Dead or Alive 5 Ultimate

People make tier lists instead of ease of use lists.

I honestly think the latter would be more useful. For every game, really.
But whatever...

Easy: Kasumi, Kokoro, Mila, Jann Lee, Eliot
Intermediate: Christie, Rig, Tina, Zack, Hayate, Hitomi, Ayane
Upper Intermediate: Helena, Bayman, Bass, Gen Fu
Expert: Brad Wong, La Mariposa, Lei Fang, Hayabusa,
VF Tier: Akira, Pai, Sarah
 
Easy: Kasumi, Kokoro, Mila, Jann Lee, Eliot
Intermediate: Christie, Rig, Tina, Zack, Hayate, Hitomi, Ayane
Upper Intermediate: Helena, Bayman, Bass, Gen Fu
Expert: Brad Wong, La Mariposa, Lei Fang, Hayabusa,
VF Tier: Akira, Pai, Sarah

Lei Fang is pretty easy to pick up
Gen Fu is intermediate
Zack is easy to pick up but very hard to master.
and I have no idea what's making you think that Christie is indeterminate
She's one of the hardest character's to get a hang of.
 
Easy: Kasumi, Kokoro, Mila, Jann Lee, Eliot
Intermediate: Christie, Rig, Tina, Zack, Hayate, Hitomi, Ayane

Really? She's intermediate? I could swear that Hitomi is the easiest character to use in the game aside from maybe Mila or Jann Lee. She's a helluva lot easier to use than Ayane. Other than that interesting list!
 
Okay hear my list

Power characters: Lei Fang, Milla, Jann lee, Rig, and Hitomi
These ones are normally very easy to pick up and get a hang of cause there simple move list, easy combos and high damage from a single move.

Grabble characters: Lisa, Tina, Bass, Bayman
Grabs, grabs, grabs not much more. Average difficulty in learning if you good with memerizing moves in there grab combos.

Rounded: Kokoro, Gen Fu, Eliot, Pei, Ryu,
similar to power characters but require more practice to understand them since their move lists as some more punishment

Ninja: Hayabusa, hayate, Ayane, Kisume

The only reason they have their own list is cause each one is unique in themselfs. Though each one is pretty average to pick up (exclude Kasume) but each one is different in fighting and mastering.

Hard Mastering: Chirstie, Helena, Brad, Sarah

Not noob friendly! some of the longest and hardest combos. Easily punishable but worth it in the end.


But thats my opinion
 
But its really fun with her...and believe me...she is not so bad lol...its the opposite....

While Alpha can dish out some great damage, she has the hard to ignore weakness of completely abysmal ground game. She is a 'glass cannon' in my opinion, as hitting the ground once can leave you struggling to get up. Her movelist is also very linear and unsafe at times. I don't think she's terrible, but when you get knocked down, shit is all downhill from there.
 
Easy: Kasumi, Kokoro, Mila, Jann Lee, Eliot
Intermediate: Christie, Rig, Tina, Zack, Hayate, Hitomi, Ayane
Upper Intermediate: Helena, Bayman, Bass, Gen Fu
Expert: Brad Wong, La Mariposa, Lei Fang, Hayabusa,
VF Tier: Akira, Pai, Sarah

I wouldnt say Eliot is easy to pick up, he has a tough time getting his offense going due to his limited mix ups. Really the only threatening low he has is 2P+H and that cant kick off his stun game due to its long recovery. He'll be fishing for counterhits, and extending his combos for max damage with crouching 3P can be difficult. He has a very simple plan of attack but weaknesses that make this plan difficult to initiate, which means you will have to work hard to compensate for his linearity.

Unless you wanna mash punches all day, he's great for that. But in overall easy of use terms he is only beginner friendly when being played at a low level.
 
Ha its funny cause on VF5 Sarah would be one of the easy ones to pick.

Haha, that's true, she is labelled as "Easy". I also find it interesting that MorrowsWings didn't rank Akira. Considering the difficulty disparity between Sarah and Akira, I'm sure that Akira would be in "Akira Tier" AKA bullshittingly painful to use tier.
 
I wouldnt say Eliot is easy to pick up, he has a tough time getting his offense going due to his limited mix ups. Really the only threatening low he has is 2P+H and that cant kick off his stun game due to its long recovery. He'll be fishing for counterhits, and extending his combos for max damage with crouching 3P can be difficult. He has a very simple plan of attack but weaknesses that make this plan difficult to initiate, which means you will have to work hard to compensate for his linearity.

Unless you wanna mash punches all day, he's great for that. But in overall easy of use terms he is only beginner friendly when being played at a low level.
eliot is definitely in the noob friendly category. he has a high damage combo off of his 236T that is so easy i mastered it in less than 2 minutes in training. and most of the time was just finding the move to keep the opponent airborn. plus he has a wide variety of mixups on his long punch strings now. before they were mostly mids. Eliot has always been easy to use though. even in DOA4 i didn't even known him well and i could win a lot of fights with his poke game.
 
eliot is definitely in the noob friendly category. he has a high damage combo off of his 236T that is so easy i mastered it in less than 2 minutes in training. and most of the time was just finding the move to keep the opponent airborn. plus he has a wide variety of mixups on his long punch strings now. before they were mostly mids. Eliot has always been easy to use though. even in DOA4 i didn't even known him well and i could win a lot of fights with his poke game.

Unless i'm mistaken his punch strings are completely the same, he still alternates between mid and high punches, which is what makes them difficult to use on opponents who know they can counter mid punch all day, or if they know when the high is coming they can just do that. He gets by on these strings because he isnt a very commonly used character, against people who know him he cant rely on the built in string mix ups, which reduces him to counter hit fishing with only a couple good moves to accomplish this. He can seem very good at a low level because he has long punch strings which attracts mashers, but this is what works against him the more you advance. And now side stepping exists which makes fishing for hits even harder. About 90% of his movelist can be side stepped, he has one, maybe two moves that kill sidesteps.

I think the best way to sum him up is easy to pick up, difficult to master. You will have to work for his damage when you face opponents that know his strings and are comfortable with sidesteps.
 
Lei Fang is pretty easy to pick up
Gen Fu is intermediate
Zack is easy to pick up but very hard to master.
and I have no idea what's making you think that Christie is indeterminate
She's one of the hardest character's to get a hang of.

Care to elaborate on Christie? Her only real difficulty is the timing of her sway-steps on her strings.
As for Lei-Fang, as earlier stated, her real difficulty lies in her advanced holds which requires familiar knowledge of other characters, and good prediction skills. Some of her combos seem a little tricky.


Brad Expert? I guess lol. Maybe it's because I have played him for years.
5+ stances, 200 moves - many of them unlisted. He may be easy on the execution scale, but the difficulty with him lies in the implementation and memorization of his stuff.

Really? She's intermediate? I could swear that Hitomi is the easiest character to use in the game aside from maybe Mila or Jann Lee. She's a helluva lot easier to use than Ayane. Other than that interesting list!
Hitomi has a lot of strings that require a directional input mid-string and/or a button hold. The added complexity to her move set (as easy as it may be to pick up and play her), puts her in the intermediate tier along with Ayane. Mainly for reasons of timing.

I wouldnt say Eliot is easy to pick up, he has a tough time getting his offense going due to his limited mix ups. Really the only threatening low he has is 2P+H and that cant kick off his stun game due to its long recovery. He'll be fishing for counterhits, and extending his combos for max damage with crouching 3P can be difficult. He has a very simple plan of attack but weaknesses that make this plan difficult to initiate, which means you will have to work hard to compensate for his linearity.

Unless you wanna mash punches all day, he's great for that. But in overall easy of use terms he is only beginner friendly when being played at a low level.

He's easy - not because he can mash punches all day (he can) - he's easy because he really doesn't have any truly difficult inputs. Even his advanced holds are really easy to work with. He not be easy to win with, but I'm trying not to include that as a factor.


Basically, the list is supposed to be characters that are easy-to-use and implement moves based on perceptive difficulty. Characters like Jann Lee, Kasumi and Eliot don't have any difficult inputs (beyond a 46 or 236/214 input), and have no trouble using those moves in a live match and/or see great returns on them.

Characters that are more difficult tend to require a bit more memorization, and more intelligent use of certain moves. They may also have more difficult inputs, special stances or timings that may make them more difficult to use. Whereas Ayane may have a simple back-turned stance and strategy that relies and requires intelligent shifting between the two stances; Helena's back-turned stance combines Bokuho and shifting between her normal stance, back-turn and Bokuho. Execution-wise, Helena is easy, but manipulating between the three stances makes her more complex than Ayane. Hence she goes up a tier.

That said, my list is up for debate. I don't have that much knowledge of every character's nuances. I think Zack could probably go up a tier. Hayate's Wind stance really isn't that complex so he could probably go down a tier. And Kokoro seems a bit more complex in this game that might warrant her moving to intermediate.


VF characters. Way back, Sarah and Pai used to be listed as easy to learn characters, but I think that more recent VFs these two got a lot more complex that the moved from easy to intermediate. Meanwhile newer characters, like Jean Kujo, introduced into VF took their spots. Pai, Sarah and Akira are all iconic characters recognizable characters from as early as 1993/4, though, so they were included in DOA5.

Finally, every DoA character is easy to pick up and play. Mashing out PPPs or KKKs is something every character can do.
 
Im on Fire!
(i mean if it goes for news of course lol)

http://image.noelshack.com/fichiers/2012/41/1349823230-seriecostumepack.jpg

http://www.doaworld.com/forums/inde...general-topic/page__view__findpost__p__143120

http://3d.skr.jp/3d/src/1349869271621.jpg

Gonna post some more soon..so be patient folks!

it will cost 400 MSP on XBL...soon...

Between, nice thread here on gamefaqs..what do you folks think about the topic?
(honest question)

http://www.gamefaqs.com/boards/936978-dead-or-alive-5/64285007
 
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