Dead or Alive 5 Ultimate

Frame traps all day, err day.

That's a black booty right there is you ask me.
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You would be surprised what these Rican chicks be packing in their trunk.
 
Seriously guys, are you so SCARED to allow people to speak their mind ?! What is this need to control other people ?

It's not that anyone's scared to allow people to speak their mind, it's just that EVERYTHING you're saying you've said at least 10 times now. We get it, you're not as fond of the final product as you were of the the alpha build demo. We don't need you to remind us every other new page in the thread.

this is your qoute bro. ^

ummm...when did i ever complain about grabs in SC5?

1. i don't even play that game.
2. I grab a lot and i damn well know i'm not a hypocrite.
and there's an ignore button? to ignore a person's post? didn't know that.

Off topic but I'll bite. You do complain about being grabbed. You and I played in the Colloseo pretty early after SCV's launch. I threw you a lot because you just stood there blocking mostly. We came out after finishing the match where you proceeded to post in the colloseo chat "Dr Tom just spams throws" " don't play this throw spammer". Probably not those exact words but that's the gist of what you were saying.
 
Off topic but I'll bite. You do complain about being grabbed. You and I played in the Colloseo pretty early after SCV's launch. I threw you a lot because you just stood there blocking mostly. We came out after finishing the match where you proceeded to post in the colloseo chat "Dr Tom just spams throws" " don't play this throw spammer". Probably not those exact words but that's the gist of what you were saying.
oh. that was my pre tourney days then. where now i understand about that stuff. heck i played a dude that did nothing but throws at a tourney before. it was annoying but i didn't say anything. but the main thing i'm saying is to keep out all the negatives. yeah. i get you.
 
After playing DOA 5 for quite a while the experience was quite thrilling to say the least due to DOA's authentically pleasing enivironments, but if I can think of one complaint for the fighting mechanics aspect so far are the counter holds.

In a situation where two characters are perfectly fine or when a character is blocking a string attack this is where I think counter holds begin to become too much. I'm mainly more concern about hi and low counters (mid counters are sorta meh). The reason I'm concerned about them is because they defeat the purpose of the fundamentals of fighting.

For hi-counters whats the point of ducking or using a move that tech crouches when I could use that to my advantage and punish the person for doing a high attack?

For low-counters for one you can use it to duck high attacks and grabs; it also defeats the purpose of using jumping attacks.

I don't think that counter holds should be removed from DOA 5 as I think it serves as the series signature move; however, I do think counter holds can be tweaked for something more viable and for me personally I think counter holds being breakable maybe a start but how it can be executed I'll leave that blank for now and leave it for ppl to discuss it.
 
Seriously guys, are you so SCARED to allow people to speak their mind ?! What is this need to control other people ?
Nobody is scared, people are just tired of hearing you say the same thing every post since the game came out, especially when it doesn't make any sense. It's like you hate the game(even though you insist you don't all you do is complain about it) but aren't comfortable enough hating it alone so you desperately want to convince us something is wrong with it.
It's not guessing though, it' called reading your opponent.
Yeah, but reading your opponent definitely requires some guessing. More so in this game probably. I'm enjoying the game as a new DOA player coming from a mostly 2D/SC4+5 background but the game feels weird as hell and I'm just now starting to get used to it. DOA always felt really strange to me and that's probably why I never gave it a fair chance before.
 
I always suspected that the Japanese had a funny misguided impression of Black people, namely Black males.

Case in point:

Sazh Katzroy
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Tiger Jackson

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And of course Zack


Makes me wonder how the average Japanese game developer would act if they ever encountered a real Black person...

Case in point.

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I'd say the interpretation isn't much better or worse than how Hollywood depicts them. Coincidentally, that's pretty much where Japan gets its interpretations from anyway.
 
Nobody is scared, people are just tired of hearing you say the same thing every post since the game came out, especially when it doesn't make any sense. It's like you hate the game(even though you insist you don't all you do is complain about it) but aren't comfortable enough hating it alone so you desperately want to convince us something is wrong with it.

Yeah, but reading your opponent definitely requires some guessing. More so in this game probably. I'm enjoying the game as a new DOA player coming from a mostly 2D/SC4+5 background but the game feels weird as hell and I'm just now starting to get used to it. DOA always felt really strange to me and that's probably why I never gave it a fair chance before.

Well than little kid we come from different perspectives! I have been playing it since DOA was on the DREAMCAST! I am not content!

Welcome to public forms!
 
I been playing DOA since PS1 honestly when the stages were explosive floors lol and DOA hasnt changed in aspect of fighting mechanics. The animations may of gotten more fluid and the game looks pretty as heck but the core mechanic was always counter holds which always turned me off from the game. People call tekken a button mashing game but then when you play DOA you just put your foot in your mouth from playing it. Personally this DOA managed to change up some concepts but the overall experience is still the same and as much as i enjoyed the game for what it is, the game still needs to grow up from the aspect of its hold system and move towards a VF approach. Since VF and DOA truly are simple in mechanics then DOA should learn from VF and change some of their mechanics to that and still keep the game simplified like how it is now. Just change the holds in general and make the more of a fall back approach than well spammable. This is just my 411 though as the game is actually fun but thats all i can see the game as just a fun experience to enjoy.
 
Well than little kid we come from different perspectives! I have been playing it since DOA was on the DREAMCAST! I am not content!

Welcome to public forms!

Welcome to the current Gaming generation, more like.

Look, your game's gonna evolve, and at times the result ain't gonna be pretty (hello, Final Fantasy XII/XIII) and at times it won't be quite what it got hyped up to be (this game, RE5, and SC5, for instance). At the end of the day, though, it was a needed move for survival, and we haven't adjusted to the companies' change in priorities.

In earlier games, the company made their game without too much care for what the fandom asked for, we got our game, found the flaws, and had to nut up or shut up until the next game. These days, we begin seeing unneeded balance patches on Week 1 or 2, visuals/mechanics being changed to suit the forums' bitching about how some photos looked, additional balance patches/rereleases until the game gets old, and (everybody's favorite) titles being shoved out ahead of schedule with the intent of MAYBE fixing it with DLC, knowing we'll hand over $60. Hell, Namdai allowed SC5 to be released ahead of schedule knowing it was unfinished beyond DLC assistance, and still asked for a full-price game, and we bought it. I'm still wondering how Street Fighter remains as popular as it does.

That said, we got really damn close to what Team Ninja was selling this game as. Sure, there's more fanservice than we were told, the characters don't quite look the same as initial renders. Whatever. What we as the community need to do is SHUT UP AND LET THEM FIGURE OUT WHAT TO DO NEXT. Team Ninja needs to do is let us work out our tech and find the major flaws, then they can spend their last 'free' patch on minor tweaks to bring every character into the competitive spectrum.

Sorry for any logic loops, disagreeable points, or otherwise snarkiness. I just like this game a lot, and want some time to settle in and see how things unfold from here.

Also sorry if I sound like I don't know anything about what I'm talking about. I started playing DOA on the PS3.
 
For hi-counters whats the point of ducking or using a move that tech crouches when I could use that to my advantage and punish the person for doing a high attack?
Ducking is arguable (since you duck in expectation of a punish, if you are committing to it). Using a move that tech crouches, though, is reasonable, as the tech crouch acts as a shield. It is still an attack, it just so happens to dodge under highs, so it has more utility than just denying high attacks, whereas with a high hold there is no attack that comes along with that, the only use is for catching high attacks.

You could say that ducking is "safer" depending on how you use it, but if you have a good read, you are right, you should go for the high hold.

For low-counters for one you can use it to duck high attacks and grabs; it also defeats the purpose of using jumping attacks.
Again, a jumping attack is still an attack. A low hold is nothing without an opponent's low attack.

Kind of like Cervantes' bK I guess, it does have the capability to jump over attacks, but it has utility other than that. If a low attack isn't used by the opponent, you can still hit the opponent.

As for using low holds to duck high attacks and grabs, that doesn't give you any damage reward, maybe a frame reward (don't know the exact recoveries on common scenarios). Sure, you escaped, but you didn't get anything for it.

Just change the holds in general and make the more of a fall back approach than well spammable.
Eh? Can you elaborate for me bro?

I don't think the holds are so bad in this game...
 
The hold system is just like VF's. Just ranges from easier to difficult in input, and VF's hold system doesn't serve as much importance as DOA's does.

But then you have most cases where characters can hold attacks by using a different stance (Aoi, Lei Fei), can hold just by being in their regular battle stance (Jacky), or all of the above (Vanessa).
 
Why can't you just play Virtua Fighter?

I will never understand the logic of wanting a game play like another game. Holds where nerfed enough and people still want them nerfed. I just don't get it.

Hey I dont think the game is bad not by a longshot what im saying is DOA still didnt change and that is where the problem persist. It has all the necessary tools to be a deep fighter and deeper than most but one gimmicky aspect of the game was those counter holds. I mean as the games progressed from DOA on PS1 to DOA to DC to DOA to Xbox the game was always holds based and to throw in a mix they added another Hold. Which in general was no truly need when we had 3 to begin with and they just threw in 4 to make it more complicated than it really had to be.

Also the reason I said the game should go the VF route is for the fact there movement and is similar to VF and they even added the offensive step like VF. If you're going to change stuff might as well change the entire mechanic system of holds also.

@Drake: The holds were alot worst in the past and fights only used to consist of a single poke to a hold. In THIS version the fighting is still the same but people wont spam holds like they used to back in the day however the fact that the holds still puts a weird fear in the player that leads to putting a mind game on yourself. The best player will still be hesitant to be on the offensive when they know a hold might come. This is where DOA has the love it or hate it type of mechanic. Personally I dont mind it but seems many are on the opposite for this one so it becomes a coin toss.
 
Every fighting game has its gimmick. DOA happens to be counters and how you get around them. Counters do shit damage compared to the old games unless your Bayman or Hayabusa so I don't see the point of nerfing them any more. They already have unholdable stuns on top of the nerf to counters. This is the best point DOA can be at with maybe a few more guaranteed damage set-ups for other characters.

Honestly if it turned into Virtua Fighters stiff movement and slow pace then I would no longer be a fan of DOA.
 
Hey I dont think the game is bad not by a longshot what im saying is DOA still didnt change and that is where the problem persist. It has all the necessary tools to be a deep fighter and deeper than most but one gimmicky aspect of the game was those counter holds. I mean as the games progressed from DOA on PS1 to DOA to DC to DOA to Xbox the game was always holds based and to throw in a mix they added another Hold. Which in general was no truly need when we had 3 to begin with and they just threw in 4 to make it more complicated than it really had to be.

Also the reason I said the game should go the VF route is for the fact there movement and is similar to VF and they even added the offensive step like VF. If you're going to change stuff might as well change the entire mechanic system of holds also.

@Drake: The holds were alot worst in the past and fights only used to consist of a single poke to a hold. In THIS version the fighting is still the same but people wont spam holds like they used to back in the day however the fact that the holds still puts a weird fear in the player that leads to putting a mind game on yourself. The best player will still be hesitant to be on the offensive when they know a hold might come. This is where DOA has the love it or hate it type of mechanic. Personally I dont mind it but seems many are on the opposite for this one so it becomes a coin toss.
I would have to disagree with your statement about changing entirely. It's quite obvious SCV took after Streetfighter with all of the supers and what not, even the just guard system acts the same as the SF3 parry system. I think one of the devs said that SF3 was one of their favorite fighting games. Those were two ideas they took from another game which didn't quite fail. Sure some people hate it but they make due.

After having so many versions of a game, you shouldn't just off the back change the whole game around. That would be fail. You would probably lose the fans you already had, then you'd have to solely rely on new comers. They did a great job with the game an it can be played at high level. The gaming community can't be saticfied with anything. They're like most women, give them something and they'll want more or complain about what they got.

Every game has something to bitch about if wanted be. SCV dropped alot of it's original traits and has became Super Soul Calibur an on top of that, the movelist has been reduced. TTT2 is STILL a juggle fest. Although they've reduced the damage from T6 and made rage mode less gay. DoA5 still plays like DoA... besides the fact that they nerfed holds an added a sidestep system.

You can stop getting countered to death by poke and grabbing. That's why they call it the triangle system. It's a way around everything.
 
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