Rayikin
[09] Warrior
yeah man congrats Signia! alot of people underestimate yoshi. once we all start winning tournaments everyone will say he's OP and nerf him lol and make a:B+K only work on standing opponents lol
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Throwface jumped over my FC3K with Cerv's 9(B+K) full yomi style, got the CH stun and then 66B'd me for a ringout in our game point for an MLG match. Literally the funniest thing I've ever seen in Soulcalibur.
I figured something out playing him and Hates online. A+K will almost entirely blow up Cerv's main options after 4B (BE). It will grant you the counter hit stun for BT B, BT A, BT K, BT B+K, and any throw (that's the weird thing, BT throws give them a forward motion for far longer than normal throws so the window is much larger to knock them out of it with A+K). The only option that beats it is BT 2K which I am 100% fine with giving up. This is really great to know since 4B (BE) generates a lot of momentum and pressure for Cerv and creates a 50/50 almost every time. Before figuring this out I've been trying to JG the B+K and spamming a throw break which never ends very well.
a ringout does 100% damage!
Idk if you saw me at rank 1 when you posted this but a few hours ago, the four people below randomly got a HUGE xp boost without having played any matches today. Notice the 150 discrepancy between my score and RTD's. Both of us are 16-1.Damn Signia, you are balling on MLG.
You basically miss out on all his big combo damage. Which gimps Yoshi badly, since his reach and base damage isn’t great. Against average opponents you can still win with a combination of fakes, lows, stance mixups, unblockables, grabs, fast pokes, good reads, etc., but against good opponents it’s a very uphill battle.How hurt is my Yoshimitsu if I can't use aB+K or iMCF?
what?? noHas anyone noticed that sometimes when you get your guard broken late in a round it will stay red for the next? That shit is ridiculous.
what?? no
TJ or TC? []
TJ, huh? But isn't there also a TC window? []
Why not do 9B or 9K though? Those moves are airborne just as fast (i3) by my testing. I'm pretty sure it has kinda late TC frames, lemme look at that againNo, it has no TC frames. I don't know why the guide says that. If you try and use it to duck a high, Yoshi gets hit and is in an airborne state as if he were hit out of the air, even though he was on the ground as far as we could see. I tested it and it TJs at i3, so that explains Yoshi's ghost legs.
I think the whole "TC" thing might be because you can't grab an opponent who's TJ, and they assumed that since the grab went over Yoshi's head that it has TC frames, even though TJ frames would do the exact same thing. Either way, 8A is a good move, and even though it looks like it takes ages to get up in the air, he has TJ frames near instantaneously. Go hit the lab and see what you can find.
My freebie for you: whenever you see Siegfried do WR AA or SBH A, do 8A immediately and you'll evade the second hit and punish the cancel in one move.
Why not do 9B or 9K though? Those moves are airborne just as fast (i3) by my testing. I'm pretty sure it has kinda late TC frames, lemme look at that again