Glitches, Fixes, and other issues for 1.04 patch

Or retain the aGI more or less as is, but tack on the damage that the move that would've hit you would've done plus the move's base damage. That would evil it up in a hurry.
 
I prefer the stun because it gives you the opportunity to add more creativity to your offense. You don't always have to do the guaranteed follow ups. The more your opponent has to think about the more hits you score I always say or at least I'm about to start saying.
 
I'm actually finding some more use for WR B+K. Starting to use it offensively a bit, but trying to use it as a counter still gets me CH'd all day. It's a freaking TC that loses to AAs, and a SS that loses to BBs... The thought that you guys like this move's evasion makes it all the more frustrating.

Would I be a dick if I agreed with Uber on the WS B+K thing tho?

YES!
 
I'm actually finding some more use for WR B+K. Starting to use it offensively a bit, but trying to use it as a counter still gets me CH'd all day. It's a freaking TC that loses to AAs, and a SS that loses to BBs... The thought that you guys like this move's evasion makes it all the more frustrating.
It evades to the left, so it doesn't work too well against B's that hit on that side.
 
The more you use it the more you'll get a feel for when it Might work. The damage on it its pretty high, so even if you get caught sometimes, it still pays off.
 
I kinda think so. If my WS B+K gets blocked by anyone. I throw out BL A just because of its evasive properties. But i havent been hit by the 236 B punish attempts of the pyhrras.

So instead of blocking for your life. BL A puts you back at optimum maxi range.
 
I kinda think so. If my WS B+K gets blocked by anyone. I throw out BL A just because of its evasive properties. But i havent been hit by the 236 B punish attempts of the pyhrras.

So instead of blocking for your life. BL A puts you back at optimum maxi range.
I know it's possible to either Double Justice Step or Justice Step Delay Attack punish it with Patroklos. I don't play with the Phyrra's but if a person decides to spam it, I can get ya with Patroklos.
 
Good buffs:

For 11/77A, every hit apart from the last should bring the opponent closer, and the last knocks down the opponent. High risk, high reward (as if done well, you get a free BL K BE).

LI K should track opposite of LI A.

WS K recovery frames should decrease (though not its negative frames).

That's all I can think of for now.
 
It would be nice if post 33_99B on hit if BLKK actually tracked.

I hate it when I hit the guy and then Maxi follows up by BLK'ing the opposite direction. Especially annoying when it wastes a BE.
 
I think he's pretty balance now. I wish I could play 1.01 Maxi again, I feel like I was sleeping on how good he really was. Some of things I do now would have been so much nastier before.


On a side note, other characters are starting to find weird glitchy shit that improves their
game. Raph has Prep A+B out of stance, Voldo has 4B stance moves, Algol has iFC 8A+B. All of them are really weird inputs that you wouldn't normally try to do.

There might be in something in there for Maxi too. We gotta get to work on finding this stuff for Maxi if its there.
 
Before his damage nerf Maxi had full life combos against a wall and mid screen two wrong guesses or two punishes + a throw spelled death for his opponent. Not balanced at all IMO considering he isn't that high risk.
 
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Yeah, i'm starting to think he might have been top tier in 1.01. But then again, a lot of other characters had some really good stuff too, so maybe he was still around the same. But man, if I knew how to use tools like 66B and WS B+K as well as i do now, he would have been really nasty.

I don't know why you are complaining Kyo. Maxi is still solid as hell. He doesn't have the extreme BS that the top tier have, but he has plenty of tools to compete. I'd say he's sitting on the high end of mid tier right now. A top 10 character IMO.
 
It would be nice if post 33_99B on hit if BLKK actually tracked.

I hate it when I hit the guy and then Maxi follows up by BLK'ing the opposite direction. Especially annoying when it wastes a BE.
I kinda think it's cool, if you see it you can get a backfist b+k instead. Don't remember at this moment, but 66b should hit after that to. Iv'e done it just a few times, that off axis 33b does'nt happen often.
 
Before his damage nerf Maxi had full life combos against a wall and mid screen two wrong guesses or two punishes + a throw spelled death for his opponent. Not balanced at all IMO considering he isn't that high risk.

and

I don't know why you are complaining Kyo. Maxi is still solid as hell. He doesn't have the extreme BS that the top tier have, but he has plenty of tools to compete. I'd say he's sitting on the high end of mid tier right now. A top 10 character IMO.


Natsu only needs a bomb combo, Voldo does not need a BE to do a 40% livebar combo and no wallhits required. Nighty can you throw out of the ring from midscreen with only a BE. Astaroth only needs a BE to do a 60% damage combo in midscreen... and so on... as is said: Maxi is not "balanced" due others buffs but the nerfs they did to him. True is when Maxi entered a loop was a "dangerous char" but, as i also said: that is (better said: was) the gameplay for Maxi. If the damage nerf was for the whole cast, then, NP. The main problem was that: his damage nerfs . I am complaining because is frustrating do certaing damage with 6+ hits (and, from the 2nd one even on CH, most of them are blockables if not Stunned status happened as starter* or miraclously, you can get a LO K on hit) and the rest of the cast only needs 2 or 3 hits (not blockables) to do almost the same amount of damage... that is what i am complaining about.

Sorry for my lately hardened languaje and forms, but i was eliminated from 3 tournaments due to this "balance" patch. [IMO] Right now, Maxi does not have high chances of winning a tournament due to this.


* CH a+b G, CH 6A ROaK, CH 1B ROaK...
 
It's not just that they nerfed the damage. They also decreased his safety at the same time. Puzzled me since Maxi wasn't exactly safe in 1.01 as it was. Take away the damage, and the safety should've been increased.
 
Natsu only needs a bomb combo, Voldo does not need a BE to do a 40% livebar combo and no wallhits required. Nighty can you throw out of the ring from midscreen with only a BE. Astaroth only needs a BE to do a 60% damage combo in midscreen...

Sorry for my lately hardened languaje and forms, but i was eliminated from 3 tournaments due to this "balance" patch. [IMO] Right now, Maxi does not have high chances of winning a tournament due to this.


I think you are greatly over estimating the damage of other characters. Who cares if Natsu can get big damage on bombs, those things rarely land. Maxi still gets better damage than a lot of the cast on things that he can actually land. Plus he isn't really that unsafe. He has unsafe moves yes, but you do get reward for that stuff, and he has plenty of safe stuff too. You have freaking 6A+B. Almost every other character in the game can only dream of having something that dominant at close range.

I wouldn't blame patch for you tournament losses. Maxi definitely has a shot at winning tournaments, as proven by Saitoh. Sure you might have to work harder than a Mitsu or Viola player, but its not like you're Raphael and just totally outmatched.

I think you just need re-evaluate the way you play the character. Watch videos of successful players and take notes of what they are doing differently than you. Or play someone that you feel more comfortable with, maybe Maxi is just not for you.
 
Kyo, since I do not know how you play I cannot say why you lost. All I can say is that if you rely on high risk gamble moves like 22a, 66b and stance shifts on block you will get beaten, no wonder, and as it should be. But if you hit confirm and only resort to gamble stances to get out of a mistake you also increase your chances of succeeding beacuse your opponent rarely see's the gamble followups in general (66b, 22a on block). His damage is good, ring out and wall splatt options are amazing. Come on 33b options: kk. be kk, 66b. 33b be kk, 44k frame adv. He can choose between ring out, wall splatt, frame adv depending on stage position. It's awsome, same options given with WS B+K. He is very good at breaking guard to thanks to 6a+b, ws b+k, 11k. Both WS+B+K and 6A+B give huge rewards for using them to duck a high or step a vertical. Throwing me is a dangerous game, eat 6a+b be fool!

Since Mitsu was mentioned I'd like to vent some "amazement" towards that char. Mitsu, I wonder how much you can learn against that matchup and still loose. I learned to stop his mist stance options pretty well but he can **** not use them and still be solid. He does'nt need mist to do shit loads of damage based on safe move starters, that is just, let go of controller type stuff. Where did my life go, and from just that
 
Kyo, I think you are confusing unbalanced with not top tier. relative to most of the cast, maxi's very good. Yes Mitsu is stupid good, but that's one character. Maxi is pretty balanced. The problem is that there are a few characters that are a bit too good. But even still, maxi still has a decent chance against those characters.
 
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