J
JustinAkatsuki
Guest
Sc4 sieg FTW.....I miss chief hold A+B hit from 3(B) CH....ah the good times.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do you mean tracking on 88BB (that goes to his left)? I never understood why there is so much fuss about this move since the other side works :Pand tracking on 22BB (since 88BB always hits)
If you dodge to the left (22 on 1p side, 88 on 2p side) 22BB will miss on moves where the attacks continues to move forward. It's really annoying that for it to work you have to dodge to the right while most of the tracking moves in the game track to the right...Do you mean tracking on 88BB (that goes to his left)? I never understood why there is so much fuss about this move since the other side works :P
Namco wants us to go to the right lol.
If you dodge to the left (22 on 1p side, 88 on 2p side) 22BB will miss on moves where the attacks continues to move forward. It's really annoying that for it to work you have to dodge to the right while most of the tracking moves in the game track to the right...
I'm not explaining myself properly. I meant to the opponent's left. Dodging a move to your opponent's left makes it whiff sometimes. Dodging to their right usually ends up in you getting hit with tracking/invisible hit box.Yeah the left side whiffs but the notation is 88 for left.
Left = Up = 88BB on 1P
im gonna talk a little about how i play sig (i started... today basically.) and u can tell me what im doing right or wrong or suggest better stuff.
1.run up and 6B+K then go for K, if it hits i go into B (the big upper).
2.run up and flap jack, after i have them trained to guard low i 3B.
after i hit 66A i go for 66A+B.
when i have super, i try to side step with 2 or 8 B+K and then B to smash them into ground, then go into super.
\
Sieg can live without buffs, but if we are aiming for a perfectly balanced game (aka everyone is mid tier) i think he should get some buffs. Feel free to disagree.
I agree, he doesn't need anything. Fixing the whiffs and making 2KKKKK a useful move are probably the things that are in biggest need of a treatment for sieg.
A thing that i would add as very reasonable though, is to increase the backstep range from SSH. The stance is designed for whiff punishment but the way that it is currently, it is hardly practical. Increasing the range, would make SSH an overall more attractive stance.