Viola Video Discussion


Me vs Mitsu,
As you can see most mitsu players online are not really challenging as they tend to use 4B frequently, which is not really fun, so good thing viola can dodge that attack if she uses 44B as you can mostly most of the time here.


Me vs Mitsu(Squall)

Yay finally got my hands on the A rank, I know no one cares about online rank, but it's the first time accomplishing such a high lvl :)
 
If you call 4B, there's two things you can do reliably in matches:
1. Be flashy and JG it, then punish.
2. Step (but DON'T attack - it retracks if you try to) and whiff punish. (tight window)

Do either with meter and you'll EASILY clear half bar, keep spammin' that shit Mitsu! =)
 
Its -12 on regular block, Alpha can launch him outright for it.
Testing JG and whiff now.

*Edit*
OK, on JG you can punish with:
3B
44A BE
8A+B

On whiff you can punish with:
44A BE into backgrab infinite.
3B
8A+B
 
Alpha is the stronger character, also my main Viola is a secondary. Also, Viola is about as dumb as it gets in this game, lol. I playy her enough to know that XD.

And my birthday was good thanks man, let's keep it on topic though. =P
 
Alpha is the stronger character, also my main Viola is a secondary. Also, Viola is about as dumb as it gets in this game, lol. I playy her enough to know that XD.

And my birthday was good thanks man, let's keep it on topic though. =P

D: D: D: D:

This post is upsetting
 
You have time to see Mitsu's 4B animation, this move is SO annoying that I trained on JG it.
You should train the timing of it and the match up will change, if i didnt react on time and want to avoid that move, i also use 4B+K, even at the very last second it avoids the move.
I have JG 4B several times at MLG Arena and MLG Anaheim against RTD. The punishment is 44A, you need to succeed at least once to make them realize they can't abuse of this move.
 
Kayane said exactly what I said:
OK, on JG you can punish with:
3B
44A BE
8A+B
Or more specifically: 3B when you're meterless, 44A when you have bar and 8A+B if it will ring out as it minimises the amount of meter the opponent gets when you kill them.

Considering I showed two methods of avoiding the move and 3 punishes for each method depending on situation I was actually more detailed, so shut up. =)
 
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