[ARCHIVE] Raph vs the World: Matchup Thread

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I think he is more scary if you know what he can do.
1AB is annoying, and is made more aggravating simply because Cervy can push a lot of damage if you duck in anticipation.

Then don't be afraid to jump. Some mixups are weak against tech jump and Raph has 44K or 7K for those situations. Plus a lot of players aren't conditioned to maximize their damage off an interrupted jump so even if you get hit you probably won't eat a lot of damage.
 
If you don't get in all up on Cervy's face at least some of the time, he'll wreck you with that chargeable-to-UB backstep attack. Extremely embarrassingly. For me anyway.
Because, like everything else in this game, not whiff punishable.

Mitsu 's bane for me is that 22_88B. What the ****. Trapped every time. 2KB is one thing you can keep under control, even when it was as good as in IV. Because 6K is one of the best moves in the game.

On mitsu:
22B is nasty, mostly because it tracks like mad when it shouldn t.
2KB, BE actually is a problem because 4B glitch will prevent us from punishing it most times (if 4B hit, bb will whiff most times), 6K is not good due to TJ at 11 and really short it is not good as TJ in soul5.
What really i hate of this matchup:
3B......BE this makes 3B unpunishable, raph cannot get back if he guess wrong a single time the damage is really too much also if you prep on block for mistake, you will eat half bar damage with this if you are not fast to retreat.

66B....B same as above....you won t never punish 66B...fortunately if they 66BB you can punish "hard" (still not enough considering mitsu dmg output).
But they will really few times knowing that risk is justified by pressure they get rom interrupted string.

but worst and lamest tool....
FC1B
Spamming this when mitsu expect a low or on wake nets him almost half health (CH), its hitconfirmable so it prevent raph from his game against wakeup and will destroy him on a couple of correct guesses .

also the infamous 4B...once at least raph BB used to punish it :|
At least you can 8wr out of it bettter than qs.

and obviously 66B+K, KB

Less experienced mitsus will try high options from mist against raph, experienced mitsu won t never use mist or just B+K, or KB from there.
Prep will punish A+B attempts and invincibility.

This matchup btw is one of the worst due to damage difference....mitsu will play the guessing game and a single lucky hit will give him huge advantage.
Funny thing that if they instead play safe, the matchup is easier.....

P.S: also just to stop a discussion that should not exist you should check balance patches in regards cervantes 1AB...........
 
its not that steppable as it seems....is more like people plays him atm.
As former mitsu player i tried many of his underused tools and he got plenty tricks nobody uses because atm its a threat even using 4-5 moves.

If they will ever nerf him people will start to use more his advancing mist superTC, his tracking moves (mistK tracks really well maybe too well), his fast TC etc etc etc.

for ex his wsA is awesome......4A6 also, 2A is fast and reliable.

They just lack a single thing:
those 100+ dmg mitsu players are used to ._.

Also watch out for his fast pokes.....mitsu has lot of good frames on block letting him poke at negative.....raph's range and speed let us anticipate every attempt (see 33K followup and many other).

One trick to learn is:
11BA=> mixups 2A beats all but possibly i think QS into backthrow could beat all too for more damage.

My personal problem is still FC1B -.- it beats me alone discouraging my grounded game, throws, lows etc.

Yet against 4B its better 8wr than QS
 
had some rank matches against oofmatic. Gd news is the generic anti raph strat isnt that viable, bad news i had no idea what to do against dampierre. I might take the oofmatic challenge so does neone have some MU tips
 
lol i cant beleive i forgot to check that first, im so use to there being no info on dampierre in general. thnx for the reminder
 
youngfox, think about it. In SCIV, Amy had a low that was i18. A frame slower than SCV Cervy's 1A. That i18 lows was one of the reasons why she was the best. Why? Because it was impossible to react to. It had an invisible startup. Just because something is slower doesn't mean its reactable.
 
Do you guys have a lot of experience going against Viola? I'm not sure what to do when the player goes aggressive with her all the time.

WHen you are in close range ignore her low pokes and NEVER duck unless you really are confident a low will come.
You will eat lot of pokes, but wait until she does 3B (punish with 6BB or K) or you get out of range.

She is unsafe only if she has her ball inhands otherwise common frame won t work (for example 2K is advantage both on hit than on block -.- because the ball slowly floating back to her will cover her unsafeness).

when you are at mid range finally don t worry to be unsafe...as long as you are ut of her poke range she cannot punish anything just watchout her TC/TJ move with the ball floating in circles around her (forgot the command).

at long range....she will throw her ball at you for 2 reasons:
1) she doesn t want the ball in hand
2) to hit you XD

Its linear, so 8wr and punish accordingly (66B or 236B).

Remember that against viola frames are almost useless but if you know that her troubesome moves are 3B and the other i mentioned and you have to stay calm you can win

Pro Tip: her "powerslide" (cit.) that is the fast low pokes with ner knee, ends in FC but leaves you standing on hit...
Despite the disadvantage seems viola 2A will beat any option aside TJ so most viola uses 2A after he low pokes (the command could be 1K).
This is one of that wonderful moment when you remember how good 4A+B aGI is.
 
My knowledge of viola is really poor, and my matchups with viola always involve huge life and momentum swings (usually I am the one getting worked). However:

I know that her 6B+K is really strong on block, so you should always observe your opponent's tendencies as opposed to developing a universal reaction after guarding 6B+K: Does she try for the interrupt ? Slower BE setups ? or a reverse TCing mixup ? and punish accordingly by just observing and defending.

Also, anytime she doesn't have an orb and does a AA/BB with the "fast orb recall" animation, you can probably 4(B) the high orb recall coming from behind and CH her if she thinks she can run her pressure game on you.

While 44A BE is steppable sometimes, you can trade meter and GI the orb and apply a mixup for your own.

Any setups where she attempts a 9A+B, the punishment depends on whether she doesn't haveorb (and you QS before the orb launches out, otherwise 2nd hit makes the move is safe) or if she does have orb (and you can punish her with stuff like 236B on block). Or you read the move she'll throw out before 9A+B and 8wr all the way round (the orb semi tracks) and get her from behind once she lands with a backgrab or 4B combo.

Viola sometimes is really easy to connect with 85A+BA after 4(B)prepBBB knockdown, and sometimes you can only get the 1st hit. Haven't found the scenarios.

I played against a viola that loved to 9A+B in response to my prep entries, and the 2nd hit of the orb would sometimes hit me out of SE evades if the 1st hit of 9A+B whiffs. Non entering prep and just 8wring seems to be the best way to punish this low level strat.
 
Really depends on what your opponent's tendencies are (and what your current momentum is). Ie: if you just entered prep freely, got away with SE B on block, and now got in close with 11K on hit, your opponent is more likely to try to break your momentum train with a 2A then to do something smart.
 
the less the prep i use the more 11K i use personally....

Also new matchup issue:
Aeon has a superTC headbutt i already mentioned.....well it destroys EVERY raph mixup aside prepK.
Goes under 3B and many raph moves.

Just wanted you to know....the matchup is really in aeon s favor....nothing new here its not that we have many favourable matchups -.-
 
the less the prep i use the more 11K i use personally....

Also new matchup issue:
Aeon has a superTC headbutt i already mentioned.....well it destroys EVERY raph mixup aside prepK.
Goes under 3B and many raph moves.

Just wanted you to know....the matchup is really in aeon s favor....nothing new here its not that we have many favourable matchups -.-

No actually 4B+K does not beat the usual prep~BB follow up even on block. This is because Aeon gets hit out of this move by the second part of prep~BB. It's a good way to beat both SE and prep 4 though.

He does have other options though like manual crouch~ WRB, or especially 66K.
66K should kill everything Raph has on block I'll do some testing when I get back home.
 
actually it means you cannot prep at all...
On hit you have one 50% that is prepK end of all
On block its the same....

prep4 won t impact body attacks.

Its not like asta 66KBE that shuts down every option but we are quite near.
Also remember aeon is one of those stupid hitbox since forever that will make many moves whiffs (AB for example).

I really can t understand why on earth namco still put those things in this series....because aeon hitbox is designed to be weird and cause issues -.-
 
By the way good Asta players will try to use FC3K instead of 66K cause it tracks all around astaroth.
But the thing is it's -12 on block instead of -10 so you can either 6BB or CE punish it.
 
just did some quick testing and you can beat aeon 66k with prep A+B or prep 4. you have to do both of these immediately after 3b. thats only for an aeon who reacts to the prep opener and dont try to react to the stance itself. otherwise a delayed 66k could beat them both but will lose to prep BB ( the move dosnt TC on frame one); its a solid mix up on both end when comparing the dmg. i like raphs range advantage when compared to aeons overall dmg advantage in this MU, it dosnt seem too bad.

Hey reptile would u mind doing some matches with me? i could use the aeon experience b4 ECT.
 
I think Raph/Aeon are around 5:5 when matched up against each other.

Also I can't play online 'till this weekend as I am still in Montreal.
 
its all gd reptile, hopefully we can play another time. btw how was the Montreal tourney? did u rep raph at all or just aeon?
 
Anybody found a good way to abuse 2B yet ? On hit, since it forces FC, which characters have a weaker WR game ? On block its pretty darn good as well.

Raph gains wrB, FC 3B, wrA and loses access to 3(B), 3K and 3A (as the only moves worth noting).
 
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