Solo
[14] Master
I just needed to vent, venting done.
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Both.As in Siegfried negativity or the whole BAN VIOLA bandwagon?
Not gonna lie, seeing all this recent negativity really saddens me and almost makes me want to quit as well.
Both.
First the whole viola thing with a lot of people thinking namco abandoned the game and then at practically the same day, heaton, the probably most enthusiastic guy here on 8wayrun, announcing that he is dropping the game because he is not enjoying it. And then you guys saying you're apparently not enjoying it either.
I mean there's nothing wrong with it, if you are not having fun than you are not having fun but its just a big downer.
To a certain degree this is worse for me than people thinking siegfried being weak - i can deal with this, we can discuss MU's and strategies and stuff, its no problem - but if someone is not having fun there's nothing i can do about it.
But i guess this is what happens when you have to play against alexandrias all the time...
New Zealand. Way smaller than Aussie bro.Dude it's him not having fun not you. It's pretty weak to let that get to you. Just keep on playing this awesome game.
But damn you were from Australia or some place? Probably not a lot of competition out there everyone probably too busy Crochuntin'. And you can't really connect to the outside world as well. Well I'd rather be there classifing Venomous snakes than to be in this wasteland of ice that's for sure...
Yea we have 4.5 million people over the whole country give or take.Whoa that's even worse than me. Isolation wise. You guys even have the oldest kind of Lizard in the world!
I'll try to implement these into my game so I can have a little bit of fun before JG takes over.Snip
What no, i am from germany :DDude it's him not having fun not you. It's pretty weak to let that get to you. Just keep on playing this awesome game.
But damn you were from Australia or some place? Probably not a lot of competition out there everyone probably too busy Crochuntin'. And you can't really connect to the outside world as well. Well I'd rather be there classifing Venomous snakes than to be in this wasteland of ice that's for sure...
People are entitled to their own optinion. unfortunately you'll have to accept that.I know what you mean people act so butthurt over nothing.
I don't think sieg is a 4 move character.
B6
AA
1K
CHB
CHA
These are the incredible keep out tools. He has a horizontal that does throw damage, and 3 of those are hard to whiff punish.
22A
3K
9K
6K
66K
22kA:2A
These are attacks with more offensive applications from mid-range.
iWSB
3B
22B
3A
CHB
SSHB
These are his whiff punishers
great range, and mediocre mixup. terrible damage. makes it so an opponent has almost nothing to fear unless you can land these in a row consistently without them breaking them. imo his throw game is still a bit weaker than it should be. he needs more damage in that area.Throws....
his guard crushing game is ok, and it plays an important role into not having your opponents walk all over you, but when it comes right down to it i really wouldnt rely on it for major victories or anything unless the opportunity simply presents itself.guard break attacks....
hes got some ok gimmicks. they can rake in fair damage, but theyre nothing special in comparison with the rest of the cast, especially considering the amount of risk involved. on top of this, IMO his stance game is actually weaker than it was in 4. SCH is just as open to attack in defensive situations, and is really only suitable for combo's and frame trapping(maybe occasional whiff punishing but as i said before i view this as unreliable.), SRSH...well theres only 2 ways to get this stance to even work: the opponent locks up to stance roulette(can work, but you're also taking huge punishemt risks on top of the unsafety of the stance) and throwing it out on wakeup(in which this stance is completely useless if your opponent has a brain at all because since the removal or SRSH A+B, nothing hits grounded, making it so that the opponent doesnt even have a reason to stand up to block something. and anything you throw at them that actually hits grounded involves switching or cancelling a stance, which at the very least is reactable, and at best, interruptable. SSH is meh. its only sole purpose now is baiting and whiff punishing. the poke capabilities of the stance due to its increased unsafety have gone almost entirely out the window, and the lack of an SSH A+B both hurts zoning and to an extent, baiting because the stance has nothing to deal with overly agressive opponents(SSH K can rarely suit the situation with mediocricy, but the fact that its a high truly limits its applications to do so.). really the only stance i actually like in this game is SBH. the stance now has a practical low, and it still has everything else which made it work alright in SCIV and SCIII, not to mention the buff to the GI window is a godsend, seeing as how many horizontals you're going to see thrown out in this game due to the changes in the step system. this is by far his best stance IMHO.A multitude of stances and a treasure chest of tricks....
I picked him up for the exact same reasons. except in this installment of the series i dont really feel like he can offer that. now lets make this clear: im not a bad siegfried player. it took me some time, but i have adjusted to SCV, and while i may not be the next pantocrator or anything, im still fairly formidable and dangerous of a player, just the same as you are shen, and just the same as many of the other players on this site. now siegfried, im not saying hes a bad character, but for 1.i dont think hes anything special in comparison to the rest of the cast, and 2.I feel that the simplification of his style has funneled him mostly into a 1 track, linear play style which the other SA members here simply just over characterize and over exaggerate with posts like "WR B WR B iagA 1K grabs" but to me it is clear that he lacks the same elasticity, adaptability, and natural flowing gameplay that he had in previous installments, regardless of how good or bad of a character we consider him to be from then until now. to put it bluntly, he feels like an incomplete character, and i feel some aspects of his gameplay has dearly suffered for it, especially in the departments of CH fishing, baiting/poking, and zoning. for me it eliminates the good flow of the character, and makes him feel unreasonably stiff to use.I picked this guy because he was one of the few characters i found fun in SC V (I like tricks and detail), and sieg could give all that.
Step up your game guys. he can do so much more
I dont think i could have said this better myself.A game can be well built and still not fun to play. Siegfried himself is a good example of this, I think, since this is probably one of the most competitively viable incarnations of his moveset (barring things like SC2 Nightmare 3(B)2G), and yet I find myself enjoying his SC3 and SC4 movesets so much more, even though he was not as strong of a character back then compared to now. Of course, there are other factors at work that determine that, but I think that he's a good allegory for how I feel about the game as a whole.
when i got something to say, i say it. i almost always write this much. been at this post since 3 in the morningThe mere fact you wrote so much Slayer made me like it before I read it.
Yea just finished reading it I say I actually agree with most of that post, if not all of it, it really describes how he works in this game rather well.when i got something to say, i say it. i almost always write this much. been at this post since 3 in the morning
Damn...All horizontals except kicks.