to half life combos without fearing much in retaliation from Leixia except AA or FC A in retaliation. Sometimes, maybe, maybe he'll eat a 6KK. What kind of idiot Cervanteses are you facing that are throwing out random shit that Leixia can punish with anything heavier than AA, FC A, 6KK (or BB, if they recover in crouch)?

Cervantes is ridiculous safe against everyone who isn't Natsu or aPatz with bar. i11 ain't gonna do shit to Cervantes if he's not an idiot. Most of his shit can't even be AA:ed because it simply pushes back too much and Leixia's AA has shitty range.

It's not like you can see if they're using 66A, 66B or 66K by the time it comes out, but really often you can predict when people are gonna use 66A to close spacing in a stare contest. Then you can have your 4A+B ready. And this is especially true in Aeon's case.
You said it yourself: That's aGI on prediction, not reaction.
 
^
Who is this guy and why is he incorrectly lecturing me when block punishment is one of the main ways to beat Cervy with leixia? If it doesn't KND, it gives mixups. If it gives mixups, Cervy has to answer, which leads to more punishment and restarts the cycle. He's not safe vs. Leixia, its just a case of three hits and you're out.

What kind of idiot Cervanteses are you facing.
Rest assured, unless you play the likes of NFK or equivelant, better than the ones you're facing. =)
 
^
Who is this guy and why is he incorrectly lecturing me when block punishment is one of the main ways to beat Cervy with leixia? If it doesn't KND, it gives mixups. If it gives mixups, Cervy has to answer, which leads to more punishment and restarts the cycle. He's not safe vs. Leixia, its just a case of three hits and you're out.
Please elaborate on these bajillion moves Cervantes mains routinely use that can be easily punished by Leixia with anything besides AA, maybe BB and in extreme cases 6KK.

A mix-up is not a block punish, nor does it render a move/string/whatever unsafe.
 
No, but a block punish that yields + frames yields a subsequent mixup.
I'm not in the mood to play theory Calibur with a player who is giving no practical examples, or any indication of experience of this matchup at high level.

Any Leixia players who have done care to save me the job? Kayane? RTD? Hyrul? Zeroeffect? Kalas perhaps? I'm playing KOF right now and can't be bothered XD.

Also, you forgot 4K and CE. =)
 
Please elaborate on these bajillion moves Cervantes mains routinely use that can be easily punished by Leixia with anything besides AA, maybe BB and in extreme cases 6KK.

A mix-up is not a block punish, nor does it render a move/string/whatever unsafe.

3A (-15), aB (-18), 3B (-14), iGDR (-21), WS AB (-15), 1AB(-21), 1K(-16+), BBB (-16+).

Most of his abusable stuff, is CE punishable on block.
 
Well at least people are starting to make points now.

One problem I have is that 2K is her only quick low. This is especially problematic when you are near the end of a round, because the GUTS system (where low-damage attacks are nerfed against opponents with <10% health) causes her 2K to do very little damage, making finishing off your opponent really tough.

I think is she had one more low, like 3A from the previous game, something like 22 damage and -6 on hit or something, this would really help. Because tbh I completely agree that she has no mix-ups on offense. You can toy around with your -2 'frame traps', reactable feints and reverse mix-ups, but these all do too little damage to make the risk worth it vs. many characters.

Her range is supposed to be close, but even at close range, she has nothing to make you crouch.
 
Overhaul complete.

From this point forward, keep the posts strictly about Leixia's matchups. Leave the mixups and other Leixia complaint posts for the General discussion thread. Thanks.

EDIT: Also do me a favor you guys. I don't care if you don't play in tournaments, you are allowed to state your points. But please at LEAST be 100% sure what you're stating is correct. Test these things out in training mode before you post. Or have a friend do it; something. It will only make things easier for the rest of us and cause less arguing about obvious stuff.
 
Hi guys, as you may know, this game is created by Japan. I don't think, they will turn samurai or any Japanese character such as ( Natsu) into a bad character though. They always make Mitsu better than Leixia in both damage or counter. In all the previous patched, you guys can tell how they nerf Leixia. Look at Mitsu style, with the tricky Low then high hit which is very hard to noticeable. They removed most of xianghua movesets like low then high hit trick attack but still keeping mitsu one.
 
Hi guys, as you may know, this game is created by Japan. I don't think, they will turn samurai or any Japanese character such as ( Natsu) into a bad character though. They always make Mitsu better than Leixia in both damage or counter. In all the previous patched, you guys can tell how they nerf Leixia. Look at Mitsu style, with the tricky Low then high hit which is very hard to noticeable. They removed most of xianghua movesets like low then high hit trick attack but still keeping mitsu one.

Do not keep spamming the forums with this same repeat post. I deleted them before since you already posted in another thread.
 
New Chart opinions due to being stuck in class with nothing much to do...

Aeon - 5/5
Algol - 4/6
å-Patroklos - 3/7
Astaroth - 4/6 (barely)
Cervantes - 3/7
Dampierre - N/A
Ezio - 5/5
Hilde - N/A
Ivy - 4/6
Maxi - 5/5
Mitsurugi - 3/7
Natsu - 5/5
Nightmare - 4/6
Patroklos - 5/5
Pyrrha - 4/6
Pyrrha-Ω - 5/5
Raphael - 6/4
Siegfried - 6/4 (maybe even)
Tira - 5/5
Viola - 5/5
Voldo - 6/4
Xiba - 5/5
Yoshimitsu - 5/5
ZWEI - 5/5
 
oo zero haha im surprised u put leixia and omega at a 5/5 matchup=o
 
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