Dead or Alive 5 Ultimate

Dare I say... Day 1 Maxi all over again?


I was looking for a beginner's character, but I actually think I'll stick with Mila. i14 stop kick, offensive hold takedown, 1-2 hits to CB. I just gotta learn to play.
I wish. My boyfriend hit the lab with my character before he did it with his own. Not to mention I have been fighting Viola since Day 1.

If they actually gave Maxi a throw out of is Right Cross stance like I wanted I probably would have been able to get away with the same thing I do with Rig lol.

This game doesn't seem to have a Mitsurugi. I guess only Mitsurugi is Mitsurugi.
I would say Jann Lee is DOA's Mitsurugi.
 
Ima ask this for the second time cause I didn't get an answer. There are no replays in this game? Like the slow-motion replay you get at the end of each round like in DOA4? Those were amazing. Where they at?
 
Like the slow-motion replay you get at the end of each round like in DOA4?
Nope.

TTT2 half-assed the slow-mo replay from the arcade version. DOA5 looks better than TTT2 graphically so I wouldn't be surprised if that was a factor.

As previously stated, Mila and Rig falling nicely into place as top tier among the DOA cast.
Something something something snarky comment about balancing new characters.

Amy.
 
This is some good stuff, thanks buddy.

All the Izuna drops are a pain in the ass, but the counter hold one's are the worst. The main one seems to be "Izuna-Otoshi", which seems to represent the general Izuna Drop motions well. For the counter hold Izunas, I use the left stick to initiate the advanced hold then immediately go to the 21478H motion then the other way for 360. The hardest part for me is changing directions for the 360 motion. The inputs aren't really a JF like the VF characters but more so treated like one big smooth motion.
Here's the one advice which will sound contradictory if you have trouble with the Izuna counter holds:

Take your time.
 
That's what I was saying...


This game doesn't seem to have a Mitsurugi. I guess only Mitsurugi is Mitsurugi.

Have you tried Hitomi? She's like DOA's Pyrrha but actually hits hard and blasts back from almost anything. Think if Pyrrha was given Nightmare's sword but got to retain her speed. I win with her 5x more often than any other character aside from Jann Lee possibly (why is his stupid Dragon Kick an UB? Is there any justification for it? I hit it way more often than I should compared to ofter character's 236K's).
 
Putting aside the technical discussions for the moment. How many of you managed to complete the command training for all characters? I still have Hayabusa and Sarah to go. Hayabusa's holds into Izuna Drops and Sarah's JF P2KKK are pretty difficult.
The best advice I can give for the Izuna variations is to do the commands during the time that "Combo Throw" is on the screen. Unfortunately I haven't noticed what pops up for the Izuna holds and for Sarah's P2KKK, just think of it as A Pat's JF 1AAA. Sorry if I'm late ._.
 
Have you tried Hitomi? She's like DOA's Pyrrha but actually hits hard and blasts back from almost anything. Think if Pyrrha was given Nightmare's sword but got to retain her speed. I win with her 5x more often than any other character aside from Jann Lee possibly (why is his stupid Dragon Kick an UB? Is there any justification for it? I hit it way more often than I should compared to ofter character's 236K's).

Hitomi is really strong. 46P is 12 frames and knocks down. 46K forces back turn and guarantees 236K. A bounce attack off her new 8H+K that combos into P+KPPP, and 33P still combos into 4KPPPP.

Best of all, is that she's got a ton of tracking kicks, so she's good at locking opponents down and away from sidestepping.
 
I starting to think you really have to main 1 character in this game to be effective. I've been training with Kasumi for a while now and the possibilities seem endless. It's a very, very fluid game.
 
Even if i dont play with jann lee..but i think he is really cool!
WATTAAAH !! XD
Besides, its really fun to play against a good jann lee player...like against a solid Mitsubishi player!
 
I starting to think you really have to main 1 character in this game to be effective. I've been training with Kasumi for a while now and the possibilities seem endless. It's a very, very fluid game.

Picking a main will help you go far. I used to play Bayman until i picked up Eliot. In which i realized if i want to be good with him i'll have to train with him consistently. And like in most 3D fighters match up knowledge is crucial. You'll want to learn when to parry, how to punish optimally, how to space with your character, in addition to a bunch of other factors that you need to become familiar with.
 
Picking a main will help you go far. I used to play Bayman until i picked up Eliot. In which i realized if i want to be good with him i'll have to train with him consistently. And like in most 3D fighters match up knowledge is crucial. You'll want to learn when to parry, how to punish optimally, how to space with your character, in addition to a bunch of other factors that you need to become familiar with.

Yeah that's good advice, but that's a long ways off.

Let's get some games in soon, I'll be home tomorrow night till thursday. Also Calibur.
 
I can't really play unless it's online... I might have to drop this one until further notice.

DrDogg himself has said that the netcode is not up to par (funny that he is in the same situation as me...)

I might put it off until the next patch drops. I guess SCV spoiled me.



... well, no, not spoiled. This should be a standard...
 
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